Hobbies!!

Himanshi Agarwal

Well-known member
How do you spend your leisure time?

What is a hobby?


A hobby is a regular activity done for enjoyment, typically during one's leisure time, not professionally and not for pay. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements.

How to know what my hobby is?


Whatever activities you enjoy doing in your spare time, when asked “What are your hobbies?” in a job interview, frame your answer in the context of the job and organisation you're applying to work at. For example, if you're applying to be a finance analyst, talk about the problem-solving elements of your hobby.

What are the most productive hobbies?

Read a book
Cook a meal
Paint a picture
Write a story
Move your body
Stretch your body
Grow something
Get crafty

What are the most productive hobbies?

Read a book
Cook a meal
Paint a picture
Write a story
Move your body
Stretch your body
Grow something
Get crafty


Are hobbies important?


It helps to relieve stress by keeping you engaged in something you enjoy. Hobbies give you a way to take your mind off the stresses of everyday life. They let you relax and seek pleasure in activities that aren't associated with work, chores or other responsibilities. Hobbies help you become more patient.

Some general hobbies can be:

3D printing:

3D printing or additive manufacturing, is the construction of a three-dimensional object from a CAD model or a digital 3D model. The term "3D printing" can refer to a variety of processes in which material is deposited, joined or solidified under computer control to create a three-dimensional object, with material being added together (such as liquid molecules or powder grains being fused together), typically layer by layer.

Some general hobbies can be:

3D printing:

3D printing or additive manufacturing, is the construction of a three-dimensional object from a CAD model or a digital 3D model. The term "3D printing" can refer to a variety of processes in which material is deposited, joined or solidified under computer control to create a three-dimensional object, with material being added together (such as liquid molecules or powder grains being fused together), typically layer by layer.


2. Acrobats : Acrobatics (from Ancient Greek ἀκροβατέω, akrobateo, "walk on tiptoe, strut")is the performance of extraordinary human feats of balance, agility, and motor coordination. It can be found in many of the performing arts, sporting events, and martial arts. Acrobatics is most often associated with activities that make extensive use of gymnastic elements, such as acro dance, circus, and gymnastics, but many other athletic activities—such as ballet, slacklining and diving—may also employ acrobatics. Although acrobatics is most commonly associated with human body performance, it may also apply to other types of performance, such as aerobatics.

2. Acrobats : Acrobatics (from Ancient Greek ἀκροβατέω, akrobateo, "walk on tiptoe, strut")is the performance of extraordinary human feats of balance, agility, and motor coordination. It can be found in many of the performing arts, sporting events, and martial arts. Acrobatics is most often associated with activities that make extensive use of gymnastic elements, such as acro dance, circus, and gymnastics, but many other athletic activities—such as ballet, slacklining and diving—may also employ acrobatics. Although acrobatics is most commonly associated with human body performance, it may also apply to other types of performance, such as aerobatics.


3. Acting : Acting is an activity in which a story is told by means of its enactment by an actor or actress who adopts a character—in theatre, television, film, radio, or any other medium that makes use of the mimetic mode.

3. Acting : Acting is an activity in which a story is told by means of its enactment by an actor or actress who adopts a character—in theatre, television, film, radio, or any other medium that makes use of the mimetic mode.



4. Amateur Radio: Amateur radio, also known as ham radio, is the use of radio frequency spectrum for purposes of non-commercial exchange of messages, wireless experimentation, self-training, private recreation, radiosport, contesting, and emergency communication. The term "amateur" is used to specify "a duly authorised person interested in radioelectric practice with a purely personal aim and without pecuniary interest;" (either direct monetary or other similar reward) and to differentiate it from commercial broadcasting, public safety (such as police and fire), or professional two-way radio services (such as maritime, aviation, taxis, etc.).

4. Amateur Radio: Amateur radio, also known as ham radio, is the use of radio frequency spectrum for purposes of non-commercial exchange of messages, wireless experimentation, self-training, private recreation, radiosport, contesting, and emergency communication. The term "amateur" is used to specify "a duly authorised person interested in radioelectric practice with a purely personal aim and without pecuniary interest;" (either direct monetary or other similar reward) and to differentiate it from commercial broadcasting, public safety (such as police and fire), or professional two-way radio services (such as maritime, aviation, taxis, etc.).

