INDIRECT EMPLOYMENT AND WAGE EFFECTS
In 2000, the demand for computer and video games indirectly generated jobs for 176,600 people who earned wages totaling $4.5 billion (see Table 5, total).
The inter-industry spending initiated by the game software publishing industry resulted in an indirect employment effect of 95,000 jobs.
The indirect wage effect totaled $2.4 billion.
These jobs are outside the software publishing industry, and accordingly, the average annual wage ($23,500) is significantly lower than the average wage in the software industry.
In 2000, the demand for computer and video games indirectly generated jobs for 176,600 people who earned wages totaling $4.5 billion (see Table 5, total).
The inter-industry spending initiated by the game software publishing industry resulted in an indirect employment effect of 95,000 jobs.
The indirect wage effect totaled $2.4 billion.
These jobs are outside the software publishing industry, and accordingly, the average annual wage ($23,500) is significantly lower than the average wage in the software industry.