Study On Dinescape, Emotions And Behavioral Intentions In Upscale Restaurants

Description
In psychology, the theory of planned behavior is a theory about the link between beliefs and behavior. The concept was proposed by Icek Ajzen to improve on the predictive power of the theory of reasoned action by including perceived behavioural control.[1] It is one of the most predictive persuasion theories. It has been applied to studies of the relations among beliefs, attitudes, behavioral intentions and behaviors in various fields such as advertising, public relations, advertising campaigns and healthcare.

STUDY ON DINESCAPE, EMOTIONS AND
BEHAVIORAL INTENTIONS IN UPSCALE
RESTAURANTS



ABSTRACT

The physical environment may be an important determinant of customer satisfaction and

subsequent behavior when services are consumed primarily for hedonic purposes and customers

spend moderate to long periods of time in the physical surroundings. An example of this

phenomenon would be in an upscale restaurant setting.

This study explored the domain of the physical environment in an upscale restaurant

context to develop a DINESCAPE scale. Relevant literature was reviewed on architecture,

environmental psychology, psychology, operations management, and marketing, highlighting

empirical and theoretical contributions. Conceptualization and operationalization of the

DINESCAPE dimensions is presented, and the procedures used in constructing and refining a

multiple-item scale to assess DINESCAPE in an upscale restaurant setting are described.

DINESCAPE is a six-factor scale that was developed to measure facility aesthetics, ambience,

lighting, service product, layout, and social factors. Evidence of the scale's reliability, validity,

and factor structure is presented, along with potential applications of the scale.

The second phase of the study attempted to build a conceptual model of how the

DINESCAPE factors influenced customers' behavioral intentions through their emotions. The

Mehrabian-Russell environmental psychology model was adopted to explore the linkage of the

six dimensions of DINESCAPE to customers' emotional states (pleasure and arousal) and the

linkage between pleasure and arousal with customers' behavioral intentions. Structural equation

modeling was used to test the causal relationships among the hypothesized relationships. Results

revealed that facility aesthetics, ambience, and social factors affected the level of customers'

pleasure and ambience and social factors influenced the amount of arousal. In addition, pleasure
and arousal had significant effects on subsequent behavioral intentions in the context of

upscale restaurant. Finally, implications for restaurateurs and researchers were discussed.
ABSTRACT

The physical environment may be an important determinant of customer satisfaction and

subsequent behavior when services are consumed primarily for hedonic purposes and customers

spend moderate to long periods of time in the physical surroundings. An example of this

phenomenon would be in an upscale restaurant setting.

This study explored the domain of the physical environment in an upscale restaurant

context to develop a DINESCAPE scale. Relevant literature was reviewed on architecture,

environmental psychology, psychology, operations management, and marketing, highlighting

empirical and theoretical contributions. Conceptualization and operationalization of the

DINESCAPE dimensions is presented, and the procedures used in constructing and refining a

multiple-item scale to assess DINESCAPE in an upscale restaurant setting are described.

DINESCAPE is a six-factor scale that was developed to measure facility aesthetics, ambience,

lighting, service product, layout, and social factors. Evidence of the scale's reliability, validity,

and factor structure is presented, along with potential applications of the scale.

The second phase of the study attempted to build a conceptual model of how the

DINESCAPE factors influenced customers' behavioral intentions through their emotions. The

Mehrabian-Russell environmental psychology model was adopted to explore the linkage of the

six dimensions of DINESCAPE to customers' emotional states (pleasure and arousal) and the

linkage between pleasure and arousal with customers' behavioral intentions. Structural equation

modeling was used to test the causal relationships among the hypothesized relationships. Results

revealed that facility aesthetics, ambience, and social factors affected the level of customers'

pleasure and ambience and social factors influenced the amount of arousal. In addition, pleasure
and arousal had significant effects on subsequent behavioral intentions in the context of upscale

restaurant. Finally, implications for restaurateurs and researchers were discussed.
TABLES OF CONTENTS


PAGE

LIST OF FIGURES................................ x

LIST OF TABLES............................ xi

ACKNOWLEDGEMENTS....................... xii


CHAPTER I: INTRODUCTION................................................................

Statement of Problems...........................
Purposes and Objectives .............................................................................
Significance of this Study ..............................................................................
Conceptual Model and Hypotheses ..........................................................
Definition of Terms............................................................................................
Delimitation and Limitation of the Study...................
References....................................................................................................


CHAPTER II: REVIEW OF LITERATURE.....................................................

Theoretical Background.......... ...........................................................
Physical Environment..................................................................................... Dimensions
of the Physical Environment...................... Mehrabian-
Russell Model....................................................
The Importance of the Physical Environment in the Service Industry ..........
The Importance of the Physical Environment in the Upscale Restaurant Segment.
Variables Related to the Physical Environment....................................
Facility Aesthetics.................................................................................................
Layout.................................................................................................
Ambience..................................................................................................Service
Product ............................................................................... Social
Factors..................................................................................................
Emotional States ....................................................................
Approach & Avoidance Behaviors....................................................................
References.......................................................................................................


CHAPTER III: METHODOLOGY...................................................



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Sample and Survey Procedure...................................................... 58 Scale
Development Procedures ................................................................... 59



vii
Step 1: Domain of Constructs...........................................
Step 2: Initial Pool of Items........................................... Step
3: Content Adequacy Assessment........................................................ Step 4:
Questionnaire Administration....................................................... Step 5: Scale
Purification....................................................................
Measurement of Variables ..........................................................................
DINESCAPE ................................................................................ Emotional
States... .......................................................................... Behavioral
Intentions.. .......................................................................
Data Analysis of Study 2..................................................
References.......................................................................................................


CHAPTER IV: DINESCAPE: A SCALE FOR MEASURING CUSTOMER
PERCEPTIONS OF PHYSICAL ENVIRONMENT IN UPSCALE
RESTAURANTS

Abstract.............................INTR
ODUCTION.......................... REVIEW
OF LITERATURE.....................
Physical Environment in the Upscale Restaurant
Context.........Domain of the Physical
Environment..................
METHODOLOGY..........................
Step 1: Domain of Constructs..................... Step
2: Initial Pool of Items..................... Step 3:
Content Adequacy Assessment.................Step 4:
Questionnaire Administration................... Step 5:
Scale Purification......................
RESULTS...............................
Sample Characteristics.......................
Descriptive Information...................... Item
Analysis..........................Explorator
y Factor Analysis.....................Confirmatory
Factor Analysis..................... Unidimensionality
and Reliability..................Convergent and
Discriminant Validity.................
DISCUSSIONS AND
IMPLICATIONS.................LIMITATIONS AND
SUGGESTIONS FOR FUTURE STUDY.......
REFERENCES...........................


CHAPTER V: THE INFLUENCE OF DINESCAPE ON BEHAVIORAL
INTENTIONS THROUGH EMOTIONAL STATES IN UPSCALE
RESTAURANTS

Abstract.............................



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INTRODUCTION...........................
THEORETICAL BACKGROUND......................
Mehrabian-Russell Model......................
DINESCAPE Variables.......................
METHODOLOGY..........................
Data Collection.............................
Measurement of Variables........................ Data
Analysis.............................
RESULTS............................
Measurement
Model........................Structural Equation
Model.....................
DISCUSSIONS AND
IMPLICATIONS.................LIMITATIONS AND
SUGGESTIONS FOR FUTURE RESEARCH......
REFERENCES...........................


CHAPTER VI: SUMMARY AND CONCLUSIONS.............

Major Findings...........................
Scale Development: DINESCAPE....................
The Influence of DINESCAPE on Pleasure and Arousal and the Impact of
Pleasure and Arousal on Behavioral Intention.................
Limitations.............................
Conclusion and
Implications.....................Suggestions and
Future Research......................
References..............................


APPENDIXES................................
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Appendix A: Survey Questionnaire...................... 164
Appendix B: Cover Letter to the Manager.................. 168
Appendix C: Cover Letter for Questionnaire................. 170


















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LIST OF FIGURES

PAGE

CHAPTER I, II, III, & VI: SERVICESCAPE, EMOTIONS AND BEHAVIORAL
INTENTIONS IN UPSCALE RESTAURANTS

Figure 1 Proposed Model of the Relationships between DINESCAPE, Emotional
States, and Behavioral Intentions....................
Figure 2 The Casual Chain Connecting Atmosphere and Purchase
Probability..Figure 3 Mehrabian-Russell
Model...................... Figure 4 Typology of Service
Environments................Figure 5 Scale Development
Procedures......................


CHAPTER IV: DINESCAPE: A SCALE FOR MEASURING CUSTOMER
PERCEPTIONS OF PHYSICAL ENVIRONMENT IN UPSCALE
RESTAURANTS

Figure 1 Scale Development Procedures..................
Figure 2 Measurement Model of DINESCAPE.................

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110


CHAPTER V: THE INFLUENCE OF DINESCAPE ON EMOTIONAL STATES
AND BEHAVIORAL INTENTIONS IN THE UPSCALE RESTAURANT
INDUSTRY

Figure 1 Mehrabian-Russell Model.................... 148
Figure 2 Causal Relationships Between Latent Variables............. 149























x
LIST OF TABLES

PAGE

CHAPTER I, II, III, & IV: SERVICESCAPE, EMOTIONS AND BEHAVIORAL
INTENTIONS IN UPSCALE RESTAURANTS

Table 1 Literature Review of Dimensions Related to the Physical Environment... 18


CHAPTER IV: DINESCAPE: A SCALE FOR MEASURING CUSTOMER
PERCEPTIONS OF PHYSICAL ENVIRONMENT IN UPSCALE
RESTAURANTS

Table 1 Literature Review of Dimensions Related to the Physical Environment.. 111
Table 2 Sample Characteristics of Respondents................ 112
Table 3 Exploratory Factor Analysis for DINESCAPE Factors.......... 113
Table 4 Measurement Properties...................... 114


CHAPTER V: THE INFLUENCE OF DINESCAPE ON EMOTIONAL STATES
AND BEHAVIORAL INTENTIONS IN THE UPSCALE RESTAURANT
INDUSTRY

Table 1 Measurement Properties...................... 150
Table 2 Correlations Among the Latent Constructs.............. 151
Table 3 Structural Parameter Estimates..................... 152

























xi
ACKNOWLEDGEMENTS




I would like to express my sincere gratitude to my advisor as well as one of my

co-major professors, Dr. SooCheong (Shawn) Jang, for his consistent support, patience,

encouragement, and friendship throughout my Ph. D. program. His priceless advice was

essential to the completion of this dissertation. In addition, he has taught me innumerable

lessons and inspired me work hard in order not to disappoint him and myself as well. He

also helped me have insights into becoming the excellent scholar as a researcher and a

teacher as well. I will not forget his frequent comment toward junior graduate students:

"Welcome to academic research world." There is no doubt that he will be my true

teacher, mentor, and even friend for the rest of my life. I cannot express how much I was

fortunate to have him as my sincere advisor from the begging of my Ph. D. program.

I was also very lucky to have Dr. Deborah Canter as one of my co-major

professors. More specifically, she consistently showed me trust, respect, and generous

understanding throughout this project. And, her editorial advice was very helpful in

improving the contents of the paper. In addition, the valuable assistance of Dr. Jeffrey

Katz is greatly appreciated. His encouragement and valuable comments for this study was

very helpful. My thanks also go to Dr. Rebecca Gould and Dr. Mark Barnett for serving

on my committee member and outside chairperson, respectively.

Finally, I would like to extend my gratitude to my family, especially my father

and mother, who made this all possible and worthwhile. Their unending support and love

throughout my life is sincerely appreciated.






xii
CHAPTER I

INTRODUCTION



The influence of the environment on behavior has long been acknowledged by

landscapers, architects, interior designers, retailers, and environmental psychologists (Donovan

& Rossiter, 1982; Turley & Milliman, 2000). Theoretical and empirical data from environmental

psychology research suggests that customer reactions to the physical environment (also known as

'atmospherics' or 'SERVICESCAPE') may be more emotional than cognitive, particularly when

hedonic consumption is involved. While consumption of many types of service is driven

primarily by utilitarian (functional) purposes, such as fast food drive-through services,

consumption of leisure services (e.g., dining at an upscale restaurant) is also driven by hedonic

(emotional) motives. Hedonic consumption is more than just perceived quality of the service

being offered (e.g., whether a meal was delivered quickly), influencing whether consumers are

satisfied with the service experience. One of the main reasons customers seek out hedonic

consumption is to experience pleasure and excitement (Wakefield & Blodgett, 1999). Previous

research indicates that the degree of pleasure (e.g., unhappy-happy) and arousal (e.g., excited-

calm) that customers experience during hedonic consumption may be a major determinant of

their satisfaction and subsequent behavior such as repatronage and positive word-of-mouth

(Mano & Oliver, 1993; Russell & Pratt, 1980). The atmosphere or the physical environment is

important because it can either enhance or suppress these emotions (Wakefield & Blodgett,

1999).









1
The physical environment is an important determinant of customer satisfaction and

behavior when the service is consumed primarily for hedonic reasons and customers spend

moderate to long periods in the physical environment (Wakefield & Blodgett, 1996). For

instance, in the case of upscale restaurants, customers may spend two hours or more, and they

sense the physical surroundings consciously and unconsciously before, during, and after the

meal. While the food and the service must be of acceptable quality, pleasing physical

surroundings (e.g., lighting, décor, layout, employee appearance) may determine to a large extent

the degree of overall satisfaction and subsequent behavior.

The National Restaurant Association (NRA) and CREST (Consumer Reports on Eating

Share Trends), a national marketing research company, both identified the typology of

independent restaurants in four segments: quick service, midscale, casual dining, and upscale.

The upscale segment provides customers with a full menu, full table service, good food made

with fresh ingredients, and personalized service (Goldman, 1993; Gordon & Brezinski, 1999;

Muller & Woods, 1994; Siguaw, Mattila, & Austin, 1999). The average check for the upscale

restaurant segment in 2004 was computed based on the following information: (1) the average

check for upscale restaurant in 1992 ($9.72) (Goldman, 1993) and (2) inflation rate from 1993 to

2004 (InflationData, 2005). The calculation was as follows:

(1) Average of Inflation Rate from 1993 to 2004 = 2.51%

(2) Average check of an upscale restaurant segment in 2004 = (9.72) * (1 + .025)
12
= $13.09

Thus, for the purposes of this study, $13.09 is the average check for an upscale restaurant.

Since menu price varies from location to location, the average check should not be the

only criterion in defining an upscale restaurant. Other important characteristics (choice of menu

items, food quality, level of service, and ambiance) should also be incorporated. For the purpose




2
of this study, upscale restaurants were defined as those in which average per-person check was

more than $13.09 and offered a full menu, full table service, food made from the scratch, and

personalized service.




Statement of Problems

Bitner (1992, p.57) claimed, "Managers continually plan, build, change, and control an

organization's physical surroundings, but frequently the impact of a physical design or design

change on ultimate consumer satisfaction is not fully understood." Despite the importance of the

physical environment, its elements have not been empirically examined to any great extent. This

concept has gained attention in areas such as environmental psychology, retailing, marketing,

organizational behavior, and consumer research texts. Moreover, the empirical research

conducted has primarily focused on individual elements (Areni & Kim, 1993; Mattila & Wirtz,

2001; Milliman, 1986). A concrete conceptual framework for the physical environment has been

developed based on the foundation of environmental psychology and marketing. However, in

hospitality literature there is a surprising lack of empirical or theoretical research addressing the

role of the physical environment, particularly in upscale restaurants, despite the indication that

tangible physical environment plays an important role in enhancing customer satisfaction and

subsequent behavioral intention.

Since dimensions of service quality (SERVQUAL) vary depending upon settings and

target populations (Bojanic & Rosen, 1995; Carmen, 1990; Fu & Parks, 2001), researchers have

suggested that future research on service quality construct should be industry-specific (Babakus

& Boller, 1992; Dabholkar et al., 1996). Moreover, research has shown that customers in various

foodservice settings evaluate their needs and preferences in foodservice differently (Lehtinen &




3
Lehtinen, 1991; O'Hara et al., 1997). By the same token, development of industry-specific

measures of man-made physical surroundings in the service industry is needed. The physical

environment is an important determinant of customer satisfaction and subsequent behavioral

intentions in the upscale restaurant context because the service is consumed primarily for

hedonic (emotional) purposes instead of utilitarian (functional) purposes, and customers spend

several hours observing and evaluating the physical surroundings. Despite its influence on

customer satisfaction and its use in marketing, the physical environment in upscale restaurants

has been the subject of little research. In addition, no instrument is available to specifically

evaluate the physical environment in the upscale restaurant context. Thus, the goal of this

research was to develop and validate an instrument that measures the physical environment

provided in upscale restaurants.

Research on physical environment typically has studied the effect of one or several

particular elements (e.g., lighting, music) of the physical environment on the customer's

purchasing behavior. Little detailed investigation has been conducted on how the physical

environment affects customer behavior within hospitality settings, specifically in upscale

restaurants. Thus, the combined effect of the elements that make up the physical environment of

upscale restaurants needs to be empirically tested to create an overall conceptual model. If the

physical environment can indeed influence customer behavior within the restaurant, then a

framework should be developed to study such effects. Although several researchers have

attempted to explore various aspects of environmental and behavioral relationships, no previous

studies have applied an overall environmental psychology framework to the upscale restaurant

context.






4
Purposes and Objectives

This study aimed to fill these gaps by establishing reliable, valid, generalizable, and

useful measures of the physical environment in the restaurant setting, especially in the upscale

restaurant context, for both restaurateurs and researchers. DINESCAPE was the term coined in

this study and has a similarity to the popular term "SERVICESCAPE" in describing

characteristics of the physical environment, but its emphasis on physical surroundings is

restricted to inside dining areas. DINESCAPE is primarily differentiated from SERVICESCAPE

by the development of a scale to measure the physical environment in the dining area of a

restaurant, especially an upscale restaurant. For this study, the DINESCAPE was defined as the

man-made physical and human surroundings, not the natural environment in the dining area of

upscale restaurants. This study did not focus on external environment (e.g., parking space,

building design) and some internal environmental variables (e.g., restroom and waiting room)

because the intent was to provide a more generalizable and parsimonious instrument for both

practitioners and researchers.

The purposes of this study were to develop a DINESCAPE scale for the upscale

restaurant context and to build a conceptual framework of how the DINESCAPE might influence

customers' emotional states and, in turn, how those emotions affect behavioral intentions. The

first part of this study developed a multiple-item scale to measure the overall conceptual

framework of DINESCAPE in the upscale restaurant setting. The second phase of the study

investigated the causal relationships between DINESCAPE, emotions (e.g., pleasure and arousal)

and behavioral intentions (e.g., repatronage, positive word-of-mouth, likelihood of staying longer

than anticipated, and likelihood of spending more than anticipated) using the Mehrabian-Russell

environmental psychology model.




5
The specific objectives of this study were (1) to establish a reliable, valid, and efficient

measure of the DINESCAPE dimensions in the upscale restaurant context; (2) to adapt the

Mehrabian-Russell model to the upscale restaurant context and test predictions from the model;

(3) to investigate the effect of the DINESCAPE dimensions on customer emotional states; and

(4) to examine the impact of customer emotions on their behavioral intentions.




Significance of This Study

This study is important both theoretically and practically. First, although theory related to

the service environment has been well developed, little customer behavior research has been

performed to test some of the basic relationships between the physical environment and the

Mehrabian-Russell (1974) model. Second, little consumer research has been conducted in the

upscale restaurant area of the hospitality industry. Results of this study may help restaurateurs

determine how customers perceive the quality of the physical environment in their upscale

restaurants. Findings of this study may provide insights into the various elements of the physical

environment so that upscale restaurateurs might understand more fully how to enhance the

perceived quality of their facilities. An understanding of the effect of changes in physical

surroundings on customers' behavior might thus guide management's actions when making

design or renovation decisions.

Upscale restaurateurs who devote resources primarily to maintaining and improving

intangible service quality while allowing the tangible physical environment to deteriorate may

lose customers without recognizing the cause. Thus, managers should accurately monitor

customer perceptions of the physical environment, which may suggest maintenance, renovation,

or relocation needs. In addition, upscale restaurateurs must consider what customers are seeking




6
through the dining experience. The physical environment can be a major tool for communicating

these values. Managers must next identify the major variables of the physical environment that

are available to generate the desired customer awareness and reaction. Sight, sound, scent, and

texture can each contribute to attaining the desired total effect. Management needs to be sure that

details of the physical environment have been implemented in a way that is effective, and

superior to the competition. Finally, as other marketing tools (e.g., food quality, price) become

neutralized in the competitive battle, especially in the restaurant industry, the physical

environment may play a growing role by providing distinctive advantages.




Conceptual Model & Hypotheses

The underlying theoretical framework for the conceptual model of the physical

environment originated with the Mehrabian-Russell (1974) model, which posited that emotional

states mediated the relationship between the physical environment and an individual's response

to that environment (see Figure 1). This framework has gained consistent empirical support in

environmental psychology and marketing literature (Baker & Cameron, 1996; Baker, Levy, &

Grewal, 1992; Donovan & Rossiter, 1982; Russell & Pratt, 1980).


Pleasure




DINESCAPE Behavioral
Dimensions Intention

Arousal



Figure 1. Proposed Model of the Relationships between
DINESCAPE, Emotional States, and Behavioral Intention



7
To achieve the objectives of the study, the following tentative hypotheses were tested:

H1: Each DINESCAPE dimension will have a positive effect on pleasure.

H2: Each DINESCAPE dimension will have a positive effect on arousal.

H3: Pleasure will have a positive effect on behavioral intention.

H4: Arousal will have a positive effect on behavioral intention.




Definition of Terms

Arousal: The degree to which a person feels excited, stimulated, alert, or active in the

situation (Mehrabian & Russell, 1974).

Atmospherics: The effort to design buying environments to produce specific emotional

effects in the buyer that enhance his/her purchase probability (Kotler, 1973, p. 50).

Behavioral Intentions: Although the definition of behavioral intentions varies depending

on research context, this study considers behavioral intentions as a customer's willingness to

provide positive word of mouth, to visit the restaurant again in the future, to stay longer than

anticipated, and to spend more than anticipated (Zeithaml et al., 1996).

Hedonic consumption: Those facets of consumer behavior that relate to the multi-

sensory and emotive aspects of one's experience (Hirschman & Holbrook, 1982). Multi-sensory

means the receipt of experience through multiple senses including tastes, sound, scents, tactile

impressions and images.

Pleasure: The degree to which the person feels good, joyful, happy, or satisfied in the

situation (Mehrabian & Russell, 1974).

Service encounter: "A period of time during which a consumer directly interacts with a

service" (Shostack, 1985, p. 243).




8
Servicescape: "Built environment" or, more specifically, the "the man-made, physical

surroundings as opposed to natural or social environment" (Bitner, 1992. p. 58).

Utilitarian: Useful and practical rather than being used for decoration or pleasure. For

instance, utilitarian aspects of the shopping experience have often been characterized as task-

related and rational (Batra & Ahtola, 1991) and related closely to whether or not a product

acquisition "mission" was accomplished (Babin, Darden, & Grffin, 1994). While utilitarian

evaluation is mostly functional and cognitive in nature, hedonic evaluation is more affective than

cognitive (Arnold & Reynolds, 2003).




Delimitation and Limitation of the Study

A DINESCAPE scale was developed to assess the physical environment only within

upscale restaurants. Thus, results of the study should not be generalized beyond the upscale

restaurant setting. To evaluate the validity of our findings, the study should be replicated and

conducted in other restaurant settings, such as casual dining restaurants. In addition, data were

collected from three upscale restaurants in two Midwestern states. Thus, results of the study may

not generalize to other upscale restaurants located in other geographic areas. Further studies

should be conducted to determine whether our findings are restricted to certain geographic areas

or types of restaurants. In addition, DINESCAPE items only captured the man-made physical

surroundings inside the dining area of the upscale restaurant. The scale does not consider the

external environment (e.g., ample parking) or some other aspects of the internal environment

(e.g., restrooms).









9
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Siguaw, J.A., Mattila, A., & Austin, J.R. (1999). The brand-personality scale: An application for

restaurants. Cornell, Hotel and Restaurant Administration Quarterly, 40(3), 48-55.

Turley, L.W., & Milliman, R.E. (2000). Atmospheric effects on shopping behavior: a review of

the experimental evidence. Journal of Business Research, 49(2), 193-211.

Wakefield, K.L., & Blodgett, J.G. (1996). The effects of the servicescape on customers'

behavioral intentions in leisure service setting. Journal of Services Marketing, 10(6), 45-

61.

Wakefield, K.L., & Blodgett, J.G. (1999). Customer response to intangible and tangible service

factors. Psychology & Marketing, 16(1), 51-68.

Zeithaml, V.A., Berry, L.L., & Parasuraman, A. (1996). The behavioral consequences of service




12
quality. Journal of Marketing, 60(2), 31-46.























































13
CHAPTER II

REVIEW OF LITERATURE



This chapter provides a brief review of environmental psychology literature with a focus

on physical environment and the Mehrabian-Russell (1974) model. The rationale of the physical

environment also an important determinant in the upscale restaurant context is then discussed.

