Description
The simulation is based on a series of fictional startup companies and the founders responsible for getting those companies off the ground. Students play either founders, investors, or early employees. Each role has its own unique backstory, complete with a distinctive professional background, set of skills, goals, and perspective.
FOR COURSES IN:
Entrepreneurship
Entrepreneurship Simulation:
THE STARTUP GAME
Developed by:
This multi-player simulation immerses students
in the fundamentals of forming a new company.
Students role-play as founders, investors, and potential
employees who must negotiate deals, calculate valuation,
?nd the right stafng mix, and debate ?nancial gains
versus organizational control. Designed for class groups
of 20–86 students, the simulation can serve as an intro-
duction or capstone to any entrepreneurship class.
The Gameboard displays student decisions in real time in front of the class.
A VARIETY OF ROLES
The simulation is based on a series of ?ctional startup companies and the
founders responsible for getting those companies of the ground. Students
play either founders, investors, or early employees. Each role has its own unique
backstory, complete with a distinctive professional background, set of skills,
goals, and perspective. To prepare, students read through their role information
and watch a short video.
Entrepreneurship Simulation: The Startup Game
hbsp.harvard.edu
ADMINISTRATION TOOLS ON NEXT PAGE ?
NEGOTIATING DEALS
When the simulation begins, students
physically move around the room to
mingle, meet, and negotiate with their
peers to achieve the best possible
outcome for their role. Employees
seek companies ofering generous
compensation and a good match for
their skills. Investors look for startups
that ofer superior terms and a strong
ROI. Founders try to successfully
fund and staf their ventures without
overcommitting equity or salary. As
deals are struck, students enter the
details into the simulation. Those
details are then displayed on the
Gameboard in front of the class.
Each ?ctional company has its own unique backstory.
CLASS DEBRIEF
The simulation tracks players along a variety of dimensions that lead to
startup success, including the interaction between hiring and strategy, the
tradeof between control and wealth, the skills needed to run a company, and
the valuations that startups receive. The debrief section allows instructors to
explore these topics using online scoreboards. Further real-world insight is
provided through video interviews with Warby Parker founder Neil Blumenthal,
venture capitalist Josh Kopelman, early eBay employee Bruce Brownstein, and
author Ethan Mollick.
Founders enter the details of their agreements with investors and prospective employees.
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ALSO AVAILABLE
Administration Tools for Faculty
A Free Trial allows full access to the
entire simulation and is available to
Premium Educators on our web site.
Premium Educator status ofers access
to course planning tools, Teaching Notes,
Free Trials, and special student pricing.
PREVIEW AND FREE TRIAL ACCESS
Visit hbsp.harvard.edu
? Working Capital Simulation:
Managing Growth V2 #7070
? Finance Simulation:
M&A in Wine Country V2 #4805
A comprehensive Teaching Note covers
key learning objectives, including:
? Exploration of entrepreneurial
strategies, focusing on valuation,
determining an appropriate
employee mix, matching strategies
to early HR practices, and equity
retention.
? Illustration of the dynamics
involved in a startup and the
qualities that separate a success
from a failure.
? The exercise of strategic
planning, hiring practices, growth
management, creative problem
solving and analytical skill sets,
and negotiation tactics in a
competitive environment.
? Exposure to the complexity of
entrepreneurial management.
The simulation ofers a simple setup process for instructors.
SIMULATION SETUP
The simulation ofers a simpli?ed
setup experience. Instructors set
the simulation duration, manually
or auto-assign roles to players,
and then click “Start Game.”
DEBRIEF TOOLS
The administrator section features a
Leaderboard screen and information
on 4 main reporting areas: Skills,
Diversity, Rich vs. King, and Funding.
Each debrief topic includes a short
video to provide students with
seasoned insight about a particular
teaching point.
TEACHING MATERIALS
A detailed Teaching Note reduces
the time required for faculty to
learn the simulation.
SUPPORTING VIDEOS
Fourteen videos help instructors
and students understand, prepare
for, and debrief the simulation. The
videos include screen captures of
the simulation, footage of in-class
play, commentary from the author,
and interviews with Warby Parker
visionary Neil Blumenthal, venture
capitalist Josh Kopelman, and early
eBay employee Bruce Brownstein.
Customer Service and Tech Support are available 6 am to 8 pm ET,
Monday through Friday, and 9 am to 5 pm ET, Saturday and Sunday.
Customer Service 1-800-545-7685 (1-617-783-7600 outside the U.S. and Canada)
[email protected]
Technical Support 1-800-810-8858 (1-617-783-7700 outside the U.S. and Canada)
[email protected]
Product #WH0001 | Multi-player: Groups of 20–86 students | Seat time: 60 minutes | By Ethan Mollick, The Wharton School, University of Pennsylvania
doc_990289259.pdf
The simulation is based on a series of fictional startup companies and the founders responsible for getting those companies off the ground. Students play either founders, investors, or early employees. Each role has its own unique backstory, complete with a distinctive professional background, set of skills, goals, and perspective.