4. Animation: Animation is a method in which figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures.

4. Animation: Animation is a method in which figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures.


5. Aquaspacing : Aquascaping is the craft of arranging aquatic plants, as well as rocks, stones, cavework, or driftwood, in an aesthetically pleasing manner within an aquarium—in effect, gardening under water. Aquascape designs include a number of distinct styles, including the garden-like Dutch style and the Japanese-inspired nature style.[1] Typically, an aquascape houses fish as well as plants, although it is possible to create an aquascape with plants only, or with rockwork or other hardscape and no plants

6. Astrology : Astrology is a pseudoscience that claims divine information about human affairs and terrestrial events by studying the movements and relative positions of celestial objects. Astrology has been dated to at least the 2nd millennium BCE, and has its roots in calendrical systems used to predict seasonal shifts and to interpret celestial cycles as signs of divine communications. Many cultures have attached importance to astronomical events, and some—such as the Hindus, Chinese, and the Maya—developed elaborate systems for predicting terrestrial events from celestial observations. Western astrology, one of the oldest astrological systems still in use, can trace its roots to 19th–17th century BCE Mesopotamia, from where it spread to Ancient Greece, Rome, the Arab world and eventually Central and Western Europe. Contemporary Western astrology is often associated with systems of horoscopes that purport to explain aspects of a person's personality and predict significant events in their lives based on the positions of celestial objects; the majority of professional astrologers rely on such systems.

7. Astronomy :

Astronomy (from Greek: ἀστρονομία, literally meaning the science that studies the laws of the stars) is a natural science that studies celestial objects and phenomena. It uses mathematics, physics, and chemistry in order to explain their origin and evolution. Objects of interest include planets, moons, stars, nebulae, galaxies, and comets. Relevant phenomena include supernova explosions, gamma ray bursts, quasars, blazars, pulsars, and cosmic microwave background radiation. More generally, astronomy studies everything that originates outside Earth's atmosphere. Cosmology is a branch of astronomy. It studies the Universe as a whole.

8. Baking: Baking is a method of preparing food that uses dry heat, normally in an oven, but can also be done in hot ashes, or on hot stones. The most common baked item is bread but many other types of foods are baked.[1] Heat is gradually transferred "from the surface of cakes, cookies, and breads to their center. As heat travels through, it transforms batters and doughs into baked goods and more with a firm dry crust and a softer centre". Baking can be combined with grilling to produce a hybrid barbecue variant by using both methods simultaneously, or one after the other. Baking is related to barbecuing because the concept of the masonry oven is similar to that of a smoke pit.

9. Baton Twirling: Baton twirling is an art involving the manipulation of a metal rod and the performer's body to a coordinated routine. It is similar to rhythmic gymnastics or color guard.

10. Blogging: A blog (a truncation of "weblog")[1] is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries (posts). Posts are typically displayed in reverse chronological order, so that the most recent post appears first, at the top of the web page. Until 2009, blogs were usually the work of a single individual,[citation needed] occasionally of a small group, and often covered a single subject or topic. In the 2010s, "multi-author blogs" (MABs) emerged, featuring the writing of multiple authors and sometimes professionally edited. MABs from newspapers, other media outlets, universities, think tanks, advocacy groups, and similar institutions account for an increasing quantity of blog traffic. The rise of Twitter and other "microblogging" systems helps integrate MABs and single-author blogs into the news media. Blog can also be used as a verb, meaning to maintain or add content to a blog.

11. Building: A building, or edifice, is a structure with a roof and walls standing more or less permanently in one place, such as a house or factory. Buildings come in a variety of sizes, shapes, and functions, and have been adapted throughout history for a wide number of factors, from building materials available, to weather conditions, land prices, ground conditions, specific uses, and aesthetic reasons. To better understand the term building compare the list of nonbuilding structures.

11. Building: A building, or edifice, is a structure with a roof and walls standing more or less permanently in one place, such as a house or factory. Buildings come in a variety of sizes, shapes, and functions, and have been adapted throughout history for a wide number of factors, from building materials available, to weather conditions, land prices, ground conditions, specific uses, and aesthetic reasons. To better understand the term building compare the list of nonbuilding structures.