Finally, a more detailed summary of literature on the physical environment followed by emotions

and behavioral intentions is presented.




Theoretical Background

The influence of the physical environment (also referred to as 'atmospherics' or

'SERVICESCAPE') on emotions and behavior has gained attention from architects and

environmental psychologists (Donovan & Rossiter, 1982; Gilboa &Rafaeli, 2003; Mehrabian &

Russell, 1974; Porteous, 1997). During the past several decades, physical environment has

become an important area in the study of the retail environment, with researchers beginning to

study the influence of the store environment on consumer behavior (Turley & Milliman, 2000).

However, research on the physical environment still lacks a coherent framework for analyzing

such environments (Baker et al., 1994) and has yet to incorporate into a framework the extensive

developments in the analyses of physical environments (Bitner, 1992).

The Mehrabian-Russell (1974) model has received consistent empirical support in

environmental psychology and marketing literature (Baker & Cameron, 1996; Baker, Levy, &

Grewal, 1992; Donovan & Rossiter, 1982; Russell & Pratt, 1980). The model can be used to

explore the relationships between the physical environment, emotions, and behavioral intentions.




14
Physical Environment

Research has shown that consumers may respond to more than just the tangible product

or service rendered when making a purchase decision (Kotler, 1973; Milliman, 1986). The

tangible product may be only a small part of the total consumption experience. Instead,

consumers respond to the total product. The place where the product or service is bought or

consumed may be one of the most influential factors. The place, and more specifically the

atmosphere of the place, can be more influential than the product itself (e.g., meal) in purchase

decision-making. In some situations, atmosphere can be the primary influence (Kotler, 1973).

"Atmosphere is the effort to design buying environments to produce specific emotional

effects in the consumer that enhance his/her purchase probability" (Kotler, 1973, p. 50).

Technically, atmosphere refers to "the air surrounding a sphere." It is also used more colloquially

to represent the quality of the surroundings. For example, a restaurant described as having

atmosphere has physical surroundings that evoke pleasant feelings. It is more appropriate to use

a modifier, such as the restaurant has a "good" atmosphere or "busy" atmosphere. Atmosphere is

always described as a quality of the surrounding space (Kotler, 1973). Atmosphere (also called

SERVICESCAPE) can be generated through the senses. The main sensory channels for

atmosphere include sight (e.g., color, brightness, size, shapes), sound (e.g., volume, pitch), scent,

and touch (e.g., softness, smoothness, temperature) (Kotler, 1973). The fifth sense, taste, does

not apply directly to atmosphere.

Kotler (1973) discussed how atmosphere (hereafter physical environment) could

influence behavior. Figure 2 presents the mechanism by which the physical environment of a

place influences purchase behavior based on the causal chain. Figure 2 shows how sensory






15
qualities of space (physical surroundings) have an effect on consumer information and affective

state and subsequent consumer behavior (e.g., purchase probability).




Sensory

qualities of

space

surrounding

purchase

object




Buyer's

perception of

the sensory

qualities of

space




Effect of

perceived

sensory

qualities on

modifying

buyer's

information

and affective

state




Impact of

buyer's

modified

information

and affective

state on

purchase

probability


Source: Adapted from Kotler (1973)

Figure 2. The Casual Chain Connecting Atmosphere and Purchase Probability




The concept of the physical environment has been acknowledged by a number of

industries and companies. For instance, "People no longer buy shoes to keep their feet warm and

dry. They buy them because of the way the shoes make them feel -masculine, feminine, rugged,

different, sophisticated, young, glamorous, "in." Buying shoes has become an emotional

experience. Our business is now selling excitement rather than shoes" (Kotler, 1973 p. 55). The

use of shoes has been moved from a utilitarian (functional) concept to a pleasure (emotional)

concept. In this case, the physical environment is designed to give the buyer the feeling of being

rich, important, and special (Kotler, 1973).







16
Dimensions of the Physical Environment

Considerable research has been conducted to determine what constitutes the physical

environment (Baker, 1987; Baker, Levy, & Grewal; 1992; Berman & Evans, 1995; Bitner, 1992;

Brady & Cronin, 2001; Parasuraman, Zeithaml, & Berry, 1988; Raajpoot, 2002; Stevens,

Knutson, & Patton, 1995; Turley & Milliman, 2000; Wakefield & Blodgett; 1996, 1999). Table 1

presents a summary of dimensions related to the physical environment from the literature. The

table shows that previous studies have revealed various aspects of physical environment.

However, relatively slow progress has been made on developing a measurement scale for the

physical environment. Only few scales (e.g., SERVQUAL and DINESERV) incorporate tangible

physical environment as a part of the overall service quality measurement scheme. Even though

Raajpoot (2002) developed a scale called TANGSERV, its findings might be not acceptable or

reliable due to unclear methodology.

Baker (1987) classified three fundamental factors that affect the tangible portion of

service quality dimensions: design, social, and ambient factors. Ambience includes background

variables such as lighting, aroma, and temperature. These variables are not part of the primary

service but are important because their absence may make customers feel concerned or

uncomfortable. Design dimension represents the components of the environment that tend to be

visual and more tangible in nature. Design dimension includes color, furnishings, and spatial

layout. The design elements contain both the aesthetic aspects (e.g., beauty, décor) and the

functional aspects (e.g., layout, ease of transaction, and waiting room design) that facilitate high

quality service. The social factors relate to an organization's concern for the people in the

environment, including customers and employees. Baker, Grewal, and Parasuraman (1994) also






17
Table 1

Literature Review of Dimensions Related to the Physical Environment

Authors Dimensions
Baker (1987)


Parasuraman, Zeithaml, &
Berry (1988)




Bitner (1992)


Baker, Grewal, &
Parasuraman (1994)

Berman & Evans (1995)



Stevens, Knutson, &
Patton (1995)



Wakefield & Blodgett
(1996)



Wakefield & Blodgett
(1999)

Turley & Milliman (2000)





Brady & Cronin (2001)


Raajpoot (2002)
Atmospherics


SERVQUAL





SERVICESCAPE


Store atmospherics


Atmospherics



DINESERV





SERVICESCAPE





Tangible service
factors

Atmospherics





Service quality


TANGSERV




18
Ambient factors
Design factors (aesthetics & functional)
Social factors
Reliability
Responsiveness
Empathy
Assurance
Tangibility
Ambient conditions
Spatial layout and functionality
Sign, symbol and artifacts
Ambient factors
Design factors
Social factors
External variables
General interior variables
Layout and design variables
Point of purchase & decoration variables
Reliability
Responsiveness
Empathy
Assurance
Tangibles
Layout accessibility
Facility aesthetics
Seating comfort
Electronic equipment/displays
Facility cleanliness
Building design & décor
Equipment
Ambience
External variables
General interior variables
Layout and design variables
Point of purchase and decoration variables
Human variables
Interaction quality
Outcome quality
Quality of physical environments
Ambient factors
Design factors
Product/service factors
classified store atmospherics into three categories: store functional/aesthetic design factors, store

social factors, and store ambient factors.

Parasuraman et al. (1988) developed SERVQUAL to measure customer perceptions of

service quality in service and retailing organizations. SERVQUAL captures five dimensions:

tangibles, reliability, responsiveness, assurance, and empathy. This scale is similar to

DINESERV (Stevens, Knutson, & Patton, 1995). Like DINESERV, SERVQUAL includes

tangibility as one of the five dimensions that describe overall service quality perceptions. This

tangible dimension comprises four items in SERVQUAL, as opposed to 10 items in DINESERV,

and is related to physical facilities, equipment, and personnel. The conceptualization and

dimensionality of SERVQUAL generally has been accepted. However, Brady and Cronin (2001)

argued in favor of three dimensions (i.e., interaction quality, outcome quality, and quality of

physical environment) in presenting an alternative conceptualization of service quality instead of

the five dimensions presented by SERVQUAL. Tangibility is the only common dimension of the

two major conceptualizations of service quality by Parasuraman et al. (1988) and Brady and

Cronin (2001). The objectives of SERVQUAL and DINESERV were to develop a scale for

assessing the overall construct of service quality, of which tangibility was only one dimension. If

one wished to develop a scale to capture various aspects of tangibility content, then further

examination of the domain of tangibility only is necessary.

Bitner (1992) discussed the effect of tangible physical environment on overall

development of service quality image. She coined the term "SERVICESCAPE" to describe the

combined effect of all physical factors that can be controlled by service organizations to enhance

customer and employee behaviors. SERVICESCAPE refers to the "built environment" or, more

specifically, the "man-made, physical surroundings as opposed to the natural or social




19
environment" (Bitner, 1992, p. 58). She identified three primary dimensions of the

SERVICESCAPE that influence consumers' holistic perceptions of the SERVICESCAPE (i.e.,

perceived quality) and their subsequent internal (i.e., satisfaction with the SERVICESCAPE) and

external responses (e.g., approach/avoidance, staying, repatronage). The three dimensions are (1)

ambient conditions (elements related to aesthetic appeal); (2) spatial layout and functionality;

and (3) signs, symbols, and artifacts. Ambient conditions include temperature, noise, music,

odors, and lighting. Aesthetic appeal refers to physical elements such as the surrounding external

environment, the architectural design, facility upkeep and cleanliness, and other physical

elements that customers can see and use to evaluate the aesthetic quality of the

SERVICESCAPE. Aesthetic factors are important because they influence ambience. Spatial

layout and functionality refer to the ways in which seats, aisles, hallways and walkways,

foodservice lines, restrooms, and the entrance and exits are designed and arranged in service

settings. Layout and functionality factors are important in many leisure services (e.g., theaters,

concerts, upscale restaurants) because they can affect the comfort of the customer. Signs,

symbols, and artifacts include signage and décor used to communicate and enhance a certain

image or mood, or to direct customers to desired destinations. These three dimensions are similar

to those proposed earlier by Baker (1987). However, Bitner's signs, symbols and artifacts

dimension focuses more on explicit and implicit signals than Baker's greater focus on people in

the environment. In addition, Bitner (1992) argued that, based on their perceptions of the

SERVICESCAPE, consumers will have certain thoughts and feelings (emotional and physical)

that ultimately lead them to either approach or avoidance behavior.

Berman and Evans (1995) divided tangible quality clues into four categories: external,

general interior, layout, and point of purchase dimensions. External variables include exterior




20
signs, building size and color, location, and parking. General interior variables include music,

scent, lighting, temperature, and color scheme. The layout and design variables pertain to

workstation placement, waiting facilities, and traffic flow. Finally, the point of purchase and

decoration variables relate to displays, pictures, artwork, and product displays at point of

purchase. The classification used in this study seems very practical in assisting marketing

professionals to easily understand the classification. Based on this classification, managers can

easily identify and adapt different atmospheric variables to improve service performance.

However, the authors failed to mention the social aspect of tangible quality.

Based on Bitner's (1992) SERVICESCAPE framework, Wakefield and Blodgett (1996)

examined the effects of layout accessibility, facility aesthetics, electronic equipment, seating

comfort, and cleanliness on the perceived quality of the SERVICESCAPE. The findings revealed

that perceived quality had a positive effect on customer satisfaction with the SERVICESCAPE,

which in turn affected how long customers desired to stay in the leisure service setting and

whether they intended to repatronize the service provider. However, this study did not focus on

ambient conditions because they could be more difficult to control, particularly in some leisure

field settings, such as amusement parks and other outdoor settings. Ambient conditions can be a

very important factor in the upscale restaurant context and can also be controlled to a large extent

by management.

Wakefield and Blodgett (1999) investigated whether the physical environment of service

delivery settings influenced customer evaluations of service and subsequent behavioral

intentions. Their research integrated environmental psychology into SERVQUAL to enable a

fuller assessment of the role of the tangible aspects of service delivery in leisure service settings.

The results showed that the tangible physical environment played an important role in creating




21
excitement in leisure settings. Excitement, in turn, played a significant role in determining

customer repatronage intentions and willingness to recommend. In the Wakefield and Blodgett

study, tangibility consisted of three factors: design, equipment, and ambient elements. They did

not consider the social factors.

Turley and Miliman (2000) presented a review of the literature that attempted to further

the theoretical and empirical understanding of atmospheric influences on multiple aspects of

consumer behavior. They identified 58 variables in 5 categories: external; general interior; layout

and design; point-of-purchase and decoration; and human. However, their classification lacks a

theoretical frame (Gilboa & Rafaeli, 2003). Raajpoot (2002) developed a scale called

TANGSERV for measuring tangible quality in foodservice industry. TANGSERV comprises

ambient factors (e.g., music, temperature), design factors (e.g., location, seating arrangement),

and product/service factors (e.g., food presentation, food variety). However, unclear

methodology clouds the results of Raajpoot's study.




Mehrabian-Russell Model

Environmental psychologists (Mehrabian & Russell, 1974; Russell & Pratt, 1980) have

proposed a valuable theoretical model for studying the effects of environment on human

behavior. Using a Stimulus-Organism-Response (S-O-R) paradigm, they describe the

relationship between environmental stimuli, intervening variables, and consumer behaviors.

Stimulus, intervening, and response variables should be conceptually clear, comprehensive yet

parsimonious, and operationally measurable (Donovan & Rossiter, 1982).

Mehrabian and Russell (1974) presented a theoretical model for studying the impact of

environment on human behavior. Figure 3 presents the Mehrabian-Russell Model. The




22
application of this model facilitates predicting and understanding the effects of environmental

changes on human behavior. The model has three parts: a stimulus taxonomy, a set of

intervening variables, and a set of responses. The environment creates an emotional response in

individuals, which in turn elicits either approach or avoidance behavior. The model claims that

three basic emotional states mediate approach-avoidance behaviors in environmental situations.

The three emotional responses are pleasure, arousal, and dominance. The model posits that any

environment will generate in an individual an emotional state that can be characterized in terms

of the three emotional states, which are factorially orthogonal. The pleasure-displeasure

dimension refers to the extent to which a person feels happy, pleased, satisfied, or content. High

arousal-low arousal distinguishes between feelings of high arousal (e.g., stimulated, excited, and

aroused) and low arousal (e.g., relaxed, bored, or sleepy). The dominance dimension relates to

the degree to which an individual feels dominance (e.g., influential, in control, important, and

autonomous) or submissiveness (e.g., submissive, passive, and lacking control). Approach

behaviors are seen as positive responses to an environment, such as a desire to stay in a particular

facility and explore. Avoidance behaviors include not wanting to stay in a store to spend time

looking or exploring.





Environmental
Stimuli




Emotional States:
Pleasure
Arousal
Dominance




Approach
or
Avoidance
Response


Source: Adopted from Mehrabian and Russell (1974)

Figure 3. Mehrabian-Russell Model







23
Russell and Pratt (1980) proposed a modification of the Mehrabian-Russell (1974)

environmental psychology model that deleted the dominance factor. Although evidence for the

suitability of the pleasure and arousal dimensions appeared convincing over a broad spectrum of

situations, evidence for the dominance dimension was more tenuous. The two orthogonal

dimensions of pleasure and arousal were adequate to represent people's emotional or affective

responses in any environmental situation. Moreover, Russell, in his later work, indicated that

dominance required a cognitive interpretation by the person and was therefore not purely

applicable in situations calling for affective responses (Donovan & Rossiter, 1982; Russell &

Barrett, 1999).

Donovan and Rossiter (1982) tested the Mehrabian-Russell (1974) theory by studying

approach-avoidance behavior in retail settings. The findings revealed that store

SERVICESCAPE was represented psychologically by consumers in terms of two major

emotional states—pleasure and arousal—and that these two emotional states were significant

mediators between atmosphere and shopping behaviors within the store. Simple affect, or store-

induced pleasure, was a very powerful determinant of approach-avoidance behaviors within the

store. The influence of emotional affect might be often overlooked in retail store selection

studies where cognitive influences (e.g., price, location, variety, and quality of product) are

mainly emphasized. The study indicated that the emotional responses evoked by the environment

within the store were primary determinants of the extent to which the individual spent beyond

what he/she originally planned. Cognitive elements might largely account for store selection and

for most of the planned purchases within the store. The study also suggested that arousal, or

store-induced feelings of excitement, could increase time spent in the store as well as willingness






24
to interact with sales personnel. In-store stimuli that induced arousal were fairly easy to identify

and included bright lighting and upbeat music.




The Importance of the Physical Environment in the Service Industry

Because delivering high quality service is crucial for success in the service industry,

understanding the nature of service quality has been important (Parasuraman, Zeithaml, & Berry,

1985). Service is distinguished from goods because of its characteristics, such as intangibility,

inseparability of production and consumption, heterogeneity, and perishability (Lovelock, 1991;

Parasuraman et al., 1985). However, service could be better understood on a continuum ranging

from tangible to intangible, since it can feature both aspects (Rushton & Carson, 1989). For

instance, foodservice encompasses both tangible (food and physical environment) and intangible

(employee-customer interaction) components. A proper combination of the tangible and

intangible aspects should result in a customer's perception of high service quality.

The importance of intangible and tangible components in the service industry has been

well documented in literature related to service. For instance, SERVQUAL has been widely

accepted and used in many areas such as retailing, marketing, and leisure to assess customer

perceptions of service quality in service organizations. The effect of the physical environment on

consumer behavior related to services such as hotels (Countryman & Jang, 2004; Perran, 1995;

Saleh & Ryan, 1991), restaurants (Millman, 1986; Stevens et al., 1995; Turley & Bolton, 1999),

healthcare (Hutton et al., 1995; McAlexander & Kaldenberg, 1994), and leisure (Chang, 2000;

Wakefield & Blodgett, 1996, 1999; Wakefield, 1994) also has been well documented in the

service literature.






25
The ability of the physical environment to influence behavior and to create an image is

particularly pertinent in the hospitality industry (hotels and restaurants) (Booms & Bitner, 1982).

Because the service is generally produced and consumed simultaneously, the consumer is "in the

factory," experiencing total service within the property's physical facility (Bitner, 1992). Dube

and Renaghan (2000) examined how hotels created visible value, as determined by their

customers, in the lodging industry. The results showed that the physical appearance of the hotel

exterior and public spaces ranked third and the guest-room design ranked fourth, respectively, as

driving attributes in the hotel-purchase decision, following location, brand name, and reputation.

The study also revealed that close to 40% of customers considered the overall quality of a

property's physical attributes and the aesthetic quality of the exteriors and public spaces as

sources of customer value underlying purchase decisions. Interestingly, the types of hotel

attributes that created customer value during the hotel experience were not the same as those that

drove the purchase. For instance, instead of location and brand name, which were attributes that

drove value at purchase, the top two visible sources of value during the hotel experience

pertained to the physical quality attributes of the property: guest-room design and physical

property (exterior and public spaces).

The restaurant is a place where we experience excitement, pleasure and a sense of

personal well-being. Restaurants offer both physical products (e.g., food) and culinary services

(e.g., cooking, serving, and cleaning up). Food quality and price traditionally have been the

decisive factors in restaurant choice. In recent years, however, an increasing number of

"atmosphere" restaurants have opened (Kotler, 1973). Some restaurateurs argue that atmosphere

can be the major determinant in making a successful restaurant. Customers may seek a dining

experience totally different from home, and the atmosphere may do more to attract them than the




26
food itself. The importance of the physical environment in restaurant settings has been addressed

by many researchers (Shostack, 1977, 1987; Ward, Bitner, & Barnes, 1992; Zeithaml,

Parasuraman, & Berry, 1985). Services deliver benefits that are often intangible and difficult to

evaluate prior to purchase and consumption. A restaurant's service and the quality of its food

cannot be judged until those elements have been experienced. Thus, consumers seek tangible

cues (e.g., lighting, table cloths) to predict what the restaurant will provide. In addition,

environmental cues may be especially important in categorizing restaurants, such as quick

service restaurants, fast-casual restaurants, family restaurants, casual restaurants, and upscale

restaurants.

As the restaurant industry has grown and more consumers increasingly expect a more

entertaining atmosphere to enhance the dining experience, restaurateurs are making the effort to

meet that desire with innovative and exciting designs. Innovative restaurant design makes dining

out more exciting for customers. According to the National Restaurant Association's 2001

Restaurant Industry Forecast, restaurant operators are investing more than ever before in

restaurant design and décor as they strive to create a setting that will set them apart from the

competition (Hamaker, 2000). Aesthetics have become an integral part of dining out, and more

operators and marketers place growing importance on the interior design and decor. Sparks,

Bowen, and Klag (2003) explored the influence of restaurant characteristics on customers'

choices of restaurant. Display of the menu was considered the most important determinant by

58.8% of tourists when selecting restaurants while on holiday. Attractive décor or atmosphere

was considered very influential by 55.4%. Ward, Bitner, and Barnes (1992) indicated that much

effort and expense has been devoted to store design in fast food restaurant settings. Auty (1992)

identified three customer segments: students, "well-to-do" middle-aged people, and older people.




27
Image and atmosphere were found to be the most critical factors in the final choice between

similar restaurants among the three customer segments.

Particular physical environmental variables have been discussed in the literature. For

instance, color can enhance or detract from the dining experience and can cause customers to

linger over dinner. Color can be one of the most significant aspects of design. A manager of a

P.F.Chang's restaurant was quoted as saying "Colors can make or break a restaurant."

P.F.Chang's uses color to create a "warm and comfortable feeling." Research has shown that

warm earth tones are more appealing in dining establishments, enhancing the physical

environment, and making customers feel more comfortable and attractive. Cool tones such as

blues, greens and steely earth tones, when used in great quantities, can make a space feel cold

and uninviting (Hamaker, 2000). In addition, music tempo affects pace of shopping, length of

stay, and amount of money spent in restaurant settings (Milliman, 1986). Blackmon (2001) also

discussed the power of music to create an excitement level and ambiance that helped patrons

enjoy food and spirits, while encouraging repeat business.

The importance of the physical environment has been discussed in the scope of the

overall service industry, the hospitality industry, and the restaurant industry. In the next section,

the importance of the physical environment in the upscale restaurant context is discussed.




The Importance of the Physical Environment in the Upscale Restaurant Segment

The level of importance of the physical environment can vary under the combined effects

of the following characteristics: time spent in the facility, consumption purpose, and different

sellers and societies. The extent of the influence of physical environments on customer affective

responses may be especially pronounced if the service is consumed primarily for hedonic




28
motives rather than utilitarian purposes, as is the case in an upscale restaurant. Hedonic

consumption looks for pleasure or emotional fulfillment, as opposed to functional usefulness,

from the service experience (Babin, Darden, & Griffin, 1994). Because of the hedonic or

emotional context, customers of the upscale restaurant are likely to be more sensitive to the

aesthetic qualities of their surroundings (Wakefield & Blodgett, 1994).

The amount of time spent in a facility influences the extent to which the physical

environment influences customer attitudes or satisfaction with service. The physical environment

may have little impact on service encounters of relatively short duration as in fast food

restaurants (Wakefield & Blodgett, 1996). Here, service encounter refers to "a period of time

during which a consumer directly interacts with a service" (Shostack, 1985, p. 243). This

definition encompasses all aspects of the service with which the consumer may interact including

personnel, physical facilities, and other tangible elements during a given time. In service

encounters of relatively short duration, customers typically spend only a short time inside the

restaurant (Bitner, 1990). In these situations, customers perceive service quality based mainly on

intangible aspects (e.g., reliability, assurance, responsiveness, empathy) and less on the tangible

aspects (physical surroundings) (Wakefield & Blodgett, 1996). For instance, customers of fast-

food restaurants are likely to put more emphasis on how long it takes to have the meal served

(e.g., reliability and responsiveness) and how courteous the personnel are (e.g., assurance) than

on the aesthetics of the restaurant. However, service in the upscale restaurants generally requires

customers to spend several hours in the physical surroundings of the service provider (Wakefield

& Blodgett, 1996). In such situations, where the customer spends an extended period of time

observing and experiencing the physical environment, the importance of the physical

environment increases with time. For instance, since customers often wait a long time for their




29
food after being seated in an upscale restaurant, it is important that they do not feel bored. The

physical environment might be used to enhance stimulation and prevent boredom.

Figure 4 presents various types of service settings combining the effects of longer stays in

the service environment with consumers' hedonic motives (e.g., as when customer spends all

week at a vacation resort). Typology clearly shows that the physical environment is more critical

in those settings in which consumers patronize service providers more for emotional motives

than for functional purposes, and for which they spend more time in the service facility than for

shorter stays (Wakefield & Blodgett, 1999).




Consumption Purpose
Time Spent
in Facility




Low
(minutes)
Moderate
(hours)
Extended



Importance of the
Physical Environment

Low




High
Utilitarian

Low


Fast food
restaurants
Health clinics

Hospitals
Hedonic

High


Miniature golf

Upscale restaurants

Resorts
(days)

Source: Wakefield & Blodgett (1999)

Figure 4. Typology of Service Environments




Wakefield and Blodgett (1996) argued that the physical environment is an important

determinant of customers' behavioral intentions when the service is primarily for hedonic

purposes and customers spend moderate to long periods in the physical surroundings. In the

context of upscale restaurants, customers may spend several hours or more. The primary

foodservice offering must be of acceptable quality, but pleasing physical environments (e.g.,



30
lighting, décor, layout, employee appearance) may determine, to a large extent, the degree of

overall satisfaction and repatronage.

Finally, the importance of SERVICESCAPE varies among service providers or societies.