FOR COURSES IN:
Entrepreneurship
Entrepreneurship Simulation:
THE STARTUP GAME
Developed by:
This multi-player simulation immerses students
in the fundamentals of forming a new company.
Students role-play as founders, investors, and potential
employees who must negotiate deals, calculate valuation,
?nd the right stafng mix, and debate ?nancial gains
versus organizational control. Designed for class groups
of 20–86 students, the simulation can serve as an intro-
duction or capstone to any entrepreneurship class.
The Gameboard displays student decisions in real time in front of the class.
A VARIETY OF ROLES
The simulation is based on a series of ?ctional startup companies and the
founders responsible for getting those companies of the ground. Students
play either founders, investors, or early employees. Each role has its own unique
backstory, complete with a distinctive professional background, set of skills,
goals, and perspective. To prepare, students read through their role information
and watch a short video.
Entrepreneurship Simulation: The Startup Game
hbsp.harvard.edu
ADMINISTRATION TOOLS ON NEXT PAGE ?
NEGOTIATING DEALS
When the simulation begins, students
physically move around the room to
mingle, meet, and negotiate with their
peers to achieve the best possible
outcome for their role. Employees
seek companies ofering generous
compensation and a good match for
their skills. Investors look for startups
that ofer superior terms and a strong
ROI. Founders try to successfully
fund and staf their ventures without
overcommitting equity or salary. As
deals are struck, students enter the
details into the simulation. Those
details are then displayed on the
Gameboard in front of the class.
Each ?ctional company has its own unique backstory.
CLASS DEBRIEF
The simulation tracks players along a variety of dimensions that lead to
startup success, including the interaction between hiring and strategy, the
tradeof between control and wealth, the skills needed to run a company, and
the valuations that startups receive. The debrief section allows instructors to
explore these topics using online scoreboards. Further real-world insight is
provided through video interviews with Warby Parker founder Neil Blumenthal,
venture capitalist Josh Kopelman, early eBay employee Bruce Brownstein, and
author Ethan Mollick.
Founders enter the details of their agreements with investors and prospective employees.
P
r
i
n
t
e
d
o
n
r
e
c
y
c
l
e
d
p
a
p
e
r
.
P
r
o
d
u
c
t
#
M
1
3
8
7
0
M
C
1
9
5
3
4
0
3
1
4
ALSO AVAILABLE
Administration Tools for Faculty
A Free Trial allows full access to the
entire simulation and is available to
Premium Educators on our web site.
Premium Educator status ofers access
to course planning tools, Teaching Notes,
Free Trials, and special student pricing.
PREVIEW AND FREE TRIAL ACCESS
Visit hbsp.harvard.edu
? Working Capital Simulation:
Managing Growth V2 #7070
? Finance Simulation:
M&A in Wine Country V2 #4805
A comprehensive Teaching Note covers
key learning objectives, including:
? Exploration of entrepreneurial
strategies, focusing on valuation,
determining an appropriate
employee mix, matching strategies
to early HR practices, and equity
retention.
? Illustration of the dynamics
involved in a startup and the
qualities that separate a success
from a failure.
? The exercise of strategic
planning, hiring practices, growth
management, creative problem
solving and analytical skill sets,
and negotiation tactics in a
competitive environment.
? Exposure to the complexity of
entrepreneurial management.
The simulation ofers a simple setup process for instructors.
SIMULATION SETUP
The simulation ofers a simpli?ed
setup experience. Instructors set
the simulation duration, manually
or auto-assign roles to players,
and then click “Start Game.”
DEBRIEF TOOLS
The administrator section features a
Leaderboard screen and information
on 4 main reporting areas: Skills,
Diversity, Rich vs. King, and Funding.
Each debrief topic includes a short
video to provide students with
seasoned insight about a particular
teaching point.
TEACHING MATERIALS
A detailed Teaching Note reduces
the time required for faculty to
learn the simulation.
SUPPORTING VIDEOS
Fourteen videos help instructors
and students understand, prepare
for, and debrief the simulation. The
videos include screen captures of
the simulation, footage of in-class
play, commentary from the author,
and interviews with Warby Parker
visionary Neil Blumenthal, venture
capitalist Josh Kopelman, and early
eBay employee Bruce Brownstein.
Customer Service and Tech Support are available 6 am to 8 pm ET,
Monday through Friday, and 9 am to 5 pm ET, Saturday and Sunday.
Customer Service 1-800-545-7685 (1-617-783-7600 outside the U.S. and Canada)
[email protected]
Technical Support 1-800-810-8858 (1-617-783-7700 outside the U.S. and Canada)
[email protected]
Product #WH0001 | Multi-player: Groups of 20–86 students | Seat time: 60 minutes | By Ethan Mollick, The Wharton School, University of Pennsylvania
doc_990289259.pdf