LATE SHRI VISHNU WAMAN THAKUR CHARITABLE
TRUST’S
BHASKAR WAMAN THAKUR COLLEGEOF SCIENCE,
YASHVANT KESHAV PATIL COLLEGE OF COMMERCE,
VIDHYA DAYANANDI PATIL COLLEGE OF ARTS.
INDIAN ANIMATION & GAMING INDUSTRY
PROJECT SUBMITTED TO
UNIVERSITY OF MUMBAI
BY
GAITONDE KARTIK SUDHIR
ROLL NO: 27
TYBMS SEMESTER V. 2013-14
EXAMINATION SEAT NO:_______
GUIDED BY-
PROF. NITIN KULKARNI
DECLARATION
I hereby declare that the project titled “INDIAN ANIMATION &
GAMING INDUSTRY" is an original work prepared by me & is being
submitted to UNIVERSITY OF MUMBAI in partial fulfillment of BMS
Degree for the academic year 2013-14.
To the best of my knowledge, this project report has not been submitted earlier to
this University or to the any other Affiliated College for the fulfillment of BMS
Degree.
SIGNATURE:
NAME: KARTIK SUDHIR GAITONDE
ROLL NO: 27
EXAMINATION SEAT NO:
PLACE: VIRAR
DATE: 25
TH
OCTOBER 2013
ACKNOWLEDGEMENT
It is the matter of great pleasure and privilege to be able to present this project
report on Indian Animation & Gaming Industry.
The compilation of the project is a milestone in the life of the management student
and its execution is inevitable with the co-operation of the project guide. I wish to
record a deep sense of respect and gratitude to my project guide, Prof. Nitin
Kulkarni for his encouragement to course of my work. It is due to the enduring
effort and guidance of my guide that ultimately made it success.
I also take this opportunity to express my deep regards and gratitude to the
principle Prof. R.D. Bhagat and would like to thank the head of B.M.S. department
Prof. Nitin Kulkarni who gave us guidance to take up and pursue the project.
I cannot just condone the valuable opportunity give to me by the University of
Mumbai for compiling and submitting the project, which I feel is an opportunity to
express my views about Indian Animation & Gaming Industry.
I acknowledge my indebtness to various authors for making use of valuable
information liberally.
It is my proud privilege to express my deep sense of appreciation and gratitude to
my parents and friends for their support and co-operation in the course of the
project either directly or indirectly involved in time with their valuable
contribution.
Kartik .S.Gaitonde
B.M.S Vth Sem
INDEX
SR.NO SEQUENCE Pg. No.
01. Overview Of Indian Animation & Gaming Industry 1-9
02. Indian Growth Drivers 10-23
03. Demand Supply Scernio 24-25
04. Emerging Trends In The Industry 26-35
05. Survey Of Arena Animation 36-39
06. Government Regulation & Initiatives 40-43
07. Custom Content Development 44-46
08. Conclusion 47
09. Bibliography 48-51
doc_112363846.docx
TRUST’S
BHASKAR WAMAN THAKUR COLLEGEOF SCIENCE,
YASHVANT KESHAV PATIL COLLEGE OF COMMERCE,
VIDHYA DAYANANDI PATIL COLLEGE OF ARTS.
INDIAN ANIMATION & GAMING INDUSTRY
PROJECT SUBMITTED TO
UNIVERSITY OF MUMBAI
BY
GAITONDE KARTIK SUDHIR
ROLL NO: 27
TYBMS SEMESTER V. 2013-14
EXAMINATION SEAT NO:_______
GUIDED BY-
PROF. NITIN KULKARNI
DECLARATION
I hereby declare that the project titled “INDIAN ANIMATION &
GAMING INDUSTRY" is an original work prepared by me & is being
submitted to UNIVERSITY OF MUMBAI in partial fulfillment of BMS
Degree for the academic year 2013-14.
To the best of my knowledge, this project report has not been submitted earlier to
this University or to the any other Affiliated College for the fulfillment of BMS
Degree.
SIGNATURE:
NAME: KARTIK SUDHIR GAITONDE
ROLL NO: 27
EXAMINATION SEAT NO:
PLACE: VIRAR
DATE: 25
TH
OCTOBER 2013
ACKNOWLEDGEMENT
It is the matter of great pleasure and privilege to be able to present this project
report on Indian Animation & Gaming Industry.
The compilation of the project is a milestone in the life of the management student
and its execution is inevitable with the co-operation of the project guide. I wish to
record a deep sense of respect and gratitude to my project guide, Prof. Nitin
Kulkarni for his encouragement to course of my work. It is due to the enduring
effort and guidance of my guide that ultimately made it success.
I also take this opportunity to express my deep regards and gratitude to the
principle Prof. R.D. Bhagat and would like to thank the head of B.M.S. department
Prof. Nitin Kulkarni who gave us guidance to take up and pursue the project.
I cannot just condone the valuable opportunity give to me by the University of
Mumbai for compiling and submitting the project, which I feel is an opportunity to
express my views about Indian Animation & Gaming Industry.
I acknowledge my indebtness to various authors for making use of valuable
information liberally.
It is my proud privilege to express my deep sense of appreciation and gratitude to
my parents and friends for their support and co-operation in the course of the
project either directly or indirectly involved in time with their valuable
contribution.
Kartik .S.Gaitonde
B.M.S Vth Sem
INDEX
SR.NO SEQUENCE Pg. No.
01. Overview Of Indian Animation & Gaming Industry 1-9
02. Indian Growth Drivers 10-23
03. Demand Supply Scernio 24-25
04. Emerging Trends In The Industry 26-35
05. Survey Of Arena Animation 36-39
06. Government Regulation & Initiatives 40-43
07. Custom Content Development 44-46
08. Conclusion 47
09. Bibliography 48-51
doc_112363846.docx