Kotler (1973) proposed that SERVICESCAPE can be an important marketing tool in situations

(1) where the product is purchased or consumed and where the seller has design options; (2)

where product and/or price differences within the same industry are small; and (3) when product

entries are aimed at distinct social classes or lifestyle buyer groups. Most of these are true in

upscale restaurants. The first situation is true for upscale restaurants because the meal is

purchased and consumed simultaneously and restaurateurs have considerable control over the

physical surroundings. In this case, the physical environment is part of the total "product."

Second, product or price differences might be minimal within the upscale restaurant industry.

Thus, restaurateurs should have some uniqueness to differentiate themselves from competitors.

Customers need further discriminant criteria, and the physical environment can be an important

one. Finally, upscale restaurants should be designed to attract customers in the intended market

segment (e.g., upper-class patrons). In short, the physical environment can be a crucial part of the

total dining experience.




Variables Related to the Physical Environment

Facility Aesthetics

Facility aesthetics refers to a function of architectural design, along with interior design

and décor, all of which contribute to the attractiveness of the physical environment (Wakefield &

Blodgett, 1994). From an external viewpoint, as customers approach or drive by an upscale

restaurant, they are likely to evaluate the attractiveness of the exterior of the restaurant. Once




31
inside the dining area, customers often spend hours observing (consciously and subconsciously)

the interior of the dining area. These evaluations are likely to affect their attitudes towards the

restaurant (Baker et al., 1988). In addition to the appeal of the dining area's architectural design,

customers may be influenced by the color schemes of the dining area's walls and floor coverings.

Other aspects of interior design, such as pictures/paintings, plants/flowers, ceiling decorations,

and/or wall decorations may also serve to enhance the perceived quality of the physical

environment.

Color

People see and interact with color within both natural and built environments. About 80%

of the information that people assimilate through the senses is visual (Khouw, 2004). However,

color does more than just give people objective information. It actually influences how people

feel. The presence of color becomes even more important in interior environments in generating

positive feelings.

Color is one of the obvious visual cues in the physical surroundings. According to

Eiseman (1998), color is a strong visual component in a physical setting, particularly in an

interior setting. Research has shown that different colors stimulate different personal moods and

emotions. Many researchers assume that environmental cues within the physical environment

directly stimulate emotional response. Hamid and Newport (1989) examined the effect of color

on physical strength and mood in preschool children. The results found that children showed

greater strength and a more positive mood in a pink room than in a blue room. Bellizzi and Hite

(1992) found that consumers react more favorably to a blue environment in retail settings, and

that warm-colored backgrounds seem to elicit attention and attract people to approach a store.

Findings showed that "blue stores" had higher simulated purchase rates. Colors also influenced




32
emotional pleasure more strongly than arousal or dominance. Boyatzis and Varghese (1994)

found that children often related positive emotions with light colors and negative emotions with

dark colors.

Furnishings

Furnishings in a service setting encompass the objects and materials that are used within

the environment (e.g., furniture). The impact of furnishings can be manifested through the

affective response of comfort. For instance, seating comfort has been found to affect pleasure in

football and baseball stadium facilities (Wakefield, Blodgett, & Sloan, 1996). Consumers who

are comfortable should experience more positive affective states (Baker & Cameron, 1996).

Creating dining environments that make customers feel comfortable is a key goal of designers

and operators.

Seating comfort is likely to be a particularly salient issue for customers in the upscale

restaurant context where customers may sit for a number of hours. Seat comfort can be

influenced by the physical seat itself as well as the space between the seats. Some seats may be

uncomfortable because of their design (e.g., hard benches without back support) or condition

(deteriorating or wet). Seats may be also uncomfortable because of their proximity to other seats.

Customers may physically and psychologically uncomfortable (Barker & Pearce, 1990) if they

sit too close to the customers next to them. Previous research related to perceived crowding

suggested that cramped seating quarters were likely to be perceived as displeasing and of poor

quality (Eroglu & Machleit, 1990; Hui & Bateson, 1991). Therefore, comfortable seats with

ample space might reduce the feeling of being crowded.









33
Layout

Spatial layout refers to the way in which objects (e.g., machinery, equipment, and

furnishings) are arranged within the environment. Just as the layout in discount stores facilitates

the fulfillment of functional needs (Baker et al., 1994), an interesting and effective layout may

also facilitate fulfillment of hedonic or pleasure needs (Wakefield & Blodgett, 1994). Spatial

layout that makes people feel constricted may have a direct effect on customer quality

perceptions, excitement levels, and indirectly on their desire to return. This implies that service

or retail facilities that are specifically designed to add some level of excitement or arousal to the

service experience such as in an upscale restaurant should provide ample space to facilitate

exploration and stimulation within the physical environment (Wakefield & Blodgett, 1994).




Ambience

Ambient elements are intangible background characteristics that tend to affect the

nonvisual senses and may have a subconscious effect. These background conditions include

temperature, lighting, noise, music, and scent (Baker, 1987).

Music

Music has been known for centuries to have a powerful impact on human responses. For

more than 50 years, academicians in diverse disciplines, such as music, psychology, medicine,

management, and sociology have studied the effects of music on various aspects of behavior

(Bruner, 1990). However, in the past two decades, there has been an explosion of research on the

effects of music on consumer perception and behavior (North & Hargreaves, 1998). Particular

emphasis has been given to atmospheric music designed to create commercial environments that

"produce specific emotional effects in the buyer that enhance his purchase intentions" (Kotler,




34
1973, p. 50). Previous research has shown that atmospheric music can (1) increase sales (Areni

& Kim, 1993; Mattila & Wirtz, 2001; Milliman, 1982, 1986; North & Hargreaves, 1998; Yalch

& Spangenberg, 1993); (2) influence purchase intentions (Baker et al., 1992; North &

Hargreaves, 1998); (3) produce significantly enhanced affective response such as satisfaction and

relaxation (Oakes, 2003); (4) increase shopping time and waiting time (Milliman, 1982, 1986;

North & Hargreaves, 1998; Yalch & Spangenberg, 1993, 2000); (4) decrease perceived shopping

time and waiting time (Chebat et al., 1993; Kellaris & Kent, 1992; Yalch & Spangenberg, 2000);

(5) influence dining speed (Roballey et al., 1985; Milliman, 1986); (6) influence customer

perceptions of a store (Hui et al., 1997; Mattila & Wirtz, 2001; North & Hargreaves, 1998; Yalch

& Spangenberg, 1993); and (7) facilitate customer-staff interaction (Chebat et al., 2000; Dube et

al., 1995; Hui et al., 1997).

Milliman (1986) examined the effect of background music on the behavior of restaurant

customers. Findings indicated that music tempo variations could significantly affect number of

bar purchases, length of stay at table, and estimated gross margin of the restaurant. In addition,

music is a more highly controllable physical element than other atmospheric elements. Music

may range from soft to loud, slow to fast, vocal or instrumental, light rock to heavy rock, or

classical to contemporary urban.

Baker, Levy, and Grewal (1992) argued that music has been shown to affect consumers'

responses to retail environments, typically in a positive manner. Hui et al. (1997, p. 90) noted

that, "playing music in the (service) environment is like adding a favorable feature to a product,

and the outcome is a more positive evaluation of the environment." This argument suggests that

the presence of music will result in customers having more favorable evaluations of a store's

environment compared with a store environment without music. In addition, the music must




35
match customers' demographic profiles and the restaurant's image (Areni & Kim, 1993; Grewal

et al., 2003; MacInnis & Park, 1991). For instance, classical music is widely used in the context

of upscale restaurants (Areni, 2003).

Tansik and Routhieaux (1999) investigated the impact of music on people awaiting the

outcomes for surgical patients in a hospital's waiting room, an inherently stressful environment.

In self-reports from persons using the waiting room, the use of music was related to decreased

stress and increased relaxation in comparison to times when no music was played. These

findings support the role of atmospherics or ambience of a service system in customer

quality/satisfaction evaluations.

Sweeney and Wyber (2002) conducted a study that extended the Mehrabian-Russell

(1974) model to include both emotional states and cognitive processing as mediators of the

music approach behaviors. The study found that liking the music had a primary influence on

consumer evaluations (pleasure, arousal, service quality, and merchandise quality), while the

music characteristics (specifically slow pop or fast classical) had an additional effect on pleasure

and service quality. In addition, pleasure, service quality and merchandise quality influenced

music-intended behaviors (e.g., desire to browse in and explore the store, spend more than

anticipated, recommend the store, buy at the store, and enjoy the store). Arousal also contributed

to these behaviors when the store environment was considered pleasant. The overall results

reinforced the importance of understanding the effect of music on both consumer internal

evaluations as well as intended behaviors.

Lighting

Research indicates that there is the relationship between lighting level preferences and

individuals' emotional responses and approach-avoidance behaviors. Baron (1990) showed that




36
subjects had more positive affect in conditions of low levels of lighting compared to high levels

of lighting. The level of comfort was increased at relatively low levels of light, while comfort

decreased with high levels of light (Hopkinson, Petherbridge, & Longmore, 1966). In addition,

higher levels of illumination are associated with increased physiological arousal (Kumari &

Venkatramaiah, 1974).

Gifford (1988) investigated the influence of lighting level and room decor on

interpersonal communication, comfort, and arousal. Results showed that general communication

was more likely to occur in bright environments, whereas more intimate conversation occurred in

softer light. Steffy (1990) suggested that environments in which the lighting is designed to

harmonize with furniture and accessories are perceived as more pleasant than environments in

which lighting does not harmonize with other elements of the room.

Travelers reported that soft lighting made a motel look somewhat lifeless. Another large

motel chain was preferred where the bright lighting of the motel offices seen from the road

indicated a bright, busy, and cheerful place. The type of lighting in an environment could directly

influence an individual's perception of the definition and quality of the space, influencing his/her

awareness of physical, emotional, psychological, and spiritual aspects of the space (Kurtich &

Eakin, 1993). Areni and Kim (1994) identified the impact of in-store lighting on various aspects

of shopping behavior (e.g., consumer behavior, amount of time spent, and total sales) in a retail

store setting. The results revealed that brighter lighting influenced shoppers to examine and

handle more products but did not have an impact on sales or time spent in the store.

Aroma

The influence of pleasant scents as a powerful tool in increasing sales has gained much

attention in the retail businesses (Bone & Ellen, 1999; Hirsch, 1991, 1995; Lin, 2004; Mattila &




37
Wirtz, 2001). Retailers know that aroma can have an impact on a consumer's desire to make a

purchase. For example, Knasko (1989) found that ambient aroma influenced how long

consumers remained at a jewelry counter. Hirsch (1991) showed that pleasant scents could

increase a bakery's sales by as much as 300%. Hirsch and Gay (1991) discovered that

consumers were more likely to purchase a well-known brand of athletic shoes displayed in a

perfumed room than identical shoes displayed in an unperfumed room. In addition, Hirsch

(1995) examined the effects of two ambient odors on the amounts of money gambled in slot

machines in a Las Vegas casino. They found that gamblers spent more money by an average of

45.11% in the slot machines when the surrounding areas of those were pleasantly scented than

when there was no odor. The effective odorant apparently enhanced the casino patrons' desire to

gamble. Ambient odors might also simply influence a consumer's mood, emotion or subjective

feelings (Bone & Ellen, 1999; Hirsch, 1995).

Similar to other environmental stimuli (e.g., music), scent should be evaluated with other

environmental cues when examining the impact of the physical surroundings on customer

behavior. Individuals do not evaluate the physical environment based on only one environmental

stimulus. All discrete pieces combine to form a holistic picture. In this case, it is through various

environmental cues that individuals receive input through their sensory systems to form a mental

picture, which then stimulates an emotional response (Lin, 2004).

Temperature

Psychological research suggests that certain temperatures are associated with negative

affect. Bell and Baron (1977) argued that low temperatures (e.g., around 62
o
F) are associated

with negative affective states. Both heat and cold are more intense stimuli than temperatures that

are considered comfortable. A positive association between high effective ambient temperatures




38
and antisocial behavior has been demonstrated in laboratory experiments (Griffitt & Veitch,

1971).




Service Product

Raajpoot (2002) explored the domain of tangible quality construct known as

TANGSERV in foodservice industry. The results found that TANGSERV captured three

dimensions: ambient factors (e.g., music, temperature), design factors (e.g., location, seating

arrangement), and product/service factors (e.g., food presentation, food variety). The findings

proved that product/service were very important aspects of tangible quality. The study also

indicated that elements related to product/service dimensions such as food presentation, serving

size, menu design, and food varieties were part of tangible quality clues.

The service product dimension should be an especially important determinant in the upscale

market. Upscale restaurants should be designed to deliver a prestigious image to attract upper-

class customers, their intended market. Thus, variety of wines, high quality flatware (e.g., knives,

spoons, forks), china (e.g., plate/china, dishes, cups), glassware (e.g., glass), linen (white table

cloths, napkin presentation) as well as attractive food presentation, food variety, and innovative

menu design will affect customer perceptions of quality. The way in which the table is decorated

can also make customers feel prestigious or elegant. For example, an attractive candle on the

table may be appealing, especially to female customers.













39
Social Factors

Social elements are the people (i.e., employees and their customers) in the service setting

(Baker, 1987). The social variables include employee appearance, number of employees, gender

of employees, and dress or physical appearance of other customers.

Employees

The physical appearance of retail employees is critical because it can be used to

communicate to customers a firm's ideals and attributes (Solomon, 1985). For instance, airline

personnel are selected to generate confidence. Bitner (1990) found that a disorganized

environment, featuring an employee in less than professional attire could influence a customer's

attribution and satisfaction when a service failure occurred. The effects of social cues

(number/friendliness of employees) was investigated as a part of a study conducted by Baker,

Levy, and Grewal (1992); they found that the more social cues present in the store environment,

the higher the subject's arousal. A subsequent study conducted by Baker et al. (1994) examined

the effects of sales personnel on consumer inferences about merchandise and service quality and

store image in a retail store setting. A card and gift store with prestige-image social factors (e.g.,

more sales personnel on the floor, sales personnel wearing professional attire, and a salesperson

greeting customers at the entrance to the store) were perceived as providing of higher service

quality than a store with discount-image social factors (e.g., one salesperson on the floor, sales

personnel not wearing professional attire, and no greeting offered at the entrance to the store).

Fischer et al. (1997) explored whether the gender of the service provider should be

regarded as an element of the physical environment that influences perceptions of service quality

in fast food restaurants, hair cutting salons, and dental offices. For each setting, two possibilities

were explored. First, in-group bias might led to men believe that male servers provide higher




40
quality while women might believe females servers did. Second, consumers' server stereotypes

about which gender does a better job of serving could also influence perceived quality. Across

the settings studied, server stereotypes were found to interact with the gender of the server and/or

the gender of the consumer to affect ratings on some dimensions of service quality.

Nguyen and Leblanc (2002) evaluated the impact of contact personnel and physical

environment on the perception of new clients on corporate image. With data collection in two

service industries (a life insurance company and a hotel), the results showed the significant effect

of both contact personnel and physical environment, as well as their interactive effects on

corporate image.

Other Customers

Chebat et al. (1995) proposed a key strategic element: service quality is not evaluated by

consumers only in terms of what they receive at the end of the service delivery process, but also

in terms of the process itself. In an open service encounter site (e.g., banks, restaurants) where

consumers could observe service delivery to other consumers, the way services were delivered

influenced not only the opinions of the consumers who received the service, but also the opinions

of other consumers who observed service delivery.




Emotional States

The effects of the parts of the physical environment that are more aesthetic in nature (e.g.,

décor, colors, music, lighting) have been widely documented in literature. Research in

environmental psychology has shown that properly designed physical environments may create

feelings of excitement, pleasure, or relaxation (Mehrabian-Russel, 1974; Russell & Pratt, 1980).

Wakefield and Blodgett (1999) noted that the physical environment might directly influence




41
consumers' affective responses while service quality perceptions related to reliability, assurance,

responsiveness, and empathy might generate cognitive evaluations.

The Mehrabian-Russel (1974) model, which presented a basic model of human emotion,

has received strong support in environmental psychology, retailing, and marketing. The model

claims that that any environment will generate an emotional state in one of three ways: pleasure,

arousal, and dominance. Those three emotional states mediate approach-avoidance behaviors in a

wide range of environments. Pleasure refers to the extent to which individuals feel good, happy,

pleased, or joyful in a situation, while arousal refers to the degree to which individuals feel

stimulated, excited, or active. The dominance dimension relates to the extent to which a person

feels influential, in control, or important. Studies designed to test the model have found that the

pleasure and arousal dimensions underlie any affective responses to any environments, while

dominance was not found to have a significant effect on approach or avoidance behaviors

(Russell & Pratt, 1980; Ward & Russell, 1981). Thus, the role of dominance in relation to

approach or avoidance behavior has received little attention in more recent studies. More recent

studies have defined two dimensions (pleasure and arousal) rather than three basic dimensions of

the model. For instance, Menon and Kahn (2002) examined the effect of atmospherics and

service on consumer shopping behavior from online retailers. The results showed that

pleasurable initial experiences in a simulated Internet shopping trip had a positive impact on

approach behaviors, and subjects engaged in more arousing activities (e.g., more exploration,

more tendencies to examine novel products and stores, higher response to promotional

incentives).

The Mehrabian-Russel (1974) model claimed that pleasure and arousal were the two

orthogonal dimensions representing individual emotional or affective responses to a wide range




42
of environments. For instance, Prendergast and Man (2002) used eight questions to measure the

psychological attributes of fast-food restaurants. Factor analysis generated two underlying

factors that were clearly identifiable as pleasure (unhappy-happy, unsatisfied-satisfied, annoyed-

pleased, hopeful-despairing) and arousal (excited-calm, overcrowded-uncrowded). However,

several studies suggested caution about the orthogonal independency of pleasure and arousal

dimensions. Donovan and Rossiter (1982) discovered a positive relationship between pleasure

and arousal dimensions and intentions to remain in a retail setting and spend more money.

Donovan et al. (1994) also pointed out a possible failure to construct an unambiguous arousal

factor, possibly because the pleasure and arousal factors are independent, yet correlated factors.

They further argued that failure to measure adequately and distinguish between the two factors

could result in serious measurement and fit errors. In addition, Kenhove and Desrumaux (1997)

examined the relationship between the emotional states (feelings of pleasure and arousal) evoked

in a retail environment and behavioral intentions (approach-avoidance behaviors) in that

environment. The study especially focused on unidimensionality, construct validity, reliability,

and discriminant validity of measures. The results showed that the two independent constructs

(pleasure and arousal) were highly correlated. Confirmatory factor analysis results showed that

many of the original measures of pleasure and arousal were not very good indicators for the

underlying constructs. Unidimensionality of certain measures was problematic. In addition, a

number of marketing studies found that arousal influenced pleasure (Babin & Attaway, 2000;

Chebat & Michon, 2003; Wakefield & Baker, 1998)

The Mehrabian and Russell (1974) model specified a conditional interaction between

pleasure and arousal in determining approach-avoidance behavior. In pleasant environments, an

increase in arousal was argued to increase approach behaviors, whereas, in unpleasant




43
environments, an increase in arousal was suggested to motivate more avoidance behaviors

(Donovan & Rossiter, 1982, p. 39). In addition, Wirtz, Mattila, and Tan (2000) introduced a

moderating variable called "target-arousal level" to advance the understanding of the role of

pleasure and arousal in the satisfaction evaluation process. The results indicated that the

traditional pleasure-arousal interaction effect might be limited to high target arousal situations.




Approach & Avoidance Behaviors

A wealth of literature exists on the effect of the physical environment on consumer

behaviors (Baker et al., 1992; Donovan & Rossiter, 1982; Mehrabian & Russell, 1974; Russell &

Pratt, 1980; Turley & Millman, 2000). Mehrabian and Russell (1974) postulate that all consumer

responses to an environment can be considered as either approach or avoidance behaviors. They

argued that approach/avoidance behaviors have four aspects: (1) a desire physically to stay in

(approach) or to get out of (avoid) the environment; (2) a desire or willingness to look around

and to explore the environment (approach) versus a tendency to avoid moving through or

interacting with the environment or a tendency to remain inanimate in the environment

(avoidance); (3) a desire or willingness to communicate with others in the environment

(approach) as opposed to a tendency to avoid interacting with others or to ignore communication

attempts from others (avoidance); and (4) the degree of enhancement (approach) or hindrance

(avoidance) of performance and satisfaction with task performance. All these aspects can be

appropriate for describing behaviors in the upscale restaurant context. First, physical approach

and avoidance can be related to restaurant patronage intentions at a basic level. Second,

exploratory approach and avoidance can be related to the customers' willingness to visually look

around before, during, and after the meal. Third, communication approach and avoidance can be




44
related to interaction with employees. Finally, performance and satisfaction approach and

avoidance can be related to frequency of visiting as well as the amount of time and money spent

in the restaurant (Donovan & Rossiter, 1982).

The Mehrabian-Russell (1974) model proposed that emotions such as pleasantness-

unpleasantness and arousal- nonarousal influenced people's responses to environments. The

model was used to determine the factors which influenced purchasing behavior in retail stores.

The results showed that general feelings of pleasantness increased the time and money shoppers

spent in the stores (Baker et al., 1992; Donovan & Rossiter, 1982; Donovan, Rossiter, &

Nesdale, 1994).

Store environment is one of several inputs into the consumer's overall store image, or

overall attitude toward the store (Darden, Erdem, & Darden, 1983; Zimmer & Golden, 1988).

Furthermore, store image is an important determinant of store choice decision (Malhotra, 1983).

Darden, Erdem, and Darden (1983) found that consumer beliefs about the physical attractiveness

of a store had a higher correlation with patronage intentions than did merchandise quality,

general price level, or selection.

A growing recognition that store interiors and exteriors can be designed to generate

specific feelings in shoppers means that design can have an important cuing or reinforcing effect

on consumers' purchase behavior (Kotler, 1973). Environmental psychologists (Donovan &

Rossiter, 1982; Mehrabian & Russell, 1974; Russell & Pratt, 1980) assume that people's feelings

and emotions ultimately determine what they do and how they do it and, further, that people

respond with different sets of emotions to different environments. This in turn, prompts them to

approach or avoid the environment. Swinyard (1993) proposed that consumer mood,

involvement level, and the quality of the shopping experience had significant effects on shopping




45
intentions. Results revealed that mood interacted with involvement and shopping experience.

Involved subjects were found to magnify their evaluations of the shopping experience. Subjects

in a good mood evaluated good experiences as still better, and a bad shopping experience

appeared to cause mood-protection mechanisms to fail. Finally, consumer mood was shown to be

affected by a bad shopping experience.

Retailers want to design store environments so that they will enhance positive feelings,

assuming this will lead to desired consumer behaviors, such as higher willingness to purchase or

longer stays (Mano, 1999). In the upscale restaurant, longer stays might impact revenues because

customers are more likely to consume more wine and dessert, which provides a high profit

margin. In addition, the retail store atmosphere has been shown to have a positive influence on

customers' patronage intentions (Baker et al., 1992; Darden, Erdem, & Darden, 1983; Donovan

& Rossiter, 1982; Grewal et al., 2003; Hui et al., 1997; Van Kehove & Desumaux, 1997). We

expect to confirm these findings in this study as well.



























46
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57
CHAPTER III

METHODOLOGY



This chapter consists of four sections: description of the sample and survey procedure,

scale development procedures, measurement of variables, and data analysis.




Sample and Survey Procedure

A field study approach was used in this study for the several reasons. First, subjects were

in a position where they could spend several hours observing and experiencing the physical

surroundings directly. This process offered more valid responses than if they had been surveyed

outside the service encounter (Wakefield & Blodgett, 1996). Second, Donovan and Rossiter

(1982) discussed reasons that researchers have been unable to document the strong effects of the

physical environment despite some retailers' claims that these effects exist. The physical

environment cause basically emotional states that (1) are difficult to verbalize, (2) are transient

and therefore difficult to recall, and (3) influence behaviors within the store rather than gross

external behaviors such as choosing whether or not to patronize the store. The physical

environment and emotional states in this study are difficult to verbalize, are transient, and

therefore difficult to recall. Thus, a field study was the best methodology for this research to

reduce these difficulties in measuring the physical environment and customer emotions.

The survey approach was used to collect the data. Bitner (1992, p. 68) noted, "It may be

necessary to vary several environmental dimensions simultaneously to achieve an overall

perception of the surroundings that will significantly influence behavior. User surveys are likely

to be most appropriate in assessing basic customer/employee needs and preferences prior to the




58
design of experimental stimulations, and later for postdesign evaluation." Therefore, data was

collected via a self-report questionnaire at three different upscale restaurants. The restaurants for

data collection were selected based on average check, characteristics of menu items, perceived

food quality, level of service, and ambience. Actual customers at selected upscale restaurants

were asked toward the end of their meal if they were willing to complete a questionnaire.

Participation was voluntary. As an incentive, two approaches were made. In two upscale

restaurants, customers at a table would receive a dessert of their choice to share. They would

complete the questionnaire while they were waiting for the dessert. In addition, in one upscale

restaurant, each survey participant received a $10 dining coupon, courtesy of the restaurant

owner.




