Information Sector

sunandaC

Sunanda K. Chavan
Information Sector

Within the information sector, the industries directly affected by the demand for computer and video games are game software publishing, on-line information services, and data processing services, with nearly all of the direct effect found in the information sector, which is where game software is published.

Compared with the direct effect on software publishers, the direct effects on the on-line information and data processing services industries are negligible (less than one percent of sector sales). However, these industries are likely to be increasingly affected by the demand for computer and video games.


Why? Because since 1996 a new segment of the market interactive games played on the Internet — has emerged and grown in popularity.


In 2000, there were approximately 39 million casual online PC gamers, aNumber expected to grow to 55 million by 2004.

The demand for on-line games from role-playing games like Everquest, Ultima Online, and Asheron's Call to card, board, and trivia games – will create significant additional sales in the on-line information services industry in the coming years.
 
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