Why Game Industry

sunandaC

Sunanda K. Chavan
“Why to play computer games?” “It’s a waste of time and money.” “Computer Games make teenagers computer addict.” “It’s for children not for us.” “No future for career in gaming industry.” “Is there any industry available which is called as Gaming Industry?” These are the typical answers received when I asked some people about computer games and video games.


As computer and IT itself is very new for us that we don’t even know what are computer games.
In India computer Games are treated as “A thing which children play”. No one think seriously about the opportunity available in the gaming industry. For those who suspect on the future of gaming industry these are the some facts publish by Interactive Digital Software Association by doing research on American market of gaming industry.

• 60% of all Americans age six and older, or about 145 million people, play Computer and video games.

• The average age of a game player is 28 years old.

• 43% of game players are women.

• The vast majority of people who play do so with friends and family. (Almost 60% of frequent game players play with friends, 33% play with siblings, and about one-quarter play with their spouse and/or parents.)

• Computer and video game software sales grew 8% in 2001 to $6.35 billion and are expected to show strong growth over the next few years.

• In 2001, over 225 million computer and video games were sold, or almost two games for every household in America.

• Over 90% of all games are purchased by adults over the age of 18.

• 56% of the most frequent computer and video game players have been Playing games for six or more years, while 60 % expect to be playing games as much or more ten years from now as they do today.

Sales of game software alone reached $8.4 billion last year, putting the game industry in striking distance of Hollywood, which had box-office sales of $8.35 billion in 2001. And video game executives predict this year will be even stronger


Video/PC games represent the fastest growing segment in the entertainment industry.
• The video and computer game industry was the fastest growing segment of all entertainment industries in 1998.
• The video game and computer game industry grew more than 25 percent in 1998 on a revenue basis. By comparison, motion picture box office receipts grew by 9.2 percent in 1998.
 
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