12. Board games: Board games are traditionally a subset of tabletop games that involve counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules. In common parlance, however, a board game need not necessarily contain a physical board. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill.

13. A book discussion club :
A book discussion club is a group of people who meet to discuss a book or books that they have read and express their opinions, likes, dislikes, etc. It is more often called simply a book club, a term that is also used to describe a book sales club, which can cause confusion. Other frequently used terms to describe a book discussion club include reading group, book group, and book discussion group. Book discussion clubs may meet in private homes, libraries, bookstores, online forums, pubs, and in cafés or restaurants over meals or drinks.

13. A book discussion club :
A book discussion club is a group of people who meet to discuss a book or books that they have read and express their opinions, likes, dislikes, etc. It is more often called simply a book club, a term that is also used to describe a book sales club, which can cause confusion. Other frequently used terms to describe a book discussion club include reading group, book group, and book discussion group. Book discussion clubs may meet in private homes, libraries, bookstores, online forums, pubs, and in cafés or restaurants over meals or drinks.


14. Book restoration:

Book restoration is the renewal and repair of books. Techniques include cleaning; mending and filling damaged pages; restitching and rebinding. The first substantial work on the subject was Alfred Bonnardot's Essai sur l'art de Restaurer les Estampes et les Livres which was first published in Paris in 1846. Further significant developments occurred as a result of specific events including the 1904 fire at the Turin National University Library and the 1966 flood of the Arno which damaged over a million items in the National Central Library in Florence.

15. Bowling: Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term bowling usually refers to ten-pin bowling, though in the United Kingdom and Commonwealth countries bowling could also refer to lawn bowls.

16. Brazilian Jiu-Jitsu :

Brazilian Jiu-Jitsu (BJJ) (/dʒuːˈdʒɪtsuː/; Portuguese: [ˈʒiw ˈʒit(i)su], [ˈʒu ˈʒit(i)su], [dʒiˈu dʒit(i)ˈsu]; jiu-jitsu brasileiro) is a self-defence martial art and combat sport based on grappling, ground fighting and submission holds. It focuses on the skill of controlling one's opponent, gaining a dominant position and using a number of techniques to force them in to submission via joint locks or chokeholds (Newaza).

17. Breadmaking:

Bread is a staple food prepared from a dough of flour and water, usually by baking. Throughout recorded history it has been a prominent food in large parts of the world; it is one of the oldest man-made foods, having been of significant importance since the dawn of agriculture; and plays an essential role in religious rituals and secular culture.

18. Bullet journaling: Bullet Journal is a method of personal organization developed by designer Ryder Carroll. The system organizes scheduling, reminders, to-do lists, brainstorming, and other organizational tasks into a single notebook. The name "Bullet Journal" comes from the use of abbreviated bullet points to log information, but it also partially comes from the use of dot journals, which are gridded using dots rather than lines. First shared with the public in 2013, it has become a popular method, garnering significant attention on Kickstarter, Instagram, Facebook, YouTube, and Pinterest.

19. Cabaret: Cabaret is a form of theatrical entertainment featuring music, song, dance, recitation, or drama. It is mainly distinguished by the performance venue, which might be a pub, a casino, a hotel, a restaurant, or a nightclub[1] with a stage for performances. The audience, often dining or drinking, does not typically dance but usually sits at tables. Performances are usually introduced by a master of ceremonies or MC. The entertainment, as done by an ensemble of actors and according to its European origins, is often (but not always) oriented towards adult audiences and of a clearly underground nature. In the United States striptease, burlesque, drag shows, or a solo vocalist with a pianist, as well as the venues which offer this entertainment, are often advertised as cabarets.

19. Cabaret: Cabaret is a form of theatrical entertainment featuring music, song, dance, recitation, or drama. It is mainly distinguished by the performance venue, which might be a pub, a casino, a hotel, a restaurant, or a nightclub[1] with a stage for performances. The audience, often dining or drinking, does not typically dance but usually sits at tables. Performances are usually introduced by a master of ceremonies or MC. The entertainment, as done by an ensemble of actors and according to its European origins, is often (but not always) oriented towards adult audiences and of a clearly underground nature. In the United States striptease, burlesque, drag shows, or a solo vocalist with a pianist, as well as the venues which offer this entertainment, are often advertised as cabarets.


