Nose-Thumbing

sunandaC

Sunanda K. Chavan
Nose-Thumbing

A common function of games is to provide a means of overcoming social restrictions, at least in fantasy.

Many games place the player in a role that would not be socially acceptable in real life, such as a pirate or a thief.

An excellent example of this is the game Thief (released in 1998) by looking glass studios.

In this game player plays a role of thief and objective of game is to stole more and more gold from the rich people.

Player can experience thrill in stealing from once house.

This experience make thief so famous.

The most telling example of this nose-thumbing phenomenon lies in the arcade games.

These games emphasize violence, and lots of it.

The theme is almost universal in arcades: destroy some-body. The player can thumb his nose at social strictures and engage in violence and mass murder without risking censure. The game provides a safe way to thumb one’s nose.
 
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