Scale Development Procedures

This study was based on the accepted paradigm for scale development suggested by

Churchill (1979) and other previous literature (e.g., Anderson & Gerbing, 1988; Arnold &

Reynolds, 2003; Bentler & Bonnet, 1980; Gerbing & Anderson, 1988; Nunnally & Bernstein,

1994; Peter, 1981). Figure 4 summarizes the scale development procedures used. The procedures

are discussed in more detail in subsequent sections.




Step 1: Domain of Constructs

The first step in the development of measures involved specifying the domain of the

constructs (Churchill, 1979). It is imperative that researchers search the literature when

conceptualizing constructs and specifying domains. Based on the review of a large base of

relevant literature, five broad categories of the physical environment (i.e., facility aesthetics,




59
layout, ambience, service product, social factors) emerged. The objective at this stage was to find

commonalities that allowed the most accurate representation of each domain and allowed

development of conceptual definitions of each dimension of the physical environment. In

addition, labels for each dimension were constructed.




Step 1: Domain of Constructs





Step 2: Initial Pool of Items





Step 3: Content Adequacy Assessment







Step 4: Questionnaire Administration




Step 5: Scale Purification




- Review literature
- Find commonalities for each domain
- Define domain


- Review literature and existing instruments
- Conduct a focus group session
- Interview with upscale restaurant managers


- Test conceptual consistency of items
- Assess content validity of the instrument
- Conduct pretest and pilot test
- Modify items and determine the scale for
items


- Collect data from actual customers at three
upscale restaurants


- Test item analysis
- Conduct exploratory factor analysis
- Conduct confirmatory factor analysis -
Assess unidimensionality & reliability
- Assess convergent and discriminant validity

Figure 4. Scale Development Procedures


Step 2: Initial Pool of Items

The second step in the procedure for developing measures was to generate initial items

that could capture the domain of the physical environment. The emphasis at the early stages of




60
item generation was to develop a set of items that elucidated each of the dimensions. The

specification of those items which reflected the dimensionality of the physical environment at an

upscale restaurant context were based on intense review of previous studies, a focus group

session, and interviews with the managers of the upscale restaurants. An extensive literature

review was conducted at this item-generation stage.

A focus group interview was conducted to fully specify the content areas of the physical

environment. The focus group consisted of faculty members and graduate students who were

customers at any local upscale restaurants within the past six months. The use of a focus group

helped construct and refine the questionnaire. The moderator distributed the list of physical

environmental elements (e.g., color, lighting) that had been developed based on the literature

review. The moderator also distributed general color photographs of dining areas in any upscale

restaurants to help focus group members recall their experience with the physical surroundings in

the upscale restaurants. After participants viewed the photographs, they were asked to list

additional physical environmental elements he/she thought important in upscale restaurants. In

addition, interviews with the managers at the upscale restaurants were conducted to generate

additional items that were not captured through the literature review and the focus group session.




Step 3: Content Adequacy Assessment

Based on the initial item-generation process, preliminary scale items were generated.

Several faculty members in Kansas State's Department of Apparel, Textiles & Interior Design

(ATID) and in the Department of Hotel, Restaurant, Institution Management and Dietetics

(HRIMD) who were familiar with the topic area evaluated the measurement items for content

and face validity. This process ensured that the items were representative of the scale's domains.




61
The use of faculty members as judges of a scale's domain has been frequently used in previous

studies (Arnold & Reynolds, 2003; Babin & Burns, 1998; Sweeney & Soutar, 2001;

Zaichowsky, 1985). The faculty members were given the conceptual definitions of each of the

five DINESCAPE dimensions and asked to evaluate the items based on their representation of

the DINESCAPE domain. They also checked clarity of wording. In addition, a pretest was

performed to refine the survey instrument. In all, approximately 20 faculty members, graduate

students, and actual customers participated in evaluating the instrument. Items were eliminated

that were not clear, not representative of the domain, or that were open to misinterpretation

(Babin et al., 1994).

Additionally, a pilot test of the research instrument was performed as a preliminary

evaluation of the final questionnaire. A total of 41 actual customers at an upscale restaurant

participated in the content adequacy assessment. Coefficient alpha and factor analysis were

performed with responses at this stage. In summary, based on the results of content adequacy

assessment, modifications of items were made. The resulting item pool then was submitted to a

multi-sample scale purification.




Step 4: Questionnaire Administration

The questionnaire administration process is discussed in the Sample and Survey

Procedure section and Measurement of Variables section (see pages 61-62 and 69-71).




Step 5: Scale Purification

Quantitative analyses were conducted to purify the measures and to examine the scale's

psychometric properties as suggested by many previous studies (Arnold & Reynolds, 2003;




62
Chrchill, 1979; Sweeney & Soutar, 2001). Each item was rated on a 7-point Likert scale (1 =

strongly disagree, 7 = strongly agree). The scale purification processes included item analysis,

exploratory factor analyses, confirmatory factor analyses, unidimensionality and reliability, and

convergent and discriminant validity.

Item Analysis

Corrected item-total correlations were examined for each set of items representing a

dimension within the physical environment. Items not having a corrected item-total correlation

over .50 were candidates for removal (Arnold & Reynolds, 2003; Tian, Bearden, & Hunter,

2001; Zaichowsky, 1985).

Exploratory Factor Analysis

Following item analysis, the item content for each domain representation was inspected.

Remaining items were subjected to a series of exploratory factor analyses with varimax rotation,

aiming to reduce the set of observed variables to a smaller, more parsimonious set of variables.

Eigenvalues and variance explained were used to identify the number of factors to extract

(Bearden et al., 1989; Hair et al., 1998; Nunnally & Bernstein, 1994). After the number of factors

in the DINESCAPE model was estimated, items exhibiting low factor loadings (<.40), high

cross-loadings (>.40), or low communalities (<.50) were candidates for deletion (Hair et al.,

1998). The remaining items were submitted to further exploratory factor analysis. In addition,

Kaiser-Meyer-Olkin (KMO) measure of sampling adequacy and Bartlett's test of Sphericity were

conducted to see if the distribution of values were adequate for conducting factor analysis.

Confirmatory Factor Analysis

A confirmatory factor analysis (CFA) was performed to verify the factor structure in the

proposed scale and to improve the measurement properties of the scale (Anderson & Gerbing,




63
1988; Bearden et al., 1989; Gerbing & Anderson, 1988). A confirmatory factor model using the

maximum likelihood technique was estimated via LISREL 8.54. Items with low squared multiple

correlations (individual item reliabilities) were deleted. Through CFA, each item tapped into a

unique facet of each DINESCAPE dimension and thus provided good domain representation.

Unidimensionality and Reliability

The evidence that the measures were unidimensional, with a set of indicators sharing only

a single underlying construct, was assessed using CFA (Gerbing & Anderson, 1988). The items

should load as predicted and with minimal cross-loading to provide evidence of

unidimensionality. After the unidimensionality of each scale was acceptably established,

reliability was tested through Cronbach's alphas, item reliabilities, composite reliabilities, and

average variance extracted (AVE) to assess the internal consistency of multiple indicators for

each construct in the DINESCAPE model (Fornell & Larcker, 1981; Gerbing & Anderson, 1988;

Hair et al., 1998; Nunnally & Bernstein, 1994). LISREL 8.54 version provides individual item

reliabilities computed directly and listed as squared multiple correlations for the x and y

variables. However, since LISREL does not compute composite reliability and AVE for each

construct directly, they were calculated using the following formulas:

(E standardized loadings)
2

Composite Reliability =
(E standardized loadings)
2
+ (E indicator measurement error)

(E squared standardized loadings)
AVE =
(E squared standardized loadings) + (E indicator measurement error)

Convergent and Discriminant Validities

Churchill (1979) suggested that convergent validity and discriminant validity should be

assessed in investigations of construct validity. Convergent validity involves the extent to which




64
a measure correlates highly with other measures designed to measure the same construct.

Discriminant validity involves the extent to which a measure is novel and does not simply reflect

other variables.

The evidence of convergent validity was checked in two ways. First, convergent validity

was assessed from the measurement model by determining whether each indicator's estimated

loading on the underlying dimension was significant (Anderson & Gerbing, 1988; Netemeyer,

Johnston, & Burton, 1990; Peter, 1981). Second, AVE was used to test the convergent validity. It

has been suggested that the AVE value exceed .50 for a construct (Fornell & Larcker, 1981). To

assess the discriminant validity between constructs, the procedure suggested by Fornell and

Larcker (1981) was used. The test requires that the AVE for each construct be higher than the

squared correlation between the two associated latent variables.




Measurement of Variables

The questionnaire designed for this study was divided into three parts. Part 1 of the

questionnaire consisted of physical DINESCAPE items. Respondents were asked to rate each

statement item using a 7-point Likert scale (1 = extremely disagree, 7 = extremely agree). Part 2

contained emotional states: four pleasure and four arousal items (Mehrabian & Russell, 1974).

All eight items were measured on a 7-point semantic differential scale. Part 3 of the

questionnaire consisted of general approach-avoidance behavior. Specifically, behavioral

intentions were measured using four items. The items were assessed on a 7-point Likert scale.











65
DINESCAPE

Measurement items relevant to facility aesthetics, layout, ambience, service product, and

social factors were included. The list of relevant physical environmental items was generated

from reviews of previous studies, the focus group, and discussions with several managers at

upscale restaurants. This resulted in a list of 34 items related to the physical environment at the

upscale restaurants.

In developing the measurement items, many combined issues were incorporated. The fact

that the physical environment has both affective and cognitive characteristics in nature was

considered. Some researchers (Bitner, 1992; Kaplan & Kaplan, 1982) have demonstrated that the

perceived physical environments might elicit cognitive responses, influencing people's beliefs

about a place and their beliefs about the people and products noticed in that place. For example,

particular environmental cues such as the quality of furniture and the type of décor used in the

dining areas may have an effect on customers' beliefs about whether the restaurant is expensive

or not expensive. In contrast, some physical elements capture affective content. For instance,

color does more than just give people objective information. It actually influences how people

feel (Khouw, 2004). Research has shown that different colors stimulate different personal moods

and emotions (e.g., warm, comfortable, inviting, pleasant). Environmental cues within the

physical environment can directly stimulate emotional response (Eiseman, 1998). Mattila and

Wirtz (2001) adapted Fisher's (1974) environmental quality scale and used a seven-item

(pleasant/unpleasant; unattractive/attractive; uninteresting/interesting; bad/good;

depressing/cheerful; dull/bright; and uncomfortable/comfortable) scale to obtain respondents'

evaluation of a store environment. An example: "The slow-tempo music played at the store was

pleasant."




66
Second, both practical and theoretical meanings of each one of the variables was also

taken into consideration to most appropriately capture the importance of that particular item. For

instance, the literature has shown that color is an important element of physical surroundings in

the restaurant facility. Instead of just simply using the statement, "Colors used are appropriate,"

this study used, "Colors used makes me feel warm," which was more affective in nature. The

first statement could just indicate if color was important attribute to customers and how relatively

it is important compared to other elements. The later statement could also provide management

with a more practical understanding of how color influences customers.




Emotional States

Emotions were measured with eight items representing the pleasure and arousal

dimensions derived from the scale suggested by Mehrabian and Russell (1974) and adapted to fit

the upscale restaurant context. Subjects evaluated their feelings, moods, and emotional responses

to the physical environment at the upscale restaurant. All items were rated on a 7-point semantic

differential scale, in which an emotion and its opposite set the two ends of the scale. Pleasure

was measured with the following four items: unhappy—happy; annoyed—pleased; bored—

entertained; disappointed—delighted. The measure of arousal comprised the following four

items: depressed—cheerful; calm—excited; indifferent—surprised; sleepy—awake.




Behavioral Intentions

Behavioral intentions (BI) were measured based on Mehrabian and Russell's (1974) four

aspects of approach-avoidance behaviors and the scale suggested by Zeithaml et al. (1996). The

scales were adapted to fit the upscale restaurant context. Subjects were asked to react to the




67
following three statements: "I would like to come back to this restaurant in the future," "I would

recommend this restaurant to my friends," "I am willing to stay longer than I planned at this

restaurant," and "I am willing to spend more than I planned at this restaurant." Participants

responded to these items on a scale bounded by a 7-ponit Likert scale (1 = extremely disagree, 7

= extremely agree).




Data Analysis of Study 2

In the second phase of the study, data were analyzed using the two-step approach

recommended by Anderson and Gerbing (1988). In the first step, a confirmatory factor analysis

(CFA) was performed to identify whether the measurement variables reliably reflected the

hypothesized latent variables (DINESCAPE dimensions, pleasure, arousal, behavioral intentions)

using the covariance matrix. All latent variables were allowed to intercorrelate freely without

attribution of a causal order.

In the second step, a structural equation modeling (SEM) with latent variables via

LISREL 8.54 was tested to determine the adequacy of the Mehrabian-Russell (1974) model by

representing the constructs of the model and testing the hypotheses. The main advantage of using

SEM over using factor analysis and regression analysis separately to test the model was that it

could simultaneously estimate all path coefficients and test the significance of each causal path

(Bentler, 1980; Chang, 1998; Lee & Green, 1991). The DINESCAPE dimensions were predictor

variables (e.g., exogenous variables) and pleasure, arousal, and behavioral intention were

criterion variables (e.g., endogenous variables) in the analysis. Besides Cronbach's alphas, item

reliabilities, composite reliabilities, and AVE for the measures were also computed to check the






68
reliability of this Mehrabian-Russell model. Furthermore, AVE was used to check the convergent

validity and discriminant validity of the model.




















































69
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Netemeyer, R.G., Johnston, R.G., & Burton, M.W. (1990). Analysis of role conflict and role

ambiguity in structural equations. Journal of Applied Psychology, 75(2), 148-158.

Nunnaly, J.C., & Bernstein, I.H. (1994). Psychometric theory (3
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Peter, J.P. (1981). Construct validity: A review of basic issues and marketing practices. Journal

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Sweeney, J.C., & Soutar, G.N. (2001). Consumer perceived value: The development of a

multiple item scale. Journal of Retailing, 77(2), 203-220.

Tian, K.T., Beardon, W.O., & Hunter, G.L. (2001). Consumers' need for uniqueness: Scale

development and validation. Journal of Consumer Research, 28(June), 50-66.

Wakefield, K.L., & Blodgett, J.G. (1996). The effects of the servicescape on customers'

behavioral intentions in leisure service setting. Journal of Services Marketing, 10(6), 45-

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Zaichowsky, J.L. (1985). Measuring the involvement construct. Journal of Consumer Research,

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Zeithaml, V.A., Berry, L.L., & Parasuraman, A. (1996). The behavioral consequences of service

quality. Journal of Marketing, 60(2), 31-46.

























72
CHAPTER IV:

DINESCAPE: A SCALE FOR MEASURING CUSTOMER PERCEPTIONS OF
PHYSICAL ENVIRONMENT IN UPSCALE RESTAURANTS


Abstract

This study explored the domain of the physical environment in the upscale restaurant

context to develop a DINESCAPE scale. Relevant literature from environmental psychology and

marketing was reviewed, highlighting empirical and theoretical contributions. Conceptualization

and operationalization of the DINESCAPE dimensions is discussed, and the procedures used in

constructing and refining a multiple-item scale to assess the DINESCAPE in the upscale

restaurant setting are described. Based on quantitative analyses, a six-factor scale was developed

consisting of facility aesthetics, ambience, lighting, service product, layout, and social factors.

Evidence of the scale's reliability, factor structure, and validity are presented, along with

potential applications of the scale.

KEYWORDS: DINESCAPE, Aesthetic Design, Lighting, Ambience, Layout, Product, Social

Factors.























73
INTRODUCTION

Kotler (1973) first introduced concepts relating to "physical environments" (also known

as 'atmospherics' or 'SERVICESCAPE') more than three decades ago. Kotler (1973) argued that

consumers might respond to more than just the tangible product (e.g., meal) or service rendered

(e.g., promptness) when making a purchase decision. The tangible product might be only a small

part of the total consumption experience. Indeed, consumers respond to the total product. The

place, and more specifically the atmosphere of the place, where the product or service is

purchased or consumed may be one of the most influential factors in purchase decision-making.

Atmosphere refers to the conscious design of a buying environment, intended to generate

specific emotional effects in the consumer that would enhance his/her purchase probability

(Kotler, 1973). Atmosphere can be produced through the four main sensory channels: sight (e.g.,

color, lighting, décor), sound (e.g., music, noise level), scent (e.g., pleasing aroma), and touch

(e.g., comfortable seating).

Since Kotler (1973) first introduced the significance of the store environment in

stimulating a customer's desire to purchase, retailers, marketers, and environmental

psychologists have acknowledged the role of physical environment as a central element in

understanding consumer responses (Baker, 1987; Bitner, 1992; Kotler, 1973; Mehrabian &

Russell, 1974; Turley & Milliman, 2000). Physical environment affects the degree of customer's

emotions (Bitner, 1990; Donovan & Rossiter, 1982; Kotler, 1973; Mehrabian & Russell, 1974),

satisfaction (Bitner, 1990; Chang, 2000), the perception of the service quality (Parasuraman et

al., 1988; Wakefield & Blodgett, 1999), and subsequent behavior (Mehrabian & Russell, 1974;

Sayed et al., 2003).






74
The importance of physical surroundings in creating an image and in influencing

customer behavior is particularly pertinent to the restaurant industry (Hui et al., 1997; Millman,

1986; Raajpoot, 2002; Robson, 1999). Because the service is generally produced and consumed

simultaneously, the consumer is "in the factory," often experiencing the total service within the

property's physical facility (Bitner, 1992). Foodservice in the restaurant industry encompasses

both tangible (food and physical environment) and intangible (employee-customer interaction)

components. A proper combination of the tangible and intangible aspects should result in a

customer's perception of high service quality.

Food quality and price traditionally have been the decisive factors in restaurant choice.

However, as the restaurant industry has grown and more consumers increasingly expect a more

entertaining atmosphere to enhance the dining experience, restaurateurs are making efforts to

meet that expectation with innovative and exciting physical surroundings. In recent years, an

increasing number of "atmosphere" restaurants have opened in the marketplace. Some

restaurateurs may argue that atmosphere can be the major determinant in a successful restaurant.

Its importance as a marketing tool has been thoroughly discussed in previous studies (Kotler,

1973). More importantly, customers may seek a dining experience totally different from the

home environment, and the atmosphere may do more to attract them than the food itself.

From a practical standpoint, there was a need for developing an instrument to assess the

physical environment in an upscale restaurant context. Although the concept of atmosphere is

important in most restaurant settings, customers may differentiate the relative importance of

environmental cues based on the categorization of restaurants, such as quick service, fast-casual,

family casual, and upscale restaurants. Atmosphere in the upscale restaurant context is a

relatively influential determinant of customer satisfaction and subsequent behavior because the




75
service is consumed primarily for hedonic (emotional) purposes not utilitarian (functional)

purposes, and customers spend several hours observing and evaluating physical surroundings

(Wakefield & Blodgett, 1996). In addition, the overall quality of the physical environment

should be congruent with prestige to meet customer expectations. Despite its importance in

customer satisfaction and in marketing, little research has been done to explain how customers

perceive the physical environment in the upscale restaurant context. In addition, no measurement

instrument is available to specifically evaluate the physical environment in the upscale restaurant

context. Thus, it was necessary to develop and validate an instrument to measure the physical

environment in an upscale restaurant setting. For this study, upscale restaurants were defined as

those in which the average per-person check was more than $13.09 and which offered a full

menu, full table service, food made from the scratch, and personalized service (Goldman, 1993;

Gordon & Brezinski, 1999; Muller & Woods, 1994; Siguaw, Mattila, & Austin, 1999).

From the perspective of research, clearly there was a need for developing a reliable and

valid scale to measure the physical environment in research areas. Although a concrete

conceptual framework for the physical environment has been developed based on environmental

psychology and marketing (Baker, 1987; Baker, Grewal, & Parasuraman, 1994; Berman &

Evans, 1995; Bitner, 1992; Turley & Miliman, 2000; Wakefield & Blodgett, 1996), the validity

and reliability of the measures used to assess dimensions of the physical environment have rarely

been examined in previous studies. The selections of measures were based mainly on the

definition of constructs without applying scale development process. Therefore, identifying of

the indicators that best represent those dimensions continues to challenge researchers.

Developing a reliable and valid scale of measurement remains a key issue facing academia.






76
This study aimed to fill these managerial and research gaps by establishing reliable, valid,

generalizable, and useful measures of customers' perceived quality of physical environments in

the restaurant setting, especially in the upscale restaurant context, for both restaurateurs and

researchers. In the first step of developing a scale for the physical environment in the restaurant

industry, this author first coined the term "DINESCAPE." "DINESCAPE" is similar to the

popular term "SERVICESCAPE" in describing characteristics of the physical environment, but

its emphasis is restricted to inside dining areas. DINESCAPE was primarily differentiated from

SERVICESCAPE by developing a scale for measuring the physical environment in the dining

area of a restaurant, especially an upscale restaurant. In this study, DINESCAPE was defined as

the man-made physical and human surroundings, not the natural environment in the dining area

of upscale restaurants. This study did not focus on external environmental variables (e.g.,

parking space, building design) or contain some internal environmental variables (e.g., restroom

and waiting area) in an attempt to provide a more generalizable and parsimonious instrument for

both practitioners and researchers.

Therefore, the purpose of this study was to develop a multiple-item scale to measure the

overall conceptual framework of DINESCAPE. In this paper, the existing literature on physical

environment as it related to DINESCAPE is reviewed. Then, the procedures used to empirically

develop DINESCAPE are presented. Finally, the managerial and research implications of the

research are discussed.













77
REVIEW OF LITERATURE

Physical Environment in the Upscale Restaurant Context

The level of importance of the physical environment can vary because of the combined

effects of the following characteristics: time spent in the facility and the consumption purpose.

The influence of the physical environment on customers' affective responses may be especially

pronounced if the service is consumed primarily for hedonic rather than utilitarian purposes, as is

the case for patronizing an upscale restaurant. Hedonic consumption seeks pleasure or emotional

fulfillment, as opposed to functional usefulness, from the service experience (Babin, Darden, &

Griffin, 1994). Because of the hedonic context, customers of an upscale restaurant are likely to

be more sensitive to the aesthetic qualities of their surroundings (Wakefield & Blodgett, 1994).

The amount of time spent in the facility changes the extent to which the physical

environment influences customers' attitudes or satisfaction with the service. The physical

environment may have little impact on short service encounters, such as those in fast food

restaurants (Wakefield & Blodgett, 1996). In these types of service encounters, customers

typically spend only a short time inside the restaurant (Bitner, 1990). In these situations,

evaluation of service quality is based primarily on intangible aspects (e.g., reliability, assurance,

responsiveness, empathy) and less on the tangible aspects (the physical environment) (Wakefield

& Blodgett, 1996). Customers of fast-food restaurants are more likely to emphasize the time it

takes to have the meal served (e.g., reliability and responsiveness) and how courteous the

personnel are (e.g., assurance) than the aesthetics of the restaurant. However, upscale restaurants

generally require customers to spend several hours in the physical surroundings of the service

provider. In such situations, where the customer spends an extended period observing and

experiencing physical surroundings, the importance of the physical environment increases with




78
the time spent. For instance, because customers may spend a long time waiting for their food

after they have ordered, it is important that they do not feel bored while waiting. Some

approaches (e.g., jazz music as background music) enhance stimulation and prevent boredom.

Thus, the physical environment can be used to stimulate customers and to prevent boredom.




Domain of the Physical Environment

Considerable progress has been made in determining what constitutes the physical

environment (Baker, 1987; Baker, Levy, & Grewal; 1992; Berman & Evans, 1995; Bitner, 1992;

Brady & Cronin, 2001; Parasuraman, Zeithaml, & Berry, 1988; Raajpoot, 2002; Turley &

Milliman, 2000; Wakefield & Blodgett; 1996, 1999). Table 1 presents a summary of the

dimensions related to the physical environment in previous research. Baker (1987) classified

three fundamental factors that affect the tangible portion of service quality dimensions: design,

social, and ambient factors. Ambience includes background variables such as lighting, aroma,

and temperature. These variables are not part of the primary service but are important because

their absence may make customers feel concerned or uncomfortable. The design dimension

represents the components of the environment that tend to be visual and more tangible in nature.

This dimension includes color, furnishings, and spatial layout. Design elements contain both

aesthetic aspects (e.g., beauty, décor) and functional aspects (e.g., layout, ease of transaction, and

waiting area design) that facilitate high quality service. The social factor relates to an

organization's concern for the people in the environment, including both customers and

employees. Baker, Grewal, and Parasuraman (1994) also classified store atmospherics into three

categories: store functional/aesthetic design factors, store social factor, and store ambient factor.






79
Bitner (1992) discussed the effect of tangible physical environment on overall

development of service quality image. She coined the term "SERVICESCAPE" to describe the

combined effect of all physical factors that can be controlled by service organizations to enhance

customer and employee behaviors. SERVICESCAPE is defined as the "built environment" or,

more specifically, the "man-made, physical surroundings as opposed to the natural or social

environment" (Bitner, 1992, p. 58). She identified three primary dimensions of the

SERVICESCAPE that influence customer perception of the service provider and subsequent

cognitive, affective, and conative responses of the customer. The three dimensions are (1)

ambient conditions (elements related to aesthetic appeal); (2) spatial layout and functionality;

and (3) signs, symbols, and artifacts. Ambient conditions include temperature, noise, music,

odors, and lighting. Aesthetic appeal refers to physical elements such as the surrounding external

environment, the architectural design, facility upkeep and cleanliness, and other physical

elements by which customers view and evaluate the aesthetic quality of the SERVICESCAPE.

