games

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    Violent Video Games for CHildren underage

    Many researchers conclude that there is no causal link between violent video games and aggressive behaviour. Other influences, such as social environment, family background and peer pressure cause aggressive behaviour. Additionally, even if video games might create violent thoughts, according to...
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    COMMON WEALTH GAMES

    FRIENDS recently in news you all heard about the embezlement that occured before and durring CWG(common wealth games.what could have being done to curb these sly activities that had happen but no1 raises their finger to blame. the scoundered money is our hard earned money and taxes paid by the...
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    Human Resource Management of Rockstar Games

    Rockstar Games is a video game developer and publisher based in New York City, owned by Take-Two Interactive. The brand is mostly known for the Grand Theft Auto, Max Payne, Midnight Club and now the Red Dead series and the use of open world, free roaming settings in their games. It comprises...
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    Human Resource Management of Midway Games

    Midway Games, Inc. (formerly Midway Manufacturing) is an American corporation. Following a bankruptcy filing in 2009, it is currently liquidating all of its assets. Founded in 1958 as an amusement game manufacturer, it became a video game publisher and developer in 1973. Midway published and...
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    Human Resource Management of 2K Games

    2K is a global developer, marketer, distributor and publisher of interactive entertainment software games.[1] 2K Games is a subsidiary of Take-Two Interactive, which also owns Rockstar Games notable for the Grand Theft Auto series. It was created on January 25, 2005 after Take-Two acquired...
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    Customer Relationship Management of Rockstar Games

    Rockstar Games is a British video game developer and publisher based in the UK with it's main headquarters in New York City, owned by Take-Two Interactive. The brand is mostly known for the Grand Theft Auto, Max Payne, Midnight Club and now the Red Dead series and the use of open world, free...
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    Customer Relationship Management of Midway Games

    Midway Games, Inc. (formerly Midway Manufacturing) is an American corporation. Following a bankruptcy filing in 2009, it is currently liquidating all of its assets. Founded in 1958 as an amusement game manufacturer, it became a video game publisher and developer in 1973. Midway published and...
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    Customer Relationship Management of 2k Games

    2K is a global developer, marketer, distributor and publisher of interactive entertainment software games.[1] 2K Games is a subsidiary of Take-Two Interactive, which also owns Rockstar Games notable for the Grand Theft Auto series. It was created on January 25, 2005 after Take-Two acquired...
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    Business Games Training

    with the increase in globalization and changing technologies, many organizations are now moving from board games to computer based simulations, using interactive multimedia (IM) and virtual reality (VR). Business games are the type of simulators that try to present the way an industry, company...
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    Common Wealth games

    Can india be in the top position in the next common wealth games??
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    Indian software experts to help British develop computer games

    Indian Software experts are coming in increasing numbers to Britain to help the British develop and play computer games, according to a report by Britain's Screen Digest. Britain has the third largest market in computer games after the US and Japan, with a much smaller population than those two...
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    Slow off the blocks in the games sector

    Slow off the blocks But apart from the cultural mindset, there are several other factors that inhibit the emergence of a gaming culture in India. Cost of technology is one issue. High-end PCs needed to play complex games could cost between Rs 30,000 to 50,000. In addition, India lacks a...
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    Games Are Sold around

    Games Are Sold around the World Yet Youth Violence is virtually Non-Existent in Those Countries Many of the games with violent content sold in the United States and some with far more violence are sold in foreign markets. If these games caused violent behavior, one would expect the rates of...
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    Computer Games and its Social Effects

    Computer Games and Its Impacts on Societies Socially and Psychologically In the wake of media attention surrounding tragic episodes of youth violence, some observers have questioned whether violent content in video games contributes to aggressive behavior, especially in children. The most...
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    Indirect Effects of Consumer Demand for Computer and Video Games

    Indirect Effects of Consumer Demand for Computer and Video Games and Total Economic Impacts To produce computer and video game software and to provide game software and hardware trade and transportation services, the software publishing, wholesale, retail, and transportation industries purchase...
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    Direct Effects of Consumer Demand for Computer and Video Games

    The direct effects of the demand for computer and video games are sales, employment, and wages in the sectors of the economy that produce, transport, and sell game software and complementary hard-ware. These sectors are information, transportation, and trade, with nearly all of the direct...
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    Availability and variety in Games

    Availability and variety Another criticism levied upon the retailers that they don’t stock titles that sell badly in India. The Indian market loves sports, racing and action in that order. Strategy and RPG titles are ignored. Business works on the basis of supply and demand, both...
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    Games Released Dates

    Released Dates Retail games have been criticised for shipping their products late. Action and sports title are known to ship at the earliest, but publishers do not take any special efforts to release lesser-known titles early. Retail games cannot even...
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    Pirated Games are Rip-offs

    Pirated Games are Rip-offs Pirated rips are often music, movies, cinematics or cut-scene; the pirate removes these files to make more palatable for bandwidth impaired. System Shock 2, released by Class was 119 MB, as compared to the original 580 MB. The packager converted all the sound...
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    Authentication Issues with games

    Authentication Issues As today’s games shift from Single Player to Multiplayer, getting away with pirated software will become even more difficult. Central authentication servers are the latest kind of copy protection software online. You can only play on the Internet...
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