20. Calligraphy: Calligraphy (from Greek: καλλιγραφία) is a visual art related to writing. It is the design and execution of lettering with a broad-tipped instrument, brush, or other writing instrument. A contemporary calligraphic practice can be defined as "the art of giving form to signs in an expressive, harmonious, and skillful manner".

21. Candle making:

Candle making was developed independently in many places throughout history.

22. Candy making: Candy making or candymaking is the preparation and cookery of candies and sugar confections. Candy making includes the preparation of many various candies, such as hard candies, jelly beans, gumdrops, taffy, liquorice, cotton candy, chocolates and chocolate truffles, dragées, fudge, caramel candy and toffee.

22. Candy making: Candy making or candymaking is the preparation and cookery of candies and sugar confections. Candy making includes the preparation of many various candies, such as hard candies, jelly beans, gumdrops, taffy, liquorice, cotton candy, chocolates and chocolate truffles, dragées, fudge, caramel candy and toffee.
23. Car repairing :
A car (or automobile) is a wheeled motor vehicle used for transportation. Most definitions of cars say that they run primarily on roads, seat one to eight people, have four tires, and mainly transport people rather than goods

24. Card gaming: A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific.

24. Card gaming: A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific.


25. Cheese making :

Cheesemaking (or caseiculture) is the craft of making cheese. The production of cheese, like many other food preservation processes, allows the nutritional and economic value of a food material, in this case milk, to be preserved in concentrated form. Cheesemaking allows the production of the cheese with diverse flavors and consistencies.

26. Cleaning : Cleaning is the process of removing unwanted substances, such as dirt, infectious agents, and other impurities, from an object or environment. Cleaning occurs in many different contexts, and uses many different methods. Several occupations are devoted to cleaning.

26. Cleaning : Cleaning is the process of removing unwanted substances, such as dirt, infectious agents, and other impurities, from an object or environment. Cleaning occurs in many different contexts, and uses many different methods. Several occupations are devoted to cleaning.


27. Cloths making:

Clothing (also known as clothes, apparel and attire) is items worn on the body. Clothing is typically made of fabrics or textiles but over time has included garments made from animal skin or other thin sheets of materials put together. The wearing of clothing is mostly restricted to human beings and is a feature of all human societies. The amount and type of clothing worn depends on gender, body type, social, and geographic considerations.

27. Cloths making:

Clothing (also known as clothes, apparel and attire) is items worn on the body. Clothing is typically made of fabrics or textiles but over time has included garments made from animal skin or other thin sheets of materials put together. The wearing of clothing is mostly restricted to human beings and is a feature of all human societies. The amount and type of clothing worn depends on gender, body type, social, and geographic considerations.


28. Coffee roasting:

Home roasting is the process of roasting coffee from green coffee beans on a small scale for personal consumption. Home roasting of coffee has been practiced for centuries, using simple methods such as roasting in cast iron skillets over a wood fire and hand-turning small steel drums on a kitchen stovetop.

28. Coffee roasting:

Home roasting is the process of roasting coffee from green coffee beans on a small scale for personal consumption. Home roasting of coffee has been practiced for centuries, using simple methods such as roasting in cast iron skillets over a wood fire and hand-turning small steel drums on a kitchen stovetop.


29. Collecting:

The hobby of collecting includes seeking, locating, acquiring, organizing, cataloging, displaying, storing, and maintaining items that are of interest to an individual collector. Collections differ in a wide variety of respects, most obviously in the nature and scope of the objects contained, but also in purpose, presentation, and so forth. The range of possible subjects for a collection is practically unlimited, and collectors have realised a vast number of these possibilities in practice, although some are much more popular than others.

29. Collecting:

The hobby of collecting includes seeking, locating, acquiring, organizing, cataloging, displaying, storing, and maintaining items that are of interest to an individual collector. Collections differ in a wide variety of respects, most obviously in the nature and scope of the objects contained, but also in purpose, presentation, and so forth. The range of possible subjects for a collection is practically unlimited, and collectors have realised a vast number of these possibilities in practice, although some are much more popular than others.