Aesthetic factors are important because they influence ambience. Spatial layout and functionality

refer to the ways in which seats, aisles, hallways and walkways, foodservice lines, restrooms,

and the entrance and exits are designed and arranged in service settings. Signs, symbols, and

artifacts include signage and décor used to communicate and enhance a certain image or mood or

to direct customers to desired destinations.

Berman and Evans (1995) divided tangible quality clues into four categories: external,

general interior, layout, and point of purchase dimensions. External variables relate to exterior

signs, building size and color, location, and parking. General interior variables include music,

scent, lighting, temperature, and color scheme. The layout and design variables pertain to

workstation placement, waiting facilities, and traffic flow. Finally, the point of purchase and




80
decoration variables relate to displays, pictures, artwork, and product displays at point of

purchase. However, the authors failed to mention the social aspect of tangible quality.






Insert Table 1






Wakefield and Blodgett (1996) examined the effects of layout accessibility, facility

aesthetics, electronic equipment, seating comfort, and cleanliness on the perceived quality of the

SERVICESCAPE. This study first introduced the facility aesthetic dimension, which captured a

broad scope of the SERVICESCAPE. Facility aesthetics was defined as a function of

architectural design, along with interior design and décor, all of which contribute to the

attractiveness of the SERVICESCAPE (Wakefield & Blodgett, 1994). This study did not focus

on ambient conditions, which are more difficult to control, particularly in such leisure field

settings as amusement parks and other outdoor settings. However, ambient conditions can be a

very important factor in the upscale restaurant context because they can be controlled to a large

extent by management. In their later work, Wakefield and Blodgett (1999) investigated whether

the physical environment of service delivery settings influenced customers' evaluations of the

service experience and subsequent behavioral intentions. In this study, tangibility consisted of

three factors: design, equipment, and ambient elements. They did not consider the social factor.

Turley and Miliman (2000) presented a review of the literature that attempted to further

the theoretical and empirical understanding of atmospheric influences on multiple aspects of

consumer behavior. These researchers identified 58 variables in five categories: external; general




81
interior; layout and design; point-of-purchase and decoration; and human. However, their

classification lacks a theoretical framework (Gilboa & Rafaeli, 2003). Raajpoot (2002)

developed a scale called TANGSERV for measuring the tangible quality in foodservice industry.

TANGSERV comprised ambient factors (e.g., music, temperature), design factors (e.g., location,

seating arrangement), and product/service factors (e.g., food presentation, food variety). The

study first introduced the product/service dimension. Findings suggested that product/service

was a very important aspect of tangible quality in the foodservice industry. The study indicated

that elements related to product/service dimensions such as food presentation, serving size, menu

design, and food varieties were also part of tangible quality clues. However, unclear

methodology calls into question the results of Raajpoot's study.

In conclusion, much of previous research on the physical environment has focused on

identifying the dominant dimensions of the physical environment and clarifying their nature

(Baker, 1987; Berman & Evans, 1995; Bitner, 1992; Parasuraman, Zeithaml, & Berry, 1988;

Raajpoot, 2002; Turley & Milliman, 2000). However, the reliability and validity of many of

these measures should be questioned. More specifically, relatively little research has been done

on developing a measurement scale of the physical environment. Only few scales (e.g.,

SERVQUAL and DINESERV) incorporate the aspects of the tangible physical environment as a

part of overall service quality measurement scheme. In addition, although Raajpoot (2002)

developed a scale called TANGSERV, its findings might be unacceptable or unreliable because

of the unclear methodology of the study. Therefore, clearly there is a need for reliable and valid

DINESCAPE scale that is also brief and easy to administer.









82
METHODOLOGY

This study was based on the scale development procedures advocated by Churchill

(1979) and techniques described by other previous literature (Anderson & Gerbing, 1988; Arnold

& Reynolds, 2003; Bentler & Bonnet, 1980; Gerbing & Anderson, 1988; Nunnally & Bernstein,

1994; Peter, 1981). Figure 1 summarizes the scale development procedures to be used, and the

procedures are discussed in more detail in subsequent sections.




Step 1: Domain of Constructs

The first step in the development of measures involved specifying the domain of the

constructs (Churchill, 1979). Researchers must search the literature when conceptualizing

constructs and specifying domains. Based on a review of relevant literature, five broad categories

of the physical environment (facility aesthetics, layout, ambience, service product, social factors)

emerged. The objective at this stage was to find commonalities that allowed the most accurate

representation of each domain and to develop conceptual definitions of each dimension of the

physical environment. In addition, labels for each dimension were created.






Insert Figure 1






Step 2: Initial Pool of Items

The emphasis in the second step of developing measures was to construct initial items

that represent the five domains of the physical environment. The items that reflected the




83
dimensionality of the physical environment in an upscale restaurant context were based on the

review of literature, a focus group session, and interviews with the managers of the upscale

restaurant used in this study. An extensive literature review was conducted at this item-

generation stage and many items were modified from earlier studies that measured the physical

environment and related constructs.

A focus group interview was then conducted to fully define the content areas of the

physical environment. The focus group consisted faculty members and graduate students who

had been customers at any local upscale restaurants within the past six months. The use of a

focus group helped in constructing and refining the questionnaire. The moderator distributed the

list of physical environmental elements that had been developed from the literature review. The

moderator also distributed color photographs of dining areas in upscale restaurants to help focus

group members recall their experiences with physical surroundings in the upscale restaurants.

After participants viewed the photographs, they were asked to list additional physical

environmental elements he/she thought important in upscale restaurants. In addition, several

managers at upscale restaurants were interviewed to generate additional initial items that were

not captured in the literature review and the focus group session. The initial item-generation

produced 52 items.




Step 3: Content Adequacy Assessment

Based on the initial item-generation process discussed above, preliminary scale items

were defined. Several faculty members in the Department of Apparel, Textiles & Interior Design

(ATID) and the Department of Hotel, Restaurant, Institution Management and Dietetics

(HRIMD) who were familiar with the topic area evaluated the measurement items for content




84
and face validity. This process ensured that the items represented the scale's domains. Faculty

members have often acted as judges of a scale's domain in previous studies (Arnold & Reynolds,

2003; Babin & Burns, 1998; Sweeney & Soutar, 2001; Zaichowsky, 1985). Our faculty members

were given the conceptual definitions of each of the five dimensions of the physical environment

and asked to evaluate them based on each item's representation of the physical environment

domain. They also checked clarity of wording. A pretest refined the survey instrument. In all, 20

faculty members, graduate students, and actual customers participated in evaluating the

instrument. A few corrections of the wording of questions were made after the pretest. Finally,

items that were redundant, ambiguous, not representative of the domain, or that were open to

misinterpretation were eliminated (Babin et al., 1994; Richins & Dawson, 1992).

Next, a pilot test of the research instrument was performed on the final questionnaire.

Early data collection for item refinement was undertaken with 41 actual customers at an upscale

restaurant. Reliability assessment (Cronbach alphas) and exploratory factor analysis were

performed with the responses. Based on the results of content adequacy assessment, items were

modified. Results provided a pool of 34 items, with 12 items for aesthetic design, 8 items for

ambience, 4 items for layout, 6 items for service product, and 4 items for social factor. The

resulting item pool then was submitted to a scale purification step through the actual

administration of the questionnaire.




Step 4: Questionnaire Administration

Measurement of Variables

The questionnaire consisted of 34 items relevant to facility aesthetics, layout, ambience,

service product, and social factors. Respondents were asked to rate each statement item using a




85
7-point Likert scale (1 = extremely disagree, 7 = extremely agree). To reduce the potential bias

of forced response, an option marked "N/A" was included for each question (Gunderson, Heide,

& Olsson, 1996).

In developing the measurement items, many combined issues were incorporated. First,

the fact that physical surroundings have both affective and cognitive characteristics was

considered. Some researchers (Bitner, 1992; Kaplan & Kaplan, 1982) demonstrated that the

perceived physical environments might elicit cognitive responses, influencing people's beliefs

about a place and their beliefs about the people and products noticed in that place. For example,

particular environmental cues such as the quality of furniture and the type of décor used in the

dining areas may have an effect on customers' beliefs about whether the restaurant is expensive

or not expensive. In contrast, some elements capture affective content. For instance, color does

more than just give objective information. Color actually influences how people feel (Khouw,

2004). Research has shown that different colors stimulate different personal moods and emotions

(e.g., warm, comfortable, inviting, pleasant). In fact, environmental cues within the physical

environment may directly stimulate emotional response (Eiseman, 1998).

Both practical and theoretical meaning of the each variable of the physical environment

was also considered to most appropriately capture the importance of that particular item. For

instance, the literature has shown that color is an important element of the physical environment

in the restaurant facility. Instead of just simply using the statement, "Colors used are

appropriate," this study used, "Colors used make me feel warm," eliciting more affective

response. The first statement indicates that color maybe an important attribute to customers and

how important it is relative to other elements. The later statement provides management with

more practical information for understanding how color influences the customers.




86
Sample and Survey Procedure

A field study approach was used in this study because subjects were actually dining in an

upscale restaurant where they were directly observing and experiencing physical surroundings.

This process offered more valid responses than a survey outside the service encounter

(Wakefield & Blodgett, 1996). A total of 319 responses were collected via a self-report

questionnaire at three different upscale restaurants in Midwest and Northwest states. Toward the

end of their meal, customers at these upscale restaurants were asked if they would complete a

questionnaire. Thus, participation was voluntary. Two participation incentives were offered. In

two of the upscale restaurants, customers received a dessert of their choice to share. They

completed the questionnaire while waiting for their dessert. In the third restaurant, each survey

participant received a $10 dining coupon, courtesy of the restaurant owner.




Step 5: Scale Purification

Quantitative analyses were conducted to purify the measures and to examine the scale's

psychometric properties (Arnold & Reynolds, 2003; Chrchill, 1979; Sweeney & Soutar, 2001).

Item Analysis

Corrected item-total correlations were examined for each set of items representing a

dimension within the physical environment. Items not having a corrected item-total correlation

over .50 were candidates for removal (Arnold & Reynolds, 2003; Tian, Bearden, & Hunter,

2001; Zaichowsky, 1985).

Exploratory Factor Analysis

Following the item analysis, the item content for each domain representation was

inspected. Remaining items were subjected to a series of exploratory factor analyses with




87
varimax rotation to reduce the set of observed variables to a smaller, more parsimonious set of

variables. Eigenvalues and variance explained were used to identify the number of factors to

extract (Bearden et al., 1989; Hair et al., 1998; Nunnally & Bernstein, 1994). After the number of

factors in the model was estimated, items exhibiting low factor loadings (<.40), high cross-

loadings (>.40), or low communalities (<.50) were candidates for deletion (Hair et al., 1998).

The remaining items were submitted to further exploratory factor analysis. In addition, Kaiser-

Meyer-Olkin (KMO) measure of sampling adequacy and Bartlett's test of Sphericity were

conducted to ascertain if the distribution of values was adequate for conducting factor analysis.

Confirmatory Factor Analysis

Gerbing and Anderson (1988) suggested using confirmatory factor analysis (CFA) for

scale development because it affords stricter interpretation of unidimensionality than what is

provided by more traditional approaches, such as coefficient alpha, item-total correlations, and

exploratory factor analysis. CFA could thus provide different conclusions about the acceptability

of a scale. A confirmatory factor model using the maximum likelihood technique was estimated

via LISREL 8.54. Items with low squared multiple correlations (individual item reliabilities)

were deleted. Through CFA, each item tapped into a unique facet of each DINESCAPE

dimension and thus provided good domain representation.

Unidimensionality and Reliability

The evidence that the measures were unidimensional, where a set of indicators shares

only a single underlying construct, was assessed using CFA (Gerbing & Anderson, 1988). The

items loaded as predicted with minimal cross-loadings, providing evidence of unidimensionality.

After the unidimensionality of each scale was established, reliability was tested through

Cronbach's alphas, item reliabilities, composite reliabilities, and average variance extracted




88
(AVE) to assess the internal consistency of multiple indicators for each construct in the

DINESCAPE model (Fornell & Larcker, 1981; Gerbing & Anderson, 1988; Hair et al., 1998;

Nunnally & Bernstein, 1994). The LISREL 8.54 version provides individual item reliabilities

computed directly and listed as squared multiple correlations for the x and y variables. However,

because LISREL does not compute composite reliability and AVE for each construct directly,

these measures were calculated with the following formulas:

(E standardized loadings)
2

Composite Reliability =
(E standardized loadings)
2
+ (E indicator measurement error)

(E squared standardized loadings)
AVE =
(E squared standardized loadings) + (E indicator measurement error)

Convergent and Discriminant Validity

Churchill (1979) suggested that convergent validity and discriminant validity should be

assessed in investigations of construct validity. Convergent validity involves the extent to which

a measure correlates highly with other measures designed to measure an underlying construct.

Discriminant validity involves the extent to which a measure is novel and does not simply reflect

other variables.

The evidence of convergent validity was checked in two ways. First, convergent validity

was assessed from the measurement model by determining whether each indicator's estimated

loading on the underlying dimension was significant (Anderson & Gerbing, 1988; Netemeyer,

Johnston, & Burton, 1990; Peter, 1981). Second, AVE was used to test the convergent validity.

The AVE value should exceed .50 for a construct (Fornell & Larcker, 1981). To assess the

discriminant validity between constructs, Fornell and Larcker's (1981) procedure was used. The






89
test requires that AVE for each construct should be higher than the squared correlation between

the two associated latent variables.




RESULTS

Sample Characteristics

Table 1 shows sample characteristics of respondents. They varied in age (s 25 years age

= 28.8%; 26-35 years of age, 17.6%; 36-45 years of age, 17.3%; 46-55 = 21.3%; > 56 years of

age, 15.0%), gender (female = 41.9%; male = 58.1%), household income level (less than $19,999

= 15.4%; $20,000-$59,999 = 35.9%; $60,000-$100,000 = 24.1%; more than $100,000 = 24.6%),

majority of Caucasian (87.8%), past experience (first time visitors = 45.5%; repeat visitors =

54.5%), and home ownership (owners, 60.3%; non-owners, 39.1%).




Descriptive Information

Independent samples t-tests were used to identify the statistical differences in customers'

perceived quality of physical environments between gender (male vs. female) and frequency of

visit (first-time visitors vs. repeat visitors) to upscale restaurants. In terms of gender, five

physical environmental elements (plants/flowers, comfortable lighting, warm lighting, feeling of

being crowded due to seating arrangement, and attractive employees) showed statistically

significant differences between male and female. Interestingly, the higher mean values indicated

that females were more sensitive than males in four significant physical environmental elements.

It was also very interesting to notice that gender influenced perceived quality of human

surroundings ("Attractive employees make me feel good"). More specifically, as expected males

(· = 5.91) rated higher than females (· = 5.53), indicating males were more sensitive than




90
females to the attractiveness of employees. In addition, three physical elements (plants/flowers,

table setting, neat and well dressed employees) showed significant differences between the first

visitors and repeat visitors. Similar to the gender difference, higher mean values indicated that

females were more sensitive than males to all three physical and human surroundings.






Insert Table 2






Item Analysis

This study retained 34 items to capture the five domains of DINESCAPE for scale

purification steps. After careful inspection of item content for domain representation, 9 items

with low corrected item-total correlations were deleted: (1) 4 items representing facility

aesthetics, (2) 1 item representing ambience, (3) 3 items representing service product, and (4) 1

item representing social factors. Thus, the item analysis resulted in a pool of 25 items retained

for further analysis.




Exploratory Factor Analysis

Following item analysis, exploratory factor analyses with varimax rotation and additional

reliability assessments were undertaken on the remaining 25 items. Eigenvalue and variance

explained were used to identify the number of factors to extract (Bearden et al., 1989; Hair et al.,

1998). After inspecting item content for domain representation, we eliminated 4 items: (1) two

items for low communalities and two items for high cross-loadings. A total of 21 DINESCAPE




91
items were retained after these analyses. The 21 DINESCAPE items were then subjected to

further exploratory factor analysis. The final scale consisted 21 items representing a six-factor

model that behaved consistently and had adequate reliability.

Kaiser-Meyer-Olkin (KMO) and Bartlett's test of Sphericity indicated that the

distribution of values was adequate for conducting factor analysis. The KMO measure of

sampling adequacy was .885, indicating a meritorious acceptance (George & Mallery, 2001; Hair

et al., 1998). In addition, a significance value (< .05) of Bartlett's Test of Sphericity indicated

that the data set of distributions was acceptable for factor analysis because the multivariate

normality of the set of distributions was satisfied and the correlation matrix was not an identity

matrix. All communalities, ranging from .52 to .86, were acceptable for all 21 items.

Table 3 presents the results of the six-factor structure delineated by exploratory factor

analysis with varimax rotation. The 21 DINESCAPE items yielded six factors with eigenvalues

more than 1.0, and these factors explained 74.55% of the overall variance. Each factor name was

based on the characteristics of its composite variables. The first DINESCAPE factor contained

five items and was labeled, "Facility Aesthetics." Facility aesthetics represented a function of

architectural design, along with interior design and décor (Wakefield & Blodgett, 1994). Its

definition of the construct domain of architectural design and interior design was relatively large

compared to the other five dimensions of DINESCAPE. The five items in facility aesthetics

comprised paintings/pictures, wall décor, plants/flowers, color, and furniture, all of which were

aesthetic elements in the creation of aesthetic image or atmosphere. As expected, it captured the

largest variance of DINESCAPE among the six dimensions, accounting for 16.06% of the total

variance.






92
Insert Table 3






The second factor, "Ambience," included intangible background characteristics that tend

to affect the nonvisual senses (Baker, 1987). It contained four items: background music relaxes

me, background music is pleasing, temperature is comfortable, and aroma is enticing. The third

factor, "Lighting," relates to the perception of lighting and its influence on feelings such as

warmth, welcome (weaker expression than inviting), and comfort. Contrary to the expectation,

lighting, which was a part of original dimension of ambience, was found to be a single

dimension. One reason may be found in Carman's (1990) work. He indicated that when one of

the dimensions of quality was particularly important to customers, they were likely to break that

dimension into subdimensions. The significance of lighting and other ambience elements, such

as music, in restaurants is found in many previous studies (Hui et al., 1997; Kurtich & Eakin,

1993; Mattila & Wirtz, 2001; Milliman, 1982; Robson, 1999). In upscale restaurants, customers

found lighting and ambience to be key and distinct dimensions in their customer's perceptual

map. From a practical standpoint, lighting can influence other dimensions, such as facility

aesthetics, ambience, service product, and social factors. For instance, the lighting level can

congruently interact with color to create a synergy in creating aesthetic atmosphere.

The fourth factor, "Service Product," represented products or materials used to serve

every customer whenever a turnover occurs. In this study, service product featured three

attributes: (1) tableware, such as high quality glass, china, silverware; (2) linens, such as white

table cloths and appealing napkin arrangement; and (3) overall table setting using such elements




93
as an appealing candle. It was worth noticing that service product was delineated separately from

facility aesthetics in the customers' perceptual map of DINESCAPE. This unique construct, as

distinct from general dimensions of physical environment, can probably be attributed to a

specific setting where forms and deliver prestigious image for the customer.

The fifth construct, "Layout," featured the seating arrangement within the environment.

The layout dimension contained three items: (1) seating arrangement gives me enough space, (2)

seating arrangement makes me feel crowded, and (3) layout makes it easy for me to move

around. These items captured both the psychological (e.g., crowded) and the physical (easy to

move around) properties of spatial layout inside the dining area. Some previous studies included

layout in facility aesthetics or even interior design. However, layout was a dimension distinct

from the domain of facility aesthetics in this study.

Finally, the last DINESCAPE factor, "Social Factors," included the characteristics of

employees and other customers in the service setting. It featured three items: attractive

employees, adequate number of employees, and neat and well-dressed employees. Although the

aspect of customers was technically deleted in the purification processes, that aspect should still

be a concern. Toms and McColl-Kennedy (2003) argued that research to date has focused on the

effects of the physical elements, with the social aspects (customers and service providers) of the

environment largely ignored. The results of this study provided evidence that the domain of the

physical environment should capture not only the facility aspects but also the social aspects of

physical surroundings.

Customers rated all the DINESCAPE items highly because of the perceived quality of the

physical environment in upscale restaurants. There were some items that customers especially

saw as relatively positive rating them at equal or higher than 5.80: colors as part of warm




94
atmosphere (5.82), comfortable temperature (5.81), welcoming lighting (5.91), lighting as part of

comfortable atmosphere (5.94), spacious seating arrangement (5.80), attractive employees (5.87),

an adequate number of employees (5.98), and neat and well dressed employees (6.18).

Interestingly, customers rated all three social factor items higher than 5.80, and the third item

(employees are neat and well dressed) was rated the highest among all DINESCAPE items.

These findings indicated that restaurateurs in upscale restaurants considered those eight elements

important and paid relatively great attention to them. Therefore, customers perceived those

elements relatively positive. Finally, grand means indicated that all six dimensions of the

DINESCAPE were consistently highly rated (5.67 to 6.1). The aspects of social factor were

especially focused on by restaurateurs in an upscale restaurant setting, as illustrated by the

highest grand mean of social factor (6.1).

The overall patterns of factor loadings were consistent with the literature on the physical

environment except for the separation of lighting from ambience and service product and layout

from facility aesthetics. Items assigned to each construct had relatively high loadings on only one

of the six dimensions extracted. Factor loadings of all 21 items were fairly high, raging from

0.66 to 0.87, indicating a reasonably high correlation between the delineated dimensions and

their individual items. The Cronbach's alphas, which were designed to check the internal

consistency of items within each dimension, ranged from .80 to .92, indicating good reliability

(Hair et al., 1998). In summary, the reliabilities and factor structures indicated that the final 21-

item scale and its six factors had sound, psychometric properties. Subsequently, 21 items with 6

DINESCAPE dimensions were subjected to confirmatory factor analysis (CFA).









95
Confirmatory Factor Analysis

CFA was performed to verify the factor structure and improve measurement properties in

the proposed scale (Anderson & Gerbing, 1988; Bearden et al., 1989; Gerbing & Anderson,

1988). A CFA with 21 items representing a six-dimension model was estimated using LISREL

8.54. Several widely used goodness-of-fit statistics were employed: root mean square error of

approximation (RMSEA), normed fit index (NFI), Tucker-Lewis index (TLI), comparative fit

index (CFI), and goodness-of-fit index (GFI). These fit indices consistently indicated the

confirmatory factor model adequately reflected a good fit to the data (RMSEA = 0.074; NFI =

0.95; TLI = 0.97; CFI = 0.97; GFI = 0.86). In addition, measurement equations showed all

acceptable levels of item squared multiple correlations for all 21 items, ranging from .52 to .89.




Unidimensionality and Reliability

Given the results of CFA, the measures were unidimensional because a set of indicators

shared only a single underlying construct and the items were loaded as predicted with minimal

cross-loadings (Bollen, 1989; Gerbing & Anderson, 1988). As illustrated in Table 4, Cronbach's

alpha estimates, ranging from .80 to .92, were acceptable (Fornell & Larcker, 1981; Nunnally &

Bernstein, 1994). Table 4 also shows the measurement statistics for model variables. The

standardized factor loadings of the observed items on the latent constructs as estimated from

CFA met the minimum criterion of .40; they ranged from 0.72 to 0.94 (Ford et al., 1986). The

item reliabilities, which are the squared multiple correlations of an individual indicator, ranged

from .52 to .88, indicating acceptable levels of reliabilities (Hair et al., 1998). The composite

reliabilities of constructs ranged from .84 to .95. Adequate internal consistency of multiple items






96
for each construct in the six-factor model all exceeded .60, the minimum criterion suggested by

Bagozzi and Yi (1988).






Insert Table 4




Figure 2 shows the estimated measurement model in the form of a structural diagram so

that the relationships between indicators (observed variables) and constructs (unobserved

variables) can be seen in the standardized factor loadings in addition to error variance for

measurement items.






Insert Figure 2






Convergent and Discriminant Validity

Convergent validity was first estimated from the measurement model by determining if

each indicator's estimated factor loading on the underlying construct was significant (Anderson

& Gerbing, 1988; Netemeyer, Johnston, & Burton, 1990; Peter, 1981). Convergent validity was

indicated since all lamdas (indicator factor coefficients) on their underlying constructs were

significant. In addition, AVE of all six constructs exceeded the minimum criterion of 0.5 (Fornell

& Larcker, 1981), ranging from 0.56 to 0.86. AVE also was used to test discriminant validity.

Since the lowest AVE (.56) among all the constructs in Table 3 exceeded the highest square of




97
the estimated correlation between the latent variables (the square of the correlation between

facility aesthetic and lighting = 0.50), discriminant validity also was satisfied (Fornell & Larcker,

1981).




