Miles to go in Gaming

sunandaC

Sunanda K. Chavan
Miles to go

Though Sharma and Mathur sound bullish, it is true that there are many hurdles before the gaming hobby can gain mass acceptance.

The cost of the technology is pretty steep. Secondly, there is a problem of accessibility: there just are not enough places that provide an immersive experience that can have a long-lasting impression on the people that try it out.


Thirdly, there is a mental perception that gaming is an activity meant only for kids.


There is an apprehension towards the technology involved in gaming. Lastly, we don’t have any cultural influences or icons that we can identify with in the games we play.


For instance, Star Wars and science fiction is a part of American culture and games based on these influences have that instant connection with gamers in the US.


In India, developers would perhaps have to think of concepts centred on our ancient mythology and indigenous cultures.


Serious gaming in India has only been around for the last six or seven years, though it has been very popular in the West since the early 80s. There is still a while before we will see an exponential rise in the volume of sales.
 
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