30. Coloring :

A coloring book (BrE: colouring-in book) (or colouring book, or colouring page) is a type of book containing line art to which people are intended to add color using crayons, colored pencils, marker pens, paint or other artistic media. Traditional coloring books and coloring pages are printed on paper or card. Some coloring books have perforated edges so their pages can be removed from the books and used as individual sheets. Others may include a story line and so are intended to be left intact. Today many children's coloring books feature popular cartoon characters. They are often used as promotional materials for animated motion pictures. Coloring books may also incorporate other activities such as connect the dots, mazes and other puzzles. Some also incorporate the use of stickers.

31. Computer programming:

Computer programming is the process of designing and building an executable computer program to accomplish a specific computing result or to perform a specific task. Programming involves tasks such as: analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms in a chosen programming language (commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus often requires expertise in several different subjects, including knowledge of the application domain, specialized algorithms, and formal logic.

31. Computer programming:

Computer programming is the process of designing and building an executable computer program to accomplish a specific computing result or to perform a specific task. Programming involves tasks such as: analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms in a chosen programming language (commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus often requires expertise in several different subjects, including knowledge of the application domain, specialized algorithms, and formal logic.


32. Confectionery: Confectionery is the art of making confections, which are food items that are rich in sugar and carbohydrates. Exact definitions are difficult. In general, though, confectionery is divided into two broad and somewhat overlapping categories, bakers' confections and sugar confections.

32. Confectionery: Confectionery is the art of making confections, which are food items that are rich in sugar and carbohydrates. Exact definitions are difficult. In general, though, confectionery is divided into two broad and somewhat overlapping categories, bakers' confections and sugar confections.



33. Cooking: Cooking or cookery is the art, technology, science and craft of using heat to prepare food for consumption. Cooking techniques and ingredients vary widely across the world, from grilling food over an open fire to using electric stoves, to baking in various types of ovens, reflecting unique environmental, economic, and cultural traditions and trends.

33. Cooking: Cooking or cookery is the art, technology, science and craft of using heat to prepare food for consumption. Cooking techniques and ingredients vary widely across the world, from grilling food over an open fire to using electric stoves, to baking in various types of ovens, reflecting unique environmental, economic, and cultural traditions and trends.


34. Cosplaying : Cosplay (コスプレ, kosupure), a portmanteau of the words costume play, is a performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character.[1] Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject and it is not unusual to see genders switched. Favorite sources include anime, cartoons, comic books, manga, television series, and video games.

34. Cosplaying : Cosplay (コスプレ, kosupure), a portmanteau of the words costume play, is a performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character.[1] Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject and it is not unusual to see genders switched. Favorite sources include anime, cartoons, comic books, manga, television series, and video games.

35. Couponing: coupons are issued by manufacturers of consumer packaged goods[1] or by retailers, to be used in retail stores as a part of sales promotions. They are often widely distributed through mail, coupon envelopes, magazines, newspapers, the Internet (social media, email newsletter), directly from the retailer, and mobile devices such as cell phones.

35. Couponing: coupons are issued by manufacturers of consumer packaged goods[1] or by retailers, to be used in retail stores as a part of sales promotions. They are often widely distributed through mail, coupon envelopes, magazines, newspapers, the Internet (social media, email newsletter), directly from the retailer, and mobile devices such as cell phones.


36. Crafting : A craft or trade is a pastime or a profession that requires particular skills and knowledge of skilled work. In a historical sense, particularly the Middle Ages and earlier, the term is usually applied to people occupied in small-scale production of goods, or their maintenance, for example by tinkers. The traditional term craftsman is nowadays often replaced by artisan and rarely by craftsperson (craftspeople).