DISCUSSIONS AND IMPLICATIONS

This paper shows the development of a multiple-item scale to measure physical and

human surroundings in dining areas of upscale restaurants (DINESCAPE). Results of

DINESCAPE showed reliable, valid, and useful measures of physical and human surroundings in

the upscale restaurant context from the customer point of view. This is one of few exploratory

studies to suggest a reliable and valid scale that can be used to measure customers' perceived

performance level of physical environments in restaurant business settings, particularly under the

upscale restaurant context.

This study has theoretical and managerial implications for both researchers and

practitioners. From a theoretical perspective, above all, the availability of this instrument will

stimulate much-needed empirical research focusing on physical environments and its impacts on

image, mood, emotions, satisfaction, perception of overall service quality, and

approach/avoidance behaviors in a variety of fields. The DINESCAPE scale can be applied to

examine the interrelationships between DINESCAPE, emotional responses, and

approach/avoidance behaviors not only in an upscale restaurant context but also in other

restaurant segments like fast-casual dining restaurants (e.g., Panera Bread). Prior research

indicated that some elements (e.g., music) in DINESCAPE had strong effects on customer

emotional states and approach/avoidance behaviors through both direct and/or indirect links

(Bitner, 1992; Chang, 2000; Mehrabian & Russell, 1974).




98
From a practical standpoint, DINESCAPE is a concise multiple-item scale with

acceptable reliability and validity that restaurateurs can employ to better understand how

customers perceive the quality of physical surroundings inside the dining area. The classification

used in this study can help restaurateurs understand the DINESCAPE dimensions, and based on

the classification, managers can identify and modify different DINESCAPE variables to improve

the perceived quality of the physical environment.

Restaurateurs could also use the instrument to investigate the direction and strength of

DINESCAPE elements and dimensions among their current customers. In addition, restaurateurs

can determine the relative importance of the six dimensions affecting overall customer quality

perceptions or even other outcomes like customer satisfaction. A DINESCAPE profile can be

constructed using a restaurant's current customer base, thereby providing restaurateurs with

additional understanding of their customers' perceptions.

Another application of the scale is its use in categorizing a restaurant's customers into

several segments based on demographics (e.g., gender, age) as well as relative importance of the

six dimensions in influencing customers' overall quality perceptions. For instance, suppose a

manager discovered that older women prefer listening to classical music while young males wish

to listen to top 40 music. When there is a birthday celebration for a man just turning 21, the

management should play top 40 music instead of classical music as background. The restaurateur

could, thus, focus on any of the DINESCAPE elements to investigate how the physical

environment affects customer groups of different age or gender to satisfy the specific needs of

different customer groups.

Using scales developed in this study, restaurateurs can use dimension scores to

benchmark previous scores or even principal competitors. In multiunit operations, restaurateurs




99
can also compare one unit's results with another unit's scores. Then, they can analyze strengths

and weakness and have a sense of what priorities should be set up. Each time the survey is

administered, improvement strategies can be refined. DINESCAPE can be most valuable when

the survey is used periodically to help users track changes in customer perceptions as well as

trends in physical surroundings. In addition, restaurateurs who redesigning their facilities can

assess customer perceptions before making any significant investment. However, DINESCAPE

is a useful starting point, not the final answer in evaluating and improving the quality of the

physical environment. Its standard six-factor structure serves as a meaningful framework for

tracking an upscale restaurant's performance in physical environment over time and comparing

performance against competitors.

In summary, DINESCAPE has a variety of potential applications in helping researchers

and restaurateurs to better understand how customers perceive the physical environment. It is

believed that this pioneering work can make the literature regarding the physical environments

step forward and help restaurateurs assess customer perceptions of the quality of physical

surroundings inside the dining area of upscale restaurants.




LIMITATIONS AND SUGGESTIONS FOR FUTURE STUDY

As with any scale development research, practitioners or researchers should use caution

when applying the scale to other restaurant segments. First, this study was intended to tap a

broad range of elements of the physical environment in the restaurant industry. The scale was

specifically developed for the upscale restaurant context, however, caution should be taken in

applying the scale to other restaurant segments. The efficiency of the DINESCAPE instrument

requires modification to better assess the physical environment of a specific setting. For instance,




100
while slow tempo of classical music can be used as background music to relax customers in

upscale restaurants, fast contemporary music might be preferred in the quick service restaurant to

elicit fast turnover increasing the dining speed (Milliman, 1986). Second, this scale was

developed only to address the internal environment, not the external environment because the

latter was considered relatively less important than the former, and one goal of the research was

to establish a parsimonious scale. Therefore, the domain of DINESCAPE is somewhat narrow. It

was not intended to capture all aspects of the physical environment at any restaurants. External

environmental cues might be actually salient issues for customer satisfaction and approach

behaviors. For example, Chili's assigns some parking spaces especially for "To Go" customers.

This may increase the satisfaction of their customers because such a service allows customers to

pick up their food quickly. Clearly, scale development needs more research so that a broader

range in restaurant settings can be included. Finally, with any factor analysis, a certain amount of

subjectivity was necessary in identifying and labeling constructs. Finally, a few confounding

effects (e.g., alcohol, incentives, premood), which could not be controlled during data collection,

could affect the results. For instance, some customers might be pleasant or excited because of

alcohol (e.g., wine), not because of the physical and human surroundings while they were

completing the questionnaire. In addition, some incentives (free dessert or $10 dining coupon)

provided to customers could elicit pleasant feelings from some customers.

We hope this work will spawn more research on DINESCAPE by providing researchers

with a reliable, valid, and parsimonious scale to measure the physical environment. The nature of

the relationships between the DINESCAPE, such antecedents as premood, and such

consequences as customer satisfaction need additional exploration. The relationships between the

DINESCAPE and customer psychology as well as customer behavior could also be investigated




101
using environmental psychology theories. These future studies will enhance our understanding of

the role of the DINESCAPE.




















































102
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108
Step 1: Domain of Constructs





Step 2: Initial Pool of Items





Step 3: Content Adequacy Assessment







Step 4: Questionnaire Administration




Step 5: Scale Purification
- Review literature
- Find commonalities for each domain
- Define domain


- Review literature and existing instruments
- Conduct a focus group session
- Interview with upscale restaurant managers


- Test conceptual consistency of items
- Assess content validity of the instrument
- Conduct pretest and pilot test
- Modify items and
- Determine the scale for items


- Collect data from actual customers at three
upscale restaurants


- Test item analysis
- Conduct exploratory factor analysis
- Conduct confirmatory factor analysis -
Assess unidimensionality & reliability
- Assess convergent & discriminant validity

Figure 1. Scale Development Procedures























109
.37

.40


.47

.39

.33

.48

.41

.39

.48

.14

.17

.12


.36

.26

.24

.24

.11

.37


.15

.42

.20
DI
1


DI
2


DI
3


DI
4


DI
5


DI
6


DI
7


DI
8


DI
9


DI
10


DI
11


DI
12



DI
13


DI
14


DI
15


DI
16


DI
17


DI
18



DI
19


DI
20


DI
21


.79

.78

.73

.78

.82




.72

.77

.78

.72



.93

.91

.94



.80

.86

.87



.87

.94

.80



.92

.76

.89




FA








AM







LI







SP






LA






SF
























DINESCAPE



Figure 2. Measurement Model of DINESCAPE





110
Table 1
Literature Review of Dimensions Related to the Physical Environment

Authors Terminology Dimensions
Used
Baker (1987) Atmospherics Ambient factors
Design factors (aesthetics & functional)
Social factors
Bitner (1992) SERVICESCAPE Ambient conditions
Spatial layout and functionality
Sign, symbol and artifacts
Baker, Grewal, &
Parasuraman (1994)

Berman & Evans (1995)



Stevens, Knutson, &
Patton (1995)
Store
atmospherics

Atmospherics



DINESERV
Ambient factors
Design factors
Social factors
External variables
General interior variables
Layout and design variables
Point of purchase & decoration variables
Reliability
Responsiveness
Empathy
Assurance
Tangibles
Wakefield & Blodgett
(1996)
SERVICESCAPE Layout accessibility
Facility aesthetics
Seating comfort
Electronic equipment/displays
Facility cleanliness
Wakefield & Blodgett
(1999)

Turley & Milliman (2000)





Raajpoot (2002)
Tangible service
factors

Atmospherics





TANGSERV
Building design & décor
Equipment
Ambience
External variables
General interior variables
Layout and design variables
Point of purchase and decoration variables
Human variables
Ambient factors
Design factors
Product/service factors











111
Table 2
Sample Characteristics of Respondents


Age
s 25
26-35
36-45
46-55
> 56
Gender
Male
Female


Characteristic


Percentage

28.8
17.6
17.3
21.3
15.0

41.9
58.1
House hold income ($)
< 20,000
20,000-59,999
60,000-99,999
>100,000
Race
Caucasian
Other
Past experience
First time visitors
Repeat visitors
Ownership of house
Owners
Non-owners

15.4
35.9
24.1
24.6

87.8
12.2

45.5
54.5

60.3
39.7

























112
Table 3
Exploratory Factor Analysis for DINESCAPE Factors

DINESCAPE Factors (Reliability Alpha) Factor Eigenvalues Variance Item S.D.
Loadings Explained means
F1: Facility Aesthetics (.87) 3.37 16.06
Paintings/pictures are attractive. .83 5.59 1.09
Wall décor is visually appealing. .81 5.69 1.12
Plants/flowers make me feel happy. .76 5.58 1.14
Colors used create a warm atmosphere. .68 5.82 0.90
Furniture (e.g., dining table, chair) is of high quality. .66 5.66 1.08
Grand mean 5.67

F2: Ambience (.83) 2.77 13.18
Background music relaxes me. .87 5.73 1.04
Background music is pleasing. .85 5.63 1.15
Temperature is comfortable. .67 5.81 1.03
Aroma is enticing. .62 5.50 1.07
Grand mean 5.67

F3: Lighting (.92) 2.56 12.19
Lighting creates a warm atmosphere. .85 5.76 1.02
Lighting makes me feel welcome. .83 5.91 0.93
Lighting creates a comfortable atmosphere. .82 5.94 0.92
Grand mean 5.87

F4: Service Product (.85) 2.43 11.55
Tableware (e.g., glass, china, silverware) is of high .83 5.76 1.06
quality.
The linens (e.g., table cloths, napkin) are attractive. .82 5.73 1.04
The table setting is visually attractive. .77 5.71 0.99
Grand mean 5.73

F5: Layout (.86) 2.35 11.20
Seating arrangement gives me enough space. .86 5.80 1.08
Seating arrangement makes me feel crowded.* .83 5.59 1.21
Layout makes it easy for me to move around. .76 5.69 1.10
Grand mean 5.69

F6: Social Factors (.80) 2.18 10.36
Attractive employees make me feel good. .87 5.87 1.05
An adequate number of employees makes me feel .80 5.98 0.94
cared for.
Employees are neat and well dressed. .71 6.18 0.81
Grand mean 6.01

Total Variance 74.55%
Note. *Reverse scored; Only loadings greater than .40 are shown. An asterisk indicates reverse scored items; A
seven-point Likert scale response format was used.




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Table 4
Measurement Properties

Factors Standardized Item Composite AVE
(Cronbach's Alphas) Factor Loadings Reliabilities Reliabilities
Facility aesthetics (.87) .89 .61
DS
1
.79 .62
DS
2
.78 .61
DS
3
.73 .53
DS
4
.78 .61
DS
5
.82 .67
Ambience (.83) .84 .56
DS
6
.72 .52
DS
7
.77 .59
DS
8
.78 .61
DS
9
.72 .52
Lighting (.92) .95 .86
DS
10
.93 .86
DS
11
.91 .83
DS
12
.94 .88
Service product (.85) .88 .71
DS
13
.80 .64
DS
14
.86 .74
DS
15
.87 .76
Layout (.86) .90 .76
DS
16
.87 .76
DS
17
.94 .88
DS
18
.80 .64
Social factor (.80) .90 .74
DS
19
.92 .85
DS
20
.76 .58
DS
21
.89 .79







114
CHAPTER V:

THE INFLUENCE OF DINESCAPE ON BEHAVIORAL INTENTIONS THROUGH
EMOTIONAL STATES IN UPSCALE RESTAURANTS


Abstract

The purpose of this research was to build a conceptual model showing how the

DINESCAPE influences customer behavioral intentions through emotions in an upscale

restaurant setting. Based on the DINESCAPE scale developed in the first phase of this study, the

Mehrabian-Russell environmental psychology framework was adopted to explore the linkage

between the six DINESCAPE dimensions and customer emotional states (pleasure and arousal)

and the linkage between pleasure and arousal and behavioral intentions. Structural equation

modeling was used to test the causal relationships among the hypothesized relationships. Results

revealed that the facility aesthetics, ambience, and social factor affected the level of customer

pleasure while ambience and social factor influenced the amount of arousal. In addition, pleasure

and arousal significantly affected on subsequent behavioral intentions. Finally, implications for

restaurateurs and researchers are discussed.























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INTRODUCTION

In recent years, growing attention has focused on the influence of perceived physical

environments on human psychology and behavior in diverse areas, such as architecture,

environmental psychology, psychology, retailing, and marketing (Donovan & Rossiter, 1982;

Turley & Milliman, 2000). Theoretical and empirical literature suggests that customer reactions

to the physical environment (also known as 'atmospherics' or 'SERVICESCAPE') may be more

emotional than cognitive, particularly in hedonic consumption. While consumption of many

types of service (e.g., using a McDonald's drive-thru service) is driven primarily by utilitarian

(functional) purposes, consumption of leisure services (e.g., dining at an upscale restaurant) is

also driven by hedonic (emotional) motives. Hedonic consumption involves more than just the

perceived quality of service (e.g., whether a meal was delivered fast), influencing whether

consumers are satisfied with the service experience. One of the main reasons customers seek out

hedonic consumption is to experience specific emotions such as pleasure and excitement

(Wakefield & Blodgett, 1999). Previous research indicates that the degree of pleasure (e.g.,

unhappy-happy) and arousal (e.g., excited-calm) that customers experience in a hedonic service

encounter may, at least in part, determine their satisfaction and subsequent behavior (Mano &

Oliver, 1993; Russell & Pratt, 1980). The physical environment is important because it can either

enhance or suppress these feelings and emotions (Wakefield & Blodgett, 1999).

SERVICESCAPE refers to the "built environment" or, more specifically, "the man-made,

physical surroundings as opposed to the natural or social environment" (Bitner, 1992, p. 58).

SERVICESCAPE is an important determinant of customer psychology (e.g., satisfaction,

emotion) and behavior (e.g., repatronage, positive word-of-mouth) when the service is consumed

primarily for hedonic reasons and customers spend moderate to long periods in




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SERVICESCAPE (Wakefield & Blodgett, 1996). For instance, in the case of upscale restaurants,

customers may spend two hours or more in the establishment, sensing physical surroundings

consciously and unconsciously before, during, and after the meal. While the food and the service

must be of acceptable quality, a pleasing SERVICESCAPE (e.g., lighting, décor, layout,

employee appearance) may determine to a large extent the degree of positive emotions and

approach behavior (Donovan & Rossiter, 1982; Hui & Bateson, 1991; Mehrabian & Russell,

1974).

While there is a significant body of research on the impact of the physical environment

on human psychology and behavior, little research has been conducted on understanding how the

physical environment affects customers within the hospitality industry, particularly in upscale

restaurants. In addition, the physical environment typically has been studied by looking at the

effect of one or several particular physical environmental elements (e.g., lighting, music) on the

customer's purchase behavior. Thus, the combined effect of these elements that make up the

physical environment of an upscale restaurant needs to be empirically tested to create an overall

conceptual model. If the physical environment can indeed influence a customer's psychology

and behavior in an upscale restaurant, then a framework should be developed to study such

effects. Although several researchers have attempted to explore various aspects of environmental

and behavioral relationships, no previous studies have applied an overall environmental

psychology framework to the upscale restaurant context. Thus, this study attempted to fill these

research gaps by assessing the effects of customer perceptions of the physical environment on

their emotions, which is expected to have an impact on their intended behaviors.

The purpose of this study was to build a conceptual framework for how the physical

environment influences customers' behavioral intentions through their emotions. To achieve this




117
purpose, based on the DINESCAPE scale developed in study 1, this study examined the impacts

of DINESCAPE on emotions and in turn, the effects of emotions on behavioral intentions using

the Mehrabian-Russell (1974) environmental psychology framework. Specifically, the effects of

facility aesthetic, lighting, ambience, layout, service product, and social factor on customer

pleasure and arousal and the impact of pleasure and arousal on behavioral intentions were

examined. The specific objectives of this study were (1) to adapt the Mehrabian-Russell (1974)

environmental psychology framework to the upscale restaurant context and test predictions from

the model; (2) to investigate the impact of DINESCAPE on customers' emotional states:

pleasure and arousal; and (3) to determine the relative importance of pleasure and arousal on

customers' behavioral intentions. In the rest of this article, the term "DINESCAPE," rather than

"SERVICESCAPE," is used to distinguish our work from previous studies. In this study,

DINESCAPE is defined as man-made physical and human surroundings in the dining areas of

the upscale restaurants. This study does not focus on external environment (e.g., parking space,

building design) and some internal environmental variables (e.g., restroom and waiting room).




THEORETICAL BACKGROUND

The Mehrabian-Russell (1974) environmental psychology framework provided the

theoretical framework of this study for examining the effects of the physical environment on

emotions and, in turn, the impact of emotions on behavioral intentions. Mehrabian and Russell

(1974) first introduced a theoretical model for studying the impact of environment on human

behavior. This model is divided into three parts: environmental stimuli, emotional states, and

approach or avoidance responses. In this model, the environment creates an emotional response

in individuals, which in turn elicits either of an approach or avoidance behavior. This model has




118
received consistent empirical support in environmental psychology and marketing literature

(Baker & Cameron, 1996; Baker, Levy, & Grewal, 1992; Donovan & Rossiter, 1982; Russell &

Pratt, 1980; Sayed, Farrag, & Belk, 2003).

During the past several decades, the importance of a more aesthetic physical environment

has been studied in a variety of research fields such as the retail environment, with researchers

studying the influence of the physical environment on human psychology and behavior (Bitner,

1992; Donovan & Rossiter, 1982; Gilboa & Rafaeli, 2003; Mehrabian & Russell, 1974; Turley &

Milliman, 2000). More specifically, based on Mehrabian and Russel (1974) model, research in

environmental psychology has shown that properly designed physical environments may create

feelings of excitement, pleasure, or relaxation, which, in turn, may elicit either an approach or

avoidance behavior (Mehrabian-Russel, 1974; Russell & Pratt, 1980). Here it is important to

notice that the physical environment should be considered the same as the first component of the

Mehrabian and Russell (1974) model: environmental stimuli. In addition, the feature of

behavioral intention in this study is congruent with aspects of approach/avoidance behavior,

which is the third component of Mehrabian-Russel (1974) model.

Therefore, the Mehrabian-Russell (1974) environmental psychology model, which

incorporates the concepts of the physical environment, emotions, and approach/avoidance

behaviors, could be used as a theoretical framework for this study to explore the impact of the

physical environment on emotions, and, in turn, the effects of emotions on behavioral intentions.

Based on Mehrabian-Russel (1974) model, it was assumed that the physical environment (also

called DINESCAPE in this study) should influence a customer's approach/avoidance behavior

toward restaurant experience only through his/her emotions in upscale restaurants in this study.






119
Mehrabian-Russell Model

The Mehrabian-Russell (1974) environmental psychology framework has strong support

in many areas, among them environmental psychology, retailing, and marketing. Figure 1

presents the Mehrabian-Russell Model. The application of this principle facilitates predicting and

understanding the effects of environmental changes on human behavior. The model is divided

into three parts: a stimulus taxonomy, a set of intervening variables, and a set of responses. The

model claims that that any environment will generate an emotional state in an individual that can

be characterized as one of three emotional states: pleasure, arousal, and dominance, and those

three emotional states mediate approach-avoidance behaviors in a wide range of environments.






Insert Figure 1




Pleasure refers to the extent to which individuals feel good, happy, pleased, or joyful in a

situation, while arousal refers to the degree to which individuals feel stimulated, excited, or

active. The dominance dimension is the extent to which a person feels influential, in control, or

important. However, studies that tested the model have found that the pleasure and arousal

dimensions underlie any affective responses to any environments, while dominance did not have

a significant effect on approach or avoidance behaviors (Russell & Pratt, 1980; Ward & Russell,

1981). Thus, the role of dominance in relations to approach or avoidance behavior has received

little attention in more recent studies. More recent researchers have defined two (pleasure and

arousal) rather than three (pleasure, arousal, and dominance) basic dimensions of the model.






120
Environmental psychologists (Donovan & Rossiter, 1982; Mehrabian & Russell, 1974;

Russell & Pratt, 1980) assume that people's feelings and emotions ultimately determine what

they do and how they do it. Further, people respond with different sets of emotions to different

environments, and that these, in turn, prompt them to approach or avoid the environment.

Approach behaviors are seen as positive responses: a desire to stay in a particular facility and

explore it. Avoidance behaviors include not wanting to stay in a facility not wanting exploring.

The Mehrabian-Russell (1974) model proposed that emotions such as pleasantness-

unpleasantness and arousal- nonarousal influenced people's responses to environments. The

model was used to determine the factors that influenced purchasing behavior in retail stores. The

results showed that general feelings of pleasantness increased the time shoppers spent in the

stores as well as the amount of money they spent (Baker et al., 1992; Donovan & Rossiter, 1982;

Donovan, Rossiter, & Nesdale, 1994). Therefore, two of the hypotheses are proposed here for the

purposes of confirmatory testing of Mehrabian-Russell (1974) model.

H1: Pleasure will have a positive effect on behavioral intention.

H2: Arousal will have a positive effect on behavioral intention.




DINESCAPE Variables

In this study DINESCAPE is defined as the man-made physical and human surroundings

in the dining area of upscale restaurants.

Facility Aesthetics

Facility aesthetics refer to a function of architectural design, along with interior design

and décor, all of which contribute to the attractiveness of the DINESCAPE (Wakefield &

Blodgett, 1994). Once customers are inside the dining area, they may spend hours observing




121
(consciously and subconsciously) the interior of the dining area, which is likely to affect their

attitudes towards the restaurant (Baker et al., 1988). In addition to the appeal of the dining area's

architectural design, customers may be influenced by the color schemes of the dining area.

Different colors stimulate different moods, emotions, and feelings (Bellizzi & Hite, 1992; Gorn

et al., 1997; Mikellides, 1990). Other aspects of interior design, such as furniture,

pictures/paintings, plants/flowers, ceiling decorations, or wall decorations may also serve to

enhance the perceived quality of the DINESCAPE, creating emotions (pleasure and arousal) in a

customer. Thus, it is proposed that:

H3a: Facility aesthetics will have a positive effect on pleasure.

H3b: Facility aesthetics will have a positive effect on arousal.

Lighting

Lighting can be one of the most salient physical stimuli in the upscale restaurant.

Restaurateurs know that subdued lighting symbolically conveys full service and relatively high

prices, whereas bright lighting may symbolize quick service and lower prices. Research has

shown the impact of lighting level preferences on individuals' emotional responses and

approach-avoidance behaviors. Baron (1990) showed that subjects had more positive affect

under low lighting levels than high lighting levels. Hopkinson, Petherbridge, and Longmore

(1966) found that the level of comfort was increased at relatively low levels of light, while

comfort decreased with high levels of light. Higher levels of illumination are also associated with

increased physiological arousal (Kumari & Venkatramaiah, 1974). In addition, the type of

lighting could directly influence an individual's perception of the definition and quality of the

space, influencing his/her awareness of physical, emotional, psychological, and spiritual aspects

of the space (Kurtich & Eakin, 1993). Thus, it is proposed that:




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H4a: Lighting will have a positive effect on pleasure.

H4b: Lighting will have a positive effect on arousal.

Ambience

Ambient elements are intangible background characteristics that tend to affect the

nonvisual senses and may have a subconscious effect. These background conditions include

temperature, noise, music, and scent (Baker, 1987). For instance, in the past two decades,

research on the effects of music on consumer perception and behavior has expanded greatly

(North & Hargreaves, 1998). Particular emphasis has been given to atmospheric music, designed

to create commercial environments that "produce specific emotional effects in the buyer that

enhance his purchase intentions" (Kotler, 1973, p. 50). Previous research has shown that

atmospheric music can (1) increase sales (Areni & Kim, 1993; Mattila & Wirtz, 2001; Milliman,

1982, 1986; North & Hargreaves, 1998; Yalch & Spangenberg, 1993); (2) influence purchase

intentions (Baker et al., 1992; North & Hargreaves, 1998); (3) produce significantly enhanced

affective response such as satisfaction and relaxation (Oakes, 2003); (4) increase shopping time

and waiting time (Milliman, 1982, 1986; North & Hargreaves, 1998; Yalch & Spangenberg,

1993, 2000); (5) decrease perceived shopping time and waiting time (Chebat et al., 1993;

Kellaris & Kent, 1992; Yalch & Spangenberg, 2000); (6) influence dining speed (Roballey et al.,

1985; Milliman, 1986); and (7) influence customers' perceptions of a store (Hui et al., 1997;

Mattila & Wirtz, 2001; North & Hargreaves, 1998; Yalch & Spangenberg, 1993).

