The direct effects of the demand for computer and video games are sales, employment, and wages in the sectors of the economy that produce, transport, and sell game software and complementary hard-ware.
These sectors are information, transportation, and trade, with nearly all of the direct effect found in the information sector, which is where game software is published.
Hardware is manufactured outside the United States.
Hence, the manufacturing sector is not directly affected by the demand for computer and video games
These sectors are information, transportation, and trade, with nearly all of the direct effect found in the information sector, which is where game software is published.
Hardware is manufactured outside the United States.
Hence, the manufacturing sector is not directly affected by the demand for computer and video games