37. Creative writing:

Creative writing is any writing that goes outside the bounds of normal professional, journalistic, academic, or technical forms of literature, typically identified by an emphasis on narrative craft, character development, and the use of literary tropes or with various traditions of poetry and poetics. Due to the looseness of the definition, it is possible for writing such as feature stories to be considered creative writing, even though they fall under journalism, because the content of features is specifically focused on narrative and character development. Both fictional and non-fictional works fall into this category, including such forms as novels, biographies, short stories, and poems. In the academic setting, creative writing is typically separated into fiction and poetry classes, with a focus on writing in an original style, as opposed to imitating pre-existing genres such as crime or horror. Writing for the screen and stage—screenwriting and playwriting—are often taught separately, but fit under the creative writing category as well.

37. Creative writing:

Creative writing is any writing that goes outside the bounds of normal professional, journalistic, academic, or technical forms of literature, typically identified by an emphasis on narrative craft, character development, and the use of literary tropes or with various traditions of poetry and poetics. Due to the looseness of the definition, it is possible for writing such as feature stories to be considered creative writing, even though they fall under journalism, because the content of features is specifically focused on narrative and character development. Both fictional and non-fictional works fall into this category, including such forms as novels, biographies, short stories, and poems. In the academic setting, creative writing is typically separated into fiction and poetry classes, with a focus on writing in an original style, as opposed to imitating pre-existing genres such as crime or horror. Writing for the screen and stage—screenwriting and playwriting—are often taught separately, but fit under the creative writing category as well.


38. Crocheting:

Crochet (English: /kroʊˈʃeɪ/;[1] French: [kʁɔʃɛ][2]) is a process of creating textiles by using a crochet hook to interlock loops of yarn, thread, or strands of other materials.[3] The name is derived from the French term crochet, meaning 'small hook'. Hooks can be made from a variety of materials, such as metal, wood, bamboo, or plastic. The key difference between crochet and knitting, beyond the implements used for their production, is that each stitch in crochet is completed before the next one is begun, while knitting keeps many stitches open at a time. Some variant forms of crochet, such as Tunisian crochet and broomstick lace, do keep multiple crochet stitches open at a time.

39. Cross-stitching : Cross-stitch is a form of sewing and a popular form of counted-thread embroidery in which X-shaped stitches in a tiled, raster-like pattern are used to form a picture. The stitcher counts the threads on a piece of evenweave fabric (such as linen) in each direction so that the stitches are of uniform size and appearance. This form of cross-stitch is also called counted cross-stitch in order to distinguish it from other forms of cross-stitch. Sometimes cross-stitch is done on designs printed on the fabric (stamped cross-stitch); the stitcher simply stitches over the printed pattern. Cross-stitch is often executed on easily countable fabric called aida cloth whose weave creates a plainly visible grid of squares with holes for the needle at each corner.

39. Cross-stitching : Cross-stitch is a form of sewing and a popular form of counted-thread embroidery in which X-shaped stitches in a tiled, raster-like pattern are used to form a picture. The stitcher counts the threads on a piece of evenweave fabric (such as linen) in each direction so that the stitches are of uniform size and appearance. This form of cross-stitch is also called counted cross-stitch in order to distinguish it from other forms of cross-stitch. Sometimes cross-stitch is done on designs printed on the fabric (stamped cross-stitch); the stitcher simply stitches over the printed pattern. Cross-stitch is often executed on easily countable fabric called aida cloth whose weave creates a plainly visible grid of squares with holes for the needle at each corner.


40. Crossword puzzle: A crossword is a word puzzle and word search game that usually takes the form of a square or a rectangular grid of white- and black-shaded squares. The game's goal is to fill the white squares with letters, forming words or phrases, by solving clues, which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases.

40. Crossword puzzle: A crossword is a word puzzle and word search game that usually takes the form of a square or a rectangular grid of white- and black-shaded squares. The game's goal is to fill the white squares with letters, forming words or phrases, by solving clues, which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases.


41. Cryptography:

Cryptography, or cryptology (from Ancient Greek: κρυπτός, romanized: kryptós "hidden, secret"; and γράφειν graphein, "to write", or -λογία -logia, "study", respectively), is the practice and study of techniques for secure communication in the presence of third parties called adversaries. More generally, cryptography is about constructing and analyzing protocols that prevent third parties or the public from reading private messages; various aspects in information security such as data confidentiality, data integrity, authentication, and non-repudiation are central to modern cryptography. Modern cryptography exists at the intersection of the disciplines of mathematics, computer science, electrical engineering, communication science, and physics. Applications of cryptography include electronic commerce, chip-based payment cards, digital currencies, computer passwords, and military communications.