The influence of pleasant scents as a powerful tool to increase sales has gained much

attention in the retail businesses (Bone & Ellen, 1999; Hirsch, 1991, 1995; Hirsch & Gay, 1991;

Lin, 2004; Mattila & Wirtz, 2001). Ambient odors might also influence a consumer's mood,

emotion, or subjective feeling state (Bone & Ellen, 1999; Hirsch, 1995). Psychological research




123
suggests that certain temperatures are associated with a negative emotion. For example, Bell and

Baron (1977) argued that low temperatures (e.g., around 62
o
F) were associated with negative

affective states. Thus, it is proposed that:

H5a: Ambience will have a positive effect on pleasure.

H5b: Ambience will have a positive effect on arousal.

Layout

Spatial layout refers to the way in which objects (e.g., machinery, equipment, and

furnishings) are arranged within the environment. Just as the layout in discount stores facilitates

the fulfillment of functional needs (Baker et al., 1994), an interesting and effective DINESCAPE

layout may also facilitate fulfillment of hedonic or pleasure needs (Wakefield & Blodgett, 1994).

A spatial layout that makes people feel constricted may have a direct effect on customers' quality

perceptions, excitement levels, and indirectly on their desire to return. Service or retail facilities

that are specifically designed to add some level of excitement or arousal to the service

experience, such as in upscale restaurants, should take care that ample space is provided to

facilitate exploration and stimulation within the DINESCAPE (Wakefield& Blodgett, 1994).

H6a: Layout will have a positive effect on pleasure.

H6b: Layout will have a positive effect on arousal.

Service Product

Raajpoot (2002) found that product/service was a very important tangible quality. Service

product dimension should be an especially important determinant in the upper-class market.

Upscale restaurants should be designed to deliver a prestigious image to attract upper-class

customers as to their intended market. Thus, high quality flatware, china, glassware, and linen






124
will affect customer perceptions of quality. The way in which the table is decorated (for instance,

with an attractive candle) can also make customers feel prestigious or elegant.

H7a: Service product will have a positive effect on pleasure.

H7b: Service product will have a positive effect on arousal.

Social Factors

Social elements are the people (e.g., employees and customers) in the service setting

(Baker, 1987). The social variables include employee appearance, number of employees, and the

dress or physical appearance of other customers. The effects of social cues (number/friendliness

of employees) was investigated as a part of a study conducted by Baker, Levy, and Grewal

(1992) in which they found that the more social cues present in the store environment, the higher

the subjects' arousal. Tombs and McColl-Kennedy (2003) argued that the social environment

dictated the desired social density, which influenced customers' affective and cognitive

responses as well as repurchase intentions. In addition, other customers played a key role in

affecting the emotions of others, either positively or negatively, and this largely influenced

repatronage.

H8a: Social factors will have a positive effect on pleasure.

H8b: Social factors will have a positive effect on arousal.




METHODOLOGY

Data Collection

Data were collected from upscale restaurants in which average per-person check was

more than $20 and which offered a full menu, full table service, food made from the scratch,

personalized service, and acceptable ambience. Using a convenience sampling approach, 319




125
responses were collected at three upscale restaurants in two Midwest and Northwest states.

Customers were given surveys at the end of their main entrée and asked to participate in the

study. After deleting incomplete responses, 253 questionnaires were used for further analysis.




Measurement of Variables

The questionnaire designed for this study was divided into three parts: DINESCAPE

items, emotional states, and behavior intentions.


DINESCAPE. Respondents were asked to rate each statement item using a 7-point

Likert scale (1 = extremely disagree, 7 = extremely agree). To reduce the potential bias of forced

response, an option marked "N/A" was included for each question (Gunderson, Heide, & Olsson,

1996). The questionnaire included measurement items relevant to six dimensions (facility

aesthetics, lighting, ambience, layout, service product, and social factor) of the DINESCAPE

scale developed in the first study. The list of relevant physical environmental items was

generated from reviews of previous studies, focus group, and discussions with several managers

at upscale restaurants. This resulted in a list of 34 items related to the physical environment.

Emotional States. Emotions were measured using eight items representing the pleasure

and arousal dimensions derived from the scale suggested by Mehrabian and Russell (1974) and

adapted to fit the upscale restaurant context. Subjects evaluated their feelings, moods, and

emotional responses to the physical environment of the upscale restaurant. All items were rated

on a 7-point semantic differential scale, in which an emotion and its opposite constituted the two

ends of the scale. The scale of pleasure consisted of four bipolar measures coded on a seven-

point scale: unhappy—happy; annoyed—pleased; bored—entertained; disappointed—delighted.





126
The measure of arousal was comprised of the following four items: depressed—cheerful; calm—

excited; indifferent—surprised; sleepy—awake.

Behavioral Intentions. To measure general approach-avoidance behavior, specifically,

behavioral intentions were operationalized using four items. The items were assessed on a 7-

point Likert scale. Behavioral intentions (BI) were measured based on Mehrabian and Russell's

(1974) four aspects of approach-avoidance behaviors and the scale suggested by Zeithaml et al.

(1996) and adapted to fit the upscale restaurant context. Subjects were asked to react to the

following four statements: "I would like to come back to this restaurant in the future," "I would

recommend this restaurant to my friends," "I am willing to stay longer than I planned at this

restaurant," and "I am willing to spend more than I planned at this restaurant." Participants

responded to these items using a 7-ponit Likert scale (1 = extremely disagree, 7 = extremely

agree).




Data Analysis

Following the procedure suggested by Anderson and Gerbing (1988), data were analyzed

using the two-stage approach to causal modeling, in which the measurement was first confirmed

and then the structural model was built. In the first step, a confirmatory factor analysis (CFA)

was performed to identify whether the measurement variables reliably reflected the hypothesized

latent variables (aesthetic design, lighting, ambience, layout, service product, social factor,

pleasure, arousal, behavioral intention) using the covariance matrix. All latent variables were

allowed to intercorrelate freely without attribution of a causal order. Cronbach's alphas, item

reliabilities, composite reliabilities, and average variance extracted (AVE) for the measures were

also computed to check the reliability of this Mehrabian-Russell model. Furthermore, convergent




127
validity and discriminant validity of the model were tested by using AVE, which reflects the

overall amount of variance captured by the construct. The AVE value should exceed .50 for a

construct to meet convergent validity (Hair et al., 1998). Fornell and Larcker's (1981)

discriminant validity test was also conducted. This test requires that, when taking any pair of

constructs, the AVE for each construct should be higher than the squared correlations between

the two associated constructs.

In the second step, a structural equation modeling (SEM) with latent variables via

LISREL 8.54 was tested to determine the adequacy of the Mehrabian-Russell (1974) model by

representing the constructs of the model and testing the hypotheses. The facility aesthetics,

lighting, ambience, layout, service product, and social factors were predictor variables

(exogenous variables) and pleasure, arousal, and behavioral intention were criterion variables

(endogenous variables) in the analysis.




RESULTS

Measurement Model

Following the recommendation of Anderson and Gerbing (1988) the measurement model

was first confirmed. A series of CFA using maximum likelihood estimation on the covariance

matrix were conducted to test the factor structure of the measures used (Anderson & Gerbing,

1988). More specifically, the measurement model allowed assessment of convergent and

discriminant validity of the construct measures. Based on the results of the first CFA, item SF
3


was deleted because of its low squared multiple correlation (R
2
= 0.33). Once this item was

deleted, CFA was conducted again. Table 1 presented the Cronbach's alphas and factor loadings

of the observed items on the latent constructs as estimated by the CFA, in addition to the




128
measurement statistics for the model variables. Cronbach's alphas of latent variables were

satisfactory for all seven constructs (0.70-0.93), indicating acceptable internal consistency

(Nunnally, 1978). Moreover, all standardized factor loadings ranged from 0.67 to 0.99, which

met the minimum criterion of .40 (Ford et al., 1986).

As observed in Table 1, the item reliabilities, the squared multiple correlations of the

individual items, gave the lower bound of the reliability of the measures. These ranged from .45

to .98, indicating an acceptable level of reliability (Hair et al., 1998). The composite reliabilities

of the latent variables were computed by the formula: µ = (E ì
i
)
2
/ (E ì
i
)
2
+ (Eu
i
), where ì
i
refers

to ith standardized loading and u
i
refers to the ith measurement error variance. Although this

coefficient is similar to Cronbach's alpha, it relaxes the assumption that each item is equally

weighted in determining the composite (Perugini & Bagozzi, 2001). The composite reliabilities

of constructs ranged from 0.80 to 0.95. These values indicated adequate internal consistency of

multiple indicators for each construct in the model; composite reliabilities should exceed .70

(Hair et al., 1998).






Insert Table 1




Convergent validity was indicated by all lamdas (factor loadings or indicator factor

coefficients) on their underlying constructs; they were significant at .05 (Anderson & Gerbing,

1988). Moreover, AVE in all nine constructs by items was more than the unexplained variance

(AVE > 0.50) (Fornell & Larcker, 1981). In addition, all factors met the criteria for discriminant

validity because AVE for each construct in Table 1 was more than the variance explained




129
between the associated constructs (r
2
) (Fornell & Larcker, 1981). In sum, the assessment of the

measurement of the Mehrabian-Russell (1974) model showed good evidence of reliability and

validity for the operationalization of the latent constructs.

Table 2 presents the intercorrelations among the latent variables. Most of the correlations

between constructs were in the expected direction, and all were significant

(o = 0.05). The correlations indicated that pleasure (0.64) played a more important role than did

arousal (0.44) in determining behavioral intentions. Pleasure was most highly correlated with

ambience (0.66), followed by facility aesthetic (0.52), layout (0.52), and social factor (0.52).

Similarly, arousal was also most highly associated with ambience (0.56), followed by social

factor (0.49), facility aesthetic (0.48), and layout (0.45). Finally, it was worth noting that the two

independent constructs (pleasure and arousal) were somewhat highly correlated (r = 0.44). Based

on the Mehrabian-Russel (1974) model, pleasure and arousal should emerge as highly distinctive

dimensions that can be meaningfully represented as orthogonal dimensions in factor analytic

studies of emotion, and no causal relationship exists between two independent dimensions.

However, here the significant positive correlation indicated that pleasure and arousal might be

causally related, which has been argued by some researchers. More specifically, the path from

arousal to pleasure was verified in previous studies (Babin & Attaway, 2000; Chebat & Michon,

2003; Donovan et al., 1994; Wakefield & Baker, 1998).






Insert Table 2









130
The overall model fit was evaluated statistically by the chi-square test and heuristically

using a number of goodness-of-fit statistics. The chi-square test of measurement model was

significant (_
2
(396) = 906.96, p = .00); that is, statistically the model did not fit the data.

However, since chi-square statistic is very sensitive to sample size, researchers typically tend to

discount the chi-square test and resort to other methods for evaluating the fit of the model to the

data (Bearden, Sharma, & Teel, 1982; Bentler & Bonett, 1980). Consequently, other widely used

goodness-of-fit indices were evaluated to evaluate the fit of the model. Tucker-Lewis Index

(TLI) and Comparative Fit Index (CFI) are generally regarded as superior indicators of the

overall fit of the model (Bentler, 1990; Marsh et al., 1988). Good fits are indicated when Normed

Chi-square (_
2
/ d.f.) is less than three (Bearden et al., 1982). In addition, satisfactory fits are

obtained when the TLI and CFI are greater than or equal to .90 and the Root Mean Square Error

of Approximation (RMSEA) is less than or equal to .08 (Bentler, 1990; Marsh et al., 1988).

These fit indices consistently showed that the measurement model fit the data very well (_
2
/ d.f.

= 2.29; CFI = 0.97; TLI = 0.96; RMSEA = 0.07).




Structural Equation Model

After confirming the measurement model, the structural model was then examined.

Anderson and Gerbing (1988) suggest using two criteria to evaluate the causal model: fit indices

and path significance. Both criteria were advocated because fit indices alone did not assess all

aspects of a model's appropriateness to the data. It is possible to obtain acceptable levels of fit

for models in which all the structural paths hypothesized are found not significant. Thus, causal

parameter estimates should be examined in conjunction with model fit statistics (Anderson &

Gerbing, 1988).




131
The results of the standardized parameter estimates and t-values are reported in the upper

portion of Table 3, and those of the model fit estimates of the structural model are shown in the

lower portion of Table 3. For the overall model, the chi-square statistic indicated a not-good fit

(_
2
(403) = 1021.41, p = 0.00). However, as mentioned, the _
2
statistic is very sensitive to sample

size (Bearden et al., 1982; Bentler & Bonett, 1980; Hair et al., 1998). To reduce the sensitivity of

the chi-square statistic, a common practice is to divide its value by the degrees of freedom:

Normed Chi-square. The commonly used cut-off point of Normed Chi-square is three (Hair et

al., 1998). By this standard, the value for the Mehrabian-Russell (1974) model (_
2
/ d.f. = 2.53)

showed an acceptable model fit. All fit indexes consistently indicated that the estimated model

provided a good fit to the data (RMSEA = 0.078; TLI = 0.96; CFI = 0.96). The amount of

variance explained in pleasure and in arousal by facility aesthetic, lighting, ambience, layout,

product, and social factor was 49% and 39%, respectively. The overall variance explained for

behavioral intention was 44%, indicating the model could predict and explain fairly well

customer behavioral intentions in this study.






Insert Table 3




Figure 2 presents the estimated model in the form of a structural diagram for the

structural equation modeling, showing the direction and magnitude of the direct impact through

the standardized path coefficients in addition to error variance for measurement items. Looking

at specific links in the structural path model, Figure 2 highlights the statistically significant paths

with solid lines and the nonsignificant paths with dashed lines. The primary interest of this study




132
was to examine the relative impact of pleasure and arousal on behavioral intention. As can be

observed in Table 3 and Figure 2, both pleasure and arousal were statistically significant

predictors of customers' behavioral intentions in the upscale restaurant. In terms of the

relationship between pleasure and customers' behavioral intentions, the results showed that

pleasure influenced behavior intentions in a positive way (| = 0.56; t = 9.94), supporting

Hypothesis 1. Moreover, significant regression weight of arousal on behavior intentions (| =

0.20; t = 3.31) in the estimated model suggested that arousal was a good predictor of the

behavior intentions, supporting Hypothesis 2.

The results revealed a pattern of causal relationships that was partly consistent with the

all theoretically hypothesized paths between DINESCAPE and emotional states. First, the causal

relationships from perceived physical environments to pleasure are shown in Figure 2 and Table

3. The estimate of the standardized path coefficient indicated that the linkage between facility

aesthetics and pleasure was significant (| = 0.19; t = 2.23), which supported Hypothesis 3a.

However, the linkage between lighting and pleasure was not significant (| = 0.02; t = 0.27).

Therefore, Hypothesis 4a was not supported. The parameter estimate for the path linking from

ambience to pleasure was significant (| = 0.41; t = 3.69), which supported Hypothesis 5a. This

estimate showed the greatest standardized parameter estimate among all the paths in

DINESCAPE and pleasure and arousal. This indicates that ambience is the dimension that most

influences customers' pleasure and arousal. This provides restaurateurs with practical

information on how important ambience is in creating a pleasant and arousing environment. The

path from layout to pleasure and the path from service product to pleasure were not significant,

so Hypothesis 6a (| = 0.11; t = 1.34) and Hypothesis 7a (| = -0.10; t = -1.14) were not

supported. The path from social factors to pleasure was significant (| = 0.20; t = 2.25), which



133
supported Hypothesis 8a. In short, as the perceived quality of the facility aesthetics, ambience,

and social factors increased, customer pleasure became stronger.






Insert Figure 2






Mixed support was also found for the hypothesized relationships between DINESCAPE

dimensions and arousal in the estimated model. As shown in Figure 2 and Table 3, the four

hypothesized paths from perceived physical environments to arousal revealed as not significant,

which did not support Hypotheses: H3b (standardized coefficient of .15); H4b (standardized

coefficient of .11); H6b (standardized coefficient of .06); and H7b (standardized coefficient of -

.07). In contrast, Hypothesis 5b (ambience to arousal) was supported (| = 0.27; t = 2.22) and

Hypothesis 8b (social factors to arousal) was also supported (| = 0.23; t = 2.29). In short, as the

perceived quality of ambience and social factor increased, the magnitude of arousal was

enhanced.

In examining the relative contribution of each dimension of the DINESCAPE to

emotional states, the structural equation model indicated that the three variables (facility

aesthetic, ambience, social factor) should be a major source of variation in pleasure and/or

arousal. The ambience (| = 0.41) was the primary explanatory variable for pleasure, followed by

social factor (| = 0.20) and facility aesthetic (| = 0.19). Similarly, the ambience (| = 0.27) was

the major explanatory variable for arousal, followed by social factor (| = 0.23). Interestingly,

facility aesthetic was a significant predictor only for pleasure (| = 0.19), not for arousal (| =




134
0.15). Previous research indicated that facility aesthetic like color influenced emotional pleasure

more strongly than arousal (Bellizzi & Hite, 1992). The other three causal paths—lighting,

layout, and service product—were not significant, which indicated these aspects did not

influence customer emotional states.

Indeed, results showed that the betas linking pleasure and arousal to behavior intentions

had significant coefficients, with rather high positive values for the causal path linking pleasure

and behavior intentions (| = 0.56) and relatively much lower positive values (| = 0.20) for the

causal path linking arousal and behavior intentions. That is, pleasure was a more powerful

determinant of behavioral intentions than arousal, which was consistent with some previous

studies (Chebat & Michon, 2003; Donovan & Rossiter, 1982). Because pleasure proved to be a

major contributor to behavioral intentions, marketing strategies should be directed toward

generating pleasurable environment by the means of enhancing perceived quality of facility

aesthetic, ambience, and social factor. That is, to enhance customers' approach behavioral

intentions, it is important for restaurateurs to emphasize their efforts on the quality of facility

aesthetic, ambience, and social factor.




DISCUSSIONS AND IMPLICATIONS

With the respect to the topic of physical environment, this study attempted to explain the

effects of physical cues on consumer responses based on environmental psychology literature.

More specifically, the purpose of this study was to examine the impact of DINESCAPE on

pleasure and arousal and the influences of the pleasure and arousal on behavioral intentions

based on the Mehrabian and Russell (1974) model. A model was proposed and tested in the

upscale restaurant setting. The most important contribution of this research was its empirical




135
demonstration of how customers perceived physical environments and how that perception

directly influenced customers' emotion and indirectly affected their future intentions.

The findings indicated which environmental elements produced pleasure and arousal so

that restaurateurs could have some guidance in planning a pleasant and arousing environment.

Certain attributes were more important than others in enhancing the customer perception of the

physical environment and in turn, their emotions so that the results have implications for

determining how management focuses physical resources. The results showed that the facility

aesthetics, ambience, and social factor had a significant effect on customers' pleasure and/or

arousal and the pleasure and arousal had a significant role in determining their behavioral

intentions. Generally, management should allocate resources primarily for facility aesthetics,

ambience, and social factor at upscale restaurants.

First, this study showed that one of the most significant factors affecting customers'

pleasure and arousal was ambience. It is very important to notice that the physical elements (e.g.,

music, aroma, temperature) of ambience can be controlled to a large extent by management, and

it is probably among one of the least expensive ways to enhance customer perceptions of

physical surroundings. For instance, music can be a more highly controllable physical element

than other physical elements without costing a lot. Restaurateurs can easily control background

music, varying its volume (soft to loud), genre (classical or jazz), tempo (slow to fast) based on

the customers' preferences to help them feel pleased or relaxed. Thus, restaurateurs should

seriously consider physical elements related to ambience as a marketing and operational tool.

In addition to the effect of ambience, the other major DINESCAPE feature directly

influencing customers' pleasure and arousal was social factor. In the eyes of the customer, the

social factor could be an important dimension of an upscale restaurant's image. The employees




136
could maintain this important role until the completion of the service delivery process. Since

there was evidence supporting the strong influence of social factor (employees) on a customer's

pleasure and arousal, a service organization wanting to enhance customers' pleasure and arousal

must choose the right style for its employees. This style can be achieved in two ways:

professional appearance and attractiveness. In any situation, the style of the employees should be

completely congruent with the restaurant image to maximize the effect upon customer

perceptions.

Finally, another element directly influencing customers' pleasure with the DINESCAPE

was facility aesthetics. Therefore, marketing needs to create an environment that enhances

customer attitudes and beliefs about the restaurant, and consequently, their perception of physical

environment, their satisfaction, and their behavioral intentions. Particularly, DINESCAPE

elements of facility aesthetics (e.g., paintings/pictures, plants/flowers, furniture, color, and wall

décor) are likely to differentiate a restaurant from the competition in part because of atmosphere

(Menon & Kahn, 2002). While the more costly aspects of special issues, such as major

renovation or replacement of the architectural design, would be a major decision, restaurateurs

should not overlook some simple uses of aesthetics such as replacing plants/flowers on table.

The overall results reinforced the importance of understanding the impact of emotion on

consumers' intended behaviors. This study revealed that both pleasure and arousal derived from

the DINESCAPE were significant determinants of behavior intentions, and the results have

implications for both practitioners and researchers. Some restaurateurs might overlook emotional

impact when cognitive elements (e.g., quality of food, food variety, price, and location) are

largely emphasized. Our findings indicated that the emotional responses evoked by the

DINESCAPE within an upscale restaurant were determined the extent to which the customers




137
intended: to come back, to recommend the restaurant to friends or others, to stay longer than

anticipated, and to spend more than originally planned expenditure. Thus, restaurateurs should

emphasize DINESCAPE elements to generate positive emotions in customers that can have an

important cuing or reinforcing effect on consumers' positive approach behavior. The results also

have implications for researchers. Most researchers in the hospitality area have gained much

attention to service assessment and management, relying on measurement of satisfaction or

service quality without taking customer emotions into account. As an alternative, future studies

should determine key emotions driving positive approach behaviors and then provide

implications for designing and managing service processes that positively influence those

emotions.




LIMITATIONS AND SUGGESTIONS FOR FUTURE RESEARCH

Several potential limitations of this study should be noted. The data were collected from

convenience samples of customers in three upscale restaurants located in Midwest and Northwest

states. As such, the study may not generalize results across other upscale restaurants located in

other geographic locations. Nevertheless, our results show promise in modeling the combination

of DINESCAPE and Mehrabian-Russell Model and provide several suggestions for management

of upscale restaurants.

Future research should look beyond the primary objective of this study. The mediating

role of emotions between the DINESCAPE and behavioral intentions was not investigated in this

study because we assumed, based on the Mehrabian-Russell (1974) model, that physical

environment affects approach/avoidance behaviors only via emotions. In addition, many

previous studies have shown the direct impact of physical environment on intended behaviors,




138
such as return intentions. Therefore, we did not investigate the mediating role of emotions in this

study. However, some previous studies demonstrated that the path from perceived physical

environment to future intentions was not significant within an environmental psychology model

(Chang, 200). Thus, it might be interesting to test the impact of the DINESCAPE on behavioral

responses as mediated through emotion.

Given the great diversity of service industries, there is a need for research that will

illuminate the effects of physical surroundings across types of service industries in which

physical environment is important. The multidimensional nature of facility aesthetics, ambience,

and social factors may be important determinants of customer pleasure and arousal in other fields

and thus would provide future research. Individual differences (gender and age) could be also

pursued in further research because individual reactions to environment may differ substantially.

