The Burning Train
With its initial foray into mobile Social gaming; NGMOCO chronicled a tale of ascension from the dumps to a net worth of 400 million dollars in just a little more than two years. This success of epic proportions wasn’t without its hiccups though.
As in every other sector , a huge number of copycats popped up from all parts of the globe. They were eager to end the rat race with ZYNGA , where they were getting nowhere; Facebook isn’t as merciful as other platforms. In such an environment the content replication-alone will not guarantee you success. If content is a set , then it has some sub-sets that you can never ignore ; before you enter into the equation called SOCIAL GAMING –sector :

iOS Applications made some waves , only to be swept away by the sublime intervention of ANDROID. It reverted the sector by its flexibility and acclimatization to various uninhabitable environments- true to its name indeed.

Taking a Hike[/b] :
Many game-makers are eyeing foreign markets. They are preparing local teams to assist the core one on developing locale-specific versions – eager to drive home a connect.
The reason for this stems from the trivial fact that , the local partner will be of help in making a model to span the variables- conferring to the payment methods , mindset of players , time of maximum traffic , popular regional networks (in some regions people are still glued to Orkut and Hi5 )
Some companies have even set their eyes on the intranet of colleges. They are Moulding their products to make interactions fluent between the students.