For instance, although findings are ambiguous, many investigations have indicated that men and

women prefer different colors (Khouw, 2004). In addition, future studies could assess some

DINESCAPE items (e.g., lighting), emotions, and behavioral intentions through some form of

simulated environment (verbal descriptions, photos/slides, videos) rather than real restaurant

settings. Because of the expense involved in constructing actual environments, those simulated

environment could be used in experimental studies. In addition, the environmental psychology

tradition has shown that simulated environments work well in achieving generalized results

(Bateson & Hui, 1992; Chebat et al., 1995; Gilboa & Rafaeli, 2003). Although some research

progresses have been made in verifying the Mehrabian-Russell (1974) model and in exploring

the impacts of physical environments on customer responses, most have been largely conducted

in Western cultures (Chan & Tai, 2001; Tang et al., 2001). As such, further research may

externally validate the Mehrabian-Russell model in conjunction with DINESCAPE in Asian or




139
other cultural settings. Finally, it is also worthwhile to pay attention to longitudinal study. The

fact that there is relatively little empirical research in any field to draw on allows for true

pioneering work to be done. For instance, future researchers can attempt to explore how

customers' perceived quality of physical environmental elements holistically change over time

(e.g., opening time and one or two years later), and how those perceptions can influence

customer responses, such as restaurant image, customer emotions, customer satisfaction, and

finally their approach/avoidance behaviors.









































140
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147

Environmental
Stimuli
Emotional States:
Pleasure
Arousal
Dominance
Approach
or
Avoidance
Response


Source: Adopted from Mehrabian and Russell (1974)

Figure 1. Mehrabian-Russell Model














































148
.30


.39

.33

.36

.38

.17

.19

.09

.54

.52

FA
1


FA
2


FA
3


FA
4


FA
5


LI
1


LI
2


LI
3


AM
1


AM
2


.84

.78

.82
.80

.79



.91

.90

.95




.67

.69





FA








LI











.15



-.02

.11


.41**











.19*


















PL
















.88

.95

.93

.88













PL
1


PL
2


PL
3


PL
4













.23

.09

.13

.22
FA: Facility aesthetics
LI: Lighting
AM: Ambience
LA: Layout
SP: Service Product
SF: Social factors
PL: Pleasure
AR: Arousal
BI: Behavioral intention

.38

.49

.24

.16

.42

.31

.26

.36

.16

.49

AM
3


AM
4


LA
1


LA
2


LA
3


SP
1


SP
2


SP
3


SF
1


SF
2

.79

.71



.87

.91

.76



.83

.86

.80


.91

.71
AM






LA






SP





SF


.27**


.11


.06
-.10




-.07


.20*















.23**







AR

.56**



.20**

.82

.85

.77







AR
1


AR
2


AR
3



BI



.33

.27

.41

.96

.98

.74

.76
BI
1


BI
2


BI
3


BI
4
.08

.04

.46

.42


* p < 0.05
** p < 0.01
________ Hypothesis: Supported -
- - - - - - Hypothesis: Not supported

Figure 2. Causal Relationships Between Latent Variables




149
Table 1
Measurement Properties

Factors Cronbach's Standardized Item Reliabilities Composite AVE
Alphas Factor Loadings Reliabilities
Facility aesthetics .87 .90 .65

FA
1
/FA
2
/FA
3
/FA
4
/FA
5
.84/.78/.82/.80/.79 .71/.61/.67/.64/.62

Lighting .91 .94 .85

LI
1
/LI
2
/LI
3
.91/.90/.95 .83/.81/.90

Ambience .82 .81 .52

AM
1
/AM
2
/AM
3
/AM
4
.67/.69/.79/.71 .45/.48/.62/.50

Layout .85 .89 .73

LA
1
/LA
2
/LA
3
.87/.91/.76 .76/.83/.58

Service product .83 .87 .69

SP
1
/SP
2
/SP
3
.83/.86/.80 .69/.74/.64

Social factor .70 .80 .67

SF
1
/SF
2
.91/.71 .83/.50

Pleasure .93 .95 .83

PL
1
/PL
2
/PL
3
/PL
4
.88/.95/.93/.88 .77/.90/.86/.77

Arousal .81 .85 .66

AR
1
/AR
2
/AR
3
.82/.85/.77 .67/.72/.59

Behavior intention .90 .92 .76

BI
1
/BI
2
/BI
3
/BI
4
.96/.99/.74/.76 .92/.98/.55/.58

Note: AVE = Average variance extracted.















150
Table 2
Correlations Among the Latent Constructs

Construct 1 2 3 4 5 6 7 8 9
1 Facility aesthetics 1
2 Lighting .68 1
3 Ambience .57 .63 1
4 Layout .51 .48 .63 1
5 Product .58 .52 .50 .56 1
6 Social factors .45 .35 .58 .54 .62 1
7 Pleasure .52 .48 .66 .52 .41 .52 1
8 Arousal .48 .46 .56 .45 .39 .49 .44 19
Behavior intention .38 .35 .48 .38 .30 .39 .64 .44
1
Note: All correlations are significant at p = 0.05.









































151
Table 3
Structural Parameter Estimates

Hypothesized Path

H1: Pleasure ÷ Behavior intention
H2: Arousal ÷ Behavior intention
H3a: Facility aesthetic ÷ Pleasure
H4a: Lighting ÷ Pleasure
H5a: Ambience ÷ Pleasure
H6a: Layout ÷ Pleasure
H7a: Product ÷ Pleasure
H8a: Social factors ÷ Pleasure
H3b: Facility aesthetic ÷ Arousal
H4b: Lighting ÷ Arousal
H5b: Ambience ÷ Arousal
H6b: Layout ÷ Arousal
H7b: Product ÷ Arousal
H8b: Social factors ÷ Arousal



R
2
(Pleasure)
R
2
(Arousal)
R
2
(Behavior intention)

Goodness-of-fit statistics:






Note: *p < 0.05; **p < 0.01.

Standardized path
coefficients
.56
.20
.19
.02
.41
.11
-.10
.20
.15
.11
.27
.06
-.07
.23




.50
.39
.44

_
2(376)
= 969.74
(p = 0.00)
_
2
/ d.f. = 2.58
RMSEA = 0.079
TLI = 0.96
CFI = 0.96

t-value

9.94**
3.31**
2.23*
0.27
3.69**
1.34
-1.14
2.25*
1.61
1.08
2.22*
0.71
-0.70
2.29*

Results

Supported
Supported
Supported
Not supported
Supported
Not supported
Not supported
Supported
Not supported
Not supported
Supported
Not supported
Not supported
Supported
RMSEA = Root Mean Square Error of Approximation; TLI = Tucker-Lewis Index; CFI =
Comparative Fit Index.















152
CHAPTER VI

SUMMARY AND CONCLUSIONS

The purpose of this study was to develop a DINESCAPE scale to assess the man-made

physical and human surroundings in the dining area of upscale restaurants and build a conceptual

framework of how the DINESCAPE might influence customers' behavioral intentions through

emotions. To achieve this purpose, the first phase of this study developed a multiple-item scale

to measure the overall conceptual framework of DINESCAPE in the upscale restaurant setting.

Then, based on the DINESCAPE developed, the second phase of the study investigated the

effects of DINESCAPE on emotions (pleasure and arousal) and the impact of these emotions on

behavioral intentions (repatronage, positive word-of-mouth, desire to spend more than

anticipated, desire to spend longer than anticipated) using the Mehrabian-Russell (1974)

environmental psychology model.

The contribution of this paper was to suggest a scale that can be used to measure the

physical environment reliably and validly in the upscale restaurant context and to empirically test

if the theoretical notion of the Mehrabian-Russell (1974) environmental psychology framework

would work in an upscale restaurant setting. From a practical perspective, the results of this

research provide guidance to help managers look at their facility from the viewpoint of the

customer. By focusing on the specific elements of the DINESCAPE, management can determine

how their customers perceive the physical environment and predict their emotional and

behavioral responses. While the qualities of some of these factors could be judged by

management observations, employees (as well as long-time customers) of an establishment

might become so accustomed to their environment that they do not recognize layout and interior

design problems. Thus, research into the perceptions of current customers is recommended.




153
Although several researchers have attempted to explore various specific aspects of the

physical environment and behavior relationships in a variety of fields, no one to our knowledge

has applied environmental psychology to the upscale restaurant setting. In conclusion, this

exploratory study took the beginning steps toward understanding how customers perceive the

physical environment and how physical environment could contribute toward behavioral

intentions through emotions.




Major Findings

Scale Development: DINESCAPE

Study 1 established reliable, valid, and useful measures of the DINESCAPE dimensions

in the upscale restaurant context. Principal components analysis, with a varimax rotation,

identified six factors that explained 74.55% of the total variance. The first DINESCAPE factor

was labeled "Facility aesthetic," which featured a function of architectural design, along with

interior design and décor. The second factor ("Ambience") featured intangible background

characteristics that tend to affect the nonvisual senses, and the third ("Lighting") demonstrated

that lighting could influence feelings. The fourth factor (labeled "Service product") represented

the product or material used to serve every customer whenever a turnover occurred. The fifth

construct, titled "Layout," represented the way in which seats were arranged within the

environment. Finally, the last DINESCAPE factor was titled "Social factor," which highlighted

the characteristics of employees in the service setting. The Cronbach's alphas for six dimensions

ranged from .80 to .92, which indicated good reliability for the scale (Hair et al., 1998).

A confirmatory factor analysis (CFA) with 21 items representing a six-dimension model

was estimated using LISREL 8.54. Several widely used goodness-of-fit statistics indicated the




154
confirmatory factor model adequately reflected a good fit to the data (RMSEA = 0.074; NFI =

0.95; TLI = 0.97; CFI = 0.97; GFI = 0.86). In addition, measurement equations showed all

acceptable levels of item squared multiple correlations for 21 items, ranging from .52 to .89.

Unidimensionality was assured because a set of indicators shared only a single

underlying construct and the items loaded as predicted with minimal cross-loading (Bollen,

1989; Gerbing & Anderson, 1988). Reliability was further tested through Cronbach's alphas,

item reliabilities, composite reliabilities, and average variance extracted (AVE). Cronbach's

alpha estimates were acceptable (Nunnally & Bernstein, 1994). The item reliabilities ranged

from .52 to .88 and indicated acceptable levels of reliability (Hair et al., 1998). The composite

reliabilities of constructs ranged from .84 to .95. These values indicated adequate internal

consistency of multiple items for each construct in the six-factor model since composite

reliabilities exceeded .70 (Hair et al., 1998).

Convergent validity indicated by all lamdas (indicator factor coefficients) on their

underlying constructs was significant. In addition, the results showed that convergent validity

was satisfied because AVE, ranging from 0.56 to 0.86, of all six constructs exceeded the

minimum criterion of 0.5 (Fornell & Larcker, 1981). Since the lowest AVE (.56) in each latent

variable exceeded the highest square of the estimated correlation (square of the correlation

between facility aesthetic and lighting = 0.50) between the constructs, discriminant validity was

also satisfied (Fornell & Larcker, 1981).













155
The Influence of DINESCAPE on Pleasure and Arousal and the Impact of Pleasure and

Arousal on Behavioral Intention


To achieve the objectives in study 2, the following 14 hypotheses were tested using

structural equation modeling. The letter "S" showed the hypothesis was supported and "NS"

indicated the hypothesis was not supported.

H1: Pleasure will have a positive effect on behavioral intention. (S)

H2: Arousal will have a positive effect on behavioral intention. (S)

H3a: Facility aesthetics will have a positive effect on pleasure. (S)

H3b: Facility aesthetics will have a positive effect on arousal. (NS)

H4a: Lighting will have a positive effect on pleasure. (NS)

H4b: Lighting will have a positive effect on arousal. (NS)

H5a: Ambience will have a positive effect on pleasure. (S)

H5b: Ambience will have a positive effect on arousal. (S)

H6a: Layout will have a positive effect on pleasure. (NS)

H6b: Layout will have a positive effect on arousal. (NS)

H7a: Service product will have a positive effect on pleasure. (NS)

H7b: Service product will have a positive effect on arousal. (NS)

H8a: Social factor will have a positive effect on pleasure. (S)

H8b: Social factor will have a positive effect on arousal. (S)

The causal relationships from perceived physical environments to pleasure were first

found. The estimate of the standardized path coefficient indicated that the linkage between

facility aesthetics and pleasure was significant (| = 0.19; t = 2.23), which supported the

hypothesis 3a. However, the linkage between lighting and pleasure was not significant (| = 0.02;



156
t = 0.27). Therefore, the hypothesis 4a was not supported. The parameter estimate for the path

linking from ambience to pleasure was significant (| = 0.41; t = 3.69), which supported the

hypothesis 5a. The path from layout to pleasure and the path from service product to pleasure

was revealed as non significant, which did not support the hypothesis 6a (| = 0.11; t = 1.34) and

hypothesis 7a (| = -0.10; t = -1.14). In sum, as the perceived quality of the facility aesthetics,

ambience, and social factor increased, customers' pleasure was enhanced in the upscale

restaurant context.

Mixed support was also found for the hypothesized relationships between DINESCAPE

dimensions and arousal in the estimated model. The four hypothesized paths from perceived

physical environments to arousal revealed as not significant, so Hypotheses H3b (standardized

coefficient of .15); H4b (standardized coefficient of .11); H6b (standardized coefficient of .06);

and H7b (standardized coefficient of -.07) were not supported. In contrast, the hypothesis 5b

(ambience to arousal) was supported (| = 0.27; t = 2.22), and the hypothesis 8b was also

supported (| = 0.23; t = 2.29). In sum, as the perceived quality of ambience and social factor

increased, the magnitude of arousal became stronger.

In terms of the relationship between pleasure and customer behavior intentions, the

results showed that pleasure influenced behavior intentions positively (| = 0.56; t = 9.94),

supporting the hypothesis 1. Moreover, significant regression weight of arousal on behavior

intentions (| = 0.20; t = 3.31) in the estimated model suggested that arousal was a good predictor

of the behavior intentions, supporting hypothesis 2.










157
Limitations

Several potential limitations of this study should be noticed. First, since a scale was

specifically developed for the upscale restaurant context, applying the scale to different

restaurant segments such as fast-food restaurants and casual dining restaurants should be

approached with cautions. With any factor analysis, a certain amount of subjectivity is necessary

to identify and label constructs. This scale was developed only to address the internal

environment, not the external environment. Nevertheless, our results show promise in modeling

the combination of DINESCAPE and the Mehrabian-Russell Model, and we can provide several

suggestions for management of upscale restaurants.




Conclusion and Implications

This study first reviewed the construct and measurement of the physical environment and

the establishment of reliable, valid, and useful measures of the DINESCAPE dimensions in study

1. Then, based on the DINESCAPE scale, study 2 examined effects of DINESCAPE on

customers' pleasure and arousal and the impact of pleasure and arousal on behavioral intentions.

The findings indicated that facility aesthetics, ambience, and social factor could significantly

affect customers' pleasure or arousal, and the pleasure and arousal could significantly influence

their intended behaviors, such as revisit, positive word-of-mouth, length of stay, and expenditure

at the restaurant.

By adopting, modifying, or applying the questionnaire used in this study, restaurateurs

can use dimension scores, comparing them with previous ones. In multiunit operations,

restaurateurs can also compare the results from one unit to other units. Then, they can analyze

problem scores and develop strategies for improvement. Each time the survey is administered,




158
strategies can be refined (Stevens et al., 1995). It would be helpful if the instrument could be

used in periodic surveys. Users of the DINESCAPE could then track changes in their customers'

perceptions in the quality of facilities or physical surroundings. In addition, restaurateurs who

contemplate changes in their facilities can assess customer perceptions of the facility before

making significant investments. With this in mind, restaurateurs could administer the survey

instrument at their facility and get their customers' perspectives.

With the respect to the physical environment, study 2 attempted to explain the effects of

physical cues on customer responses. More specifically, the purpose of this article was to

examine the impact of the DINESCAPE on pleasure and arousal and the influences of pleasure

and arousal on behavioral intentions using the Mehrabian and Russell (1974) model. A model

was proposed and tested in an upscale restaurant setting. The most important contribution of this

research was its empirical demonstration of how customers perceived physical environments

directly influenced customers' emotion and indirectly affected their intentions by influencing

their emotion level.

In conclusion, the results clearly showed solid support for the linkages between emotions

and behavioral intention. Pleasure and arousal derived from the DINESCAPE was shown to

strongly influence customers' intentions. However, mixed results on DINESCAPE dimensions

and emotions (pleasure and arousal) were found. While facility aesthetics, ambience, and social

factor contributed to one or both emotions, lighting, layout, and service product did not have

significant relationships with either emotion.

Consistent with previous studies (Barsky & Nash, 2002; Chebat & Michon, 2003), this

study found that the level of pleasure and arousal evoked by the DINESCAPE significantly

influenced behavioral intentions. The importance of emotional impact might be often overlooked




159
by some restaurateurs when they focus primarily on cognitive aspects (e.g., quality of food, food

variety, price, and location). The findings indicated that pleasure and arousal evoked by the

DINESCAPE within an upscale restaurant were main determinants of whether customers

intended to (1) come back, (2) recommend the restaurant to friends or others, (3) stay longer than

anticipated, and (4) spend beyond his or her originally planned expenditure. Thus, restaurateurs

should pay attention on the DINESCAPE elements to produce positive emotions that can have an

important cuing or reinforcing effect on consumers' positive approach behaviors.

The findings determined which environmental elements produced pleasure and arousal,

and these results have clear implications for restaurateurs wanting to generate pleasant and

arousing environment through DINESCAPE. The relationships between DINESCAPE

dimensions and customers' pleasure and arousal were not surprising. The results discovered that

the facility aesthetics, ambience, and social factor significantly influenced customer pleasure

and/or arousal and the pleasure and arousal significantly affected their subsequent behavioral

intentions. Because lighting, layout, and service product were not significant, the findings may

indicate that they are not directly associated with the quality of the DINESCAPE. Also, they may

not be a particularly salient issue at an upscale restaurant as in some other service settings (e.g.,

luxurious hotels).




Suggestions and Future Research

Future research could use this instrument across a variety of different DINESCAPE

settings, likely resulting in further refinement of the scale and adding to the validity of the salient

factors. Administrating the scales (with perhaps some slight adaptation) in other restaurant

settings (e.g., fast-food restaurants, casual restaurants) would be useful to determine the




160
generalizability of the model. More needs to be done to determine the effect of lighting, layout,

and service product on customer pleasure or arousal in other settings or even in some other

upscale restaurants.

Future researchers may wish to use the scale to measure the impact of different elements

or dimensions of DINESCAPE on important dining outcomes, such as customer satisfaction,

perception of service quality, approach/avoidance behaviors. Research suggests a direct link

between DINESCAPE and outcomes such as customer satisfaction and behavioral intentions

(Chang, 2000; Chebat & Michon, 2003). For example, are customers who are strongly motivated

by the social factor dimension more likely to be satisfied, repatronize the restaurant, and engage

in behaviors such as talking positively about their experience? Prior research suggests that

perceived physical environment was a direct indicator of a customer's satisfaction, thereby

suggesting that customer satisfaction was directly and positively associated with aspects of

positive approach behaviors (Chang, 2000). Thus, restaurateurs could potentially have another

tool to manage customer satisfaction and positive approach behavior. In addition, future research

work can focus on other emotions. Because measuring emotion is quite complex, there are many

challenging opportunities available for both qualitative and quantitative research. Research might

also focus on exploring how the physical environment helps a firm achieve particular objectives,

and at what cost. Finally, this promising model should be tested not just with customer-stated

intentions but also with actual purchasing behavior.

The research framework offered in this study took a few steps toward by providing a

more complete picture of how perceived physical environments, emotions, and behavioral

intentions were related. However, the mediating role of emotions between DINESCAPE and

behavioral intentions was not investigated in this study since we assumed that physical




161
environment affects approach/avoidance behaviors only via emotions as in the Mehrabian and

Russell environmental psychology model. Many previous studies have shown the direct impacts

of physical environment on behavioral intentions such as return intentions. Therefore, the authors

did not consider the mediating role of emotions. However, some previous studies have

demonstrated that the path from perceived physical environment to future intentions was not

significant in the environmental psychology model (Chang, 200). Thus, future researchers might

carry out studies that test emotion as a mediator of the physical environment on behavioral

responses.







































162
References

Barsky, J., & Nash, L. (2002). Evoking emotion. Affective keys to hotel loyalty. Cornell Hotel

and Restaurant Administration Quarterly, 43, 39-46.

Bollen, K.A. (1989). Structural equations with latent variables. New York: Wiley.

Chang, K. (2000). The impact of perceived physical environments on customers' satisfaction and

return intentions. Journal of Professional Services Marketing, 21(2), 75-85.

Chebat, J., & Michon, R. (2003). Impact of ambient odors on mall shoppers' emotions,

cognition, and spending. Journal of Business Research, 56, 529-539.

Fornell, C., & Larcker, D.F. (1981). Evaluating structural equation models with unobservable

variables and measurement error. Journal of Marketing Research, 18, 39-50.

Gerbing, D.W., & Anderson, J.C. (1988). An updated paradigm for scale development

incorporating unidimensionality and its assessment. Journal of Marketing Research,

25(May), 186-192.

Hair, J. F., Anderson, R. E., Tatham, R. L., & Black, W. C. (1998). Multivariate Data Analysis

(5
th
ed.). Upper Saddle River, NJ: Prentice Hall.

Mehrabian, A., & Russell, J.A. (1974). An approach to environmental psychology. MIT Press,

Cambridge, MA.

Nunnaly, J.C., Bernstein, I.H. (1994). Psychometric theory (3
rd
ed.). New York, NY: McGraw-

Hill.

Stevens, P., Knutson, B., & Patton, M. (1995). DINESERV: A tool for measuring service quality

in restaurants. Cornell Hotel and restaurant Administration Quarterly, 36(2), 56-60.









163
APPENDIXES













Appendix A

Survey Questionnaire


































164
SECTION I: Your Perception about the Physical Environment,
Emotional States, and Behavioral Intentions

INSTRUCTION: This section asks questions which use rating scales: please circle the number
that best describes your opinion. There are no right or wrong answers. Your opinions
arevaluable to this study.

1. Physical Environment:
In the following statements, we are interested in your feelings about the physical surroundings
in the dining area of this restaurant. For each statement, please use the following scale:
1 = extremely disagree, 2 = strongly disagree, 3 = somewhat disagree, 4 = neither agree nor disagree, 5 =
somewhat agree, 6 = strongly agree, 7 = extremely agree.

Extremely
Disagree

Neutral

Extremely
Agree

N/A
1) Dining areas are thoroughly clean.
2) Carpeting / flooring is of high quality.
3) Carpeting / flooring makes me feel comfortable. 4)
Ceiling decor is attractive.
5) Wall decor is visually appealing.
6) Furniture (e.g., dining table, chair) is of high quality. 7)
Paintings / pictures are attractive.
8) Plants / flowers makes me feel happy.
9) Exposed kitchens/glass wine cellars create a pleasing mood 10)
Colors used create a warm atmosphere.
11) Colors used create a comfortable atmosphere. 12)
Colors used make me feel calm.
13) Lighting creates a comfortable atmosphere. 14)
Lighting creates a warm atmosphere. 15) Lighting
makes me feel welcome. 16) Background music
relaxes me. 17) Background music is pleasing. 18)
Temperature is comfortable. 19) Aroma is enticing.
20) Noise level is unpleasant.
21) Layout makes it easy for me to move around.
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
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2
2
2
2
2
3
3
3
3
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4
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4
5
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5
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5
5
5
5
5
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7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A



165
22) Seating arrangement gives me enough space.
23) Seating arrangement makes me feel crowded. 24)
Seats are comfortable.
25) Menu design is attractive.
26) Food presentation is visually attractive.
27) The restaurant offers a wide variety of wines. 28)
The table setting is visually attractive.
29) Tableware (e.g., glass, china, silverware) is of high quality 30)
The linens (e.g., table cloths, napkin) are attractive. 31) Employees
are neat and well dressed.
32) Attractive employees make me feel good.
33) An adequate number of employees makes me feel cared for.
34) The appearance of the other customers makes me feel
important.



2. Emotional States:
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
2
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7
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7
7
7
N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A

N/A
In the following statements, we are interested in your feelings, moods and emotional reactions
about the physical environment while you experience the restaurant's service. For each
statement, place a check mark below the number where indicates your emotional reaction.

In this restaurant, I feel
..................................
-3 -2 -1 0 1 2 3
1) unhappy : ____ : ____ : ____ : ____ : ____ : ____ : ____ : happy
-3 -2 -1 0 1 2 3
2) annoyed : ____ : ____ : ____ : ____ : ____ : ____ : ____ : pleased
-3 -2 -1 0 1 2 3
3) depressed : ____ : ____ : ____ : ____ : ____ : ____ : ____ : cheerful
-3 -2 -1 0 1 2 3
4) disappointed : ____ : ____ : ____ : ____ : ____ : ____ : ____ : delighted
-3 -2 -1 0 1 2 3
5) bored : ____ : ____ : ____ : ____ : ____ : ____ : ____ : entertained
-3 -2 -1 0 1 2 3
6) calm : ____ : ____ : ____ : ____ : ____ : ____ : ____ : excited
-3 -2 -1 0 1 2 3
7) indifferent : ____ : ____ : ____ : ____ : ____ : ____ : ____ : surprised



166
-3 -2 -1 0 1 2 3
8) sleepy : ____ : ____ : ____ : ____ : ____ : ____ : ____ : awake



3. Behavioral Intentions:
In the following statements, we are interested in your feelings about your behavioral
intentions in relation to this restaurant. For each statement, please circle the number that best
reflects your opinion.
Extremely Neutral Extremely
Disagree Agree
1) I would like to come back to this restaurant in the future. 1 2 3 4 5 6 7
2) I would recommend this restaurant to my friends or others. 1 2 3 4 5 6
73) I would like to stay longer than
I planned at this restaurant. 1 2 3 4 5 6
74) I am willing to spend more than
I planned at this restaurant. 1 2 3 4 5 6 7



SECTION II: Information about Yourself

INSTRUCTION: Please place a mark in the category that best describes you or fill in the blank.
Your responses are for research purposes only. They will be kept confidential and reported as
aggregate data only.

1. What is your gender? _______ Male _______ Female

2. What is your age? ________

3. Your highest education is (e.g., college): ____________________________________________

4. Your annual Gross annual household income before taxes is: $ __________________________

5. Your racial/ethnic background is:

_____ Caucasian _____ African-American _____ Native American
_____ Hispanic _____ Asian _____ Multi-Racial _____ Other

6. Do you own your house? _______ Yes _______ No

7. Is this your first time to dine in this restaurant? _______ Yes _______ No
If No, how many times have you visited this restaurant in the past? ____________________



Thank you for your participation in this study.




167
Appendix B

Cover Letter to the Manager








































168
Appendix C

Cover Letter for Questionnaire












































170

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