41. Cryptography:

Cryptography, or cryptology (from Ancient Greek: κρυπτός, romanized: kryptós "hidden, secret"; and γράφειν graphein, "to write", or -λογία -logia, "study", respectively), is the practice and study of techniques for secure communication in the presence of third parties called adversaries. More generally, cryptography is about constructing and analyzing protocols that prevent third parties or the public from reading private messages; various aspects in information security such as data confidentiality, data integrity, authentication, and non-repudiation are central to modern cryptography. Modern cryptography exists at the intersection of the disciplines of mathematics, computer science, electrical engineering, communication science, and physics. Applications of cryptography include electronic commerce, chip-based payment cards, digital currencies, computer passwords, and military communications.


42. Cue sports:

Cue sports (sometimes written cuesports), also known as billiard sports, are a wide variety of games of skill generally played with a cue stick, which is used to strike billiard balls and thereby cause them to move around a cloth-covered billiards table bounded by elastic bumpers known as cushions.

43. Dance: Dance is a performing art form consisting of purposefully selected sequences of human movement. This movement has aesthetic and symbolic value, and is acknowledged as dance by performers and observers within a particular culture. Dance can be categorized and described by its choreography, by its repertoire of movements, or by its historical period or place of origin.

43. Dance: Dance is a performing art form consisting of purposefully selected sequences of human movement. This movement has aesthetic and symbolic value, and is acknowledged as dance by performers and observers within a particular culture. Dance can be categorized and described by its choreography, by its repertoire of movements, or by its historical period or place of origin.


44. Digital art: Digital art is an artistic work or practice that uses digital technology as part of the creative or presentation process. Since the 1960s, various names have been used to describe the process, including computer art and multimedia art. Digital art is itself placed under the larger umbrella term new media art.

44. Digital art: Digital art is an artistic work or practice that uses digital technology as part of the creative or presentation process. Since the 1960s, various names have been used to describe the process, including computer art and multimedia art. Digital art is itself placed under the larger umbrella term new media art.


45. DJing:

A disc jockey, more commonly abbreviated as DJ, is a person who plays recorded music for an audience. Most common types of DJs include radio DJs, club DJs, who work at a nightclub or music festival, mobile DJs, who are hired to work at public and private events (weddings, parties, festivals), and turntablists who use record players, usually turntables, to manipulate sounds on phonograph records. Originally, the "disc" in "disc jockey" referred to vinyl records, but nowadays DJ is used as an all-encompassing term to also describe persons who mix music from other recording media such as cassettes, CDs or digital audio files on a CDJ, controller, or even a laptop. DJs may adopt the title "DJ" in front of their real names, adopted pseudonyms, or stage names.

46. Do It Yourself:

"Do it yourself" ("DIY") is the method of building, modifying, or repairing things without the direct aid of experts or professionals. Academic research has described DIY as behaviors where "individuals engage raw and semi-raw materials and parts to produce, transform, or reconstruct material possessions, including those drawn from the natural environment (e.g., landscaping)".[1] DIY behavior can be triggered by various motivations previously categorized as marketplace motivations (economic benefits, lack of product availability, lack of product quality, need for customization), and identity enhancement (craftsmanship, empowerment, community seeking, uniqueness).

47. Drama : Drama is the specific mode of fiction represented in performance: a play, opera, mime, ballet, etc., performed in a theatre, or on radio or television. Considered as a genre of poetry in general, the dramatic mode has been contrasted with the epic and the lyrical modes ever since Aristotle's Poetics (c. 335 BC)—the earliest work of dramatic theory.

47. Drama : Drama is the specific mode of fiction represented in performance: a play, opera, mime, ballet, etc., performed in a theatre, or on radio or television. Considered as a genre of poetry in general, the dramatic mode has been contrasted with the epic and the lyrical modes ever since Aristotle's Poetics (c. 335 BC)—the earliest work of dramatic theory.

48. Drawing : Drawing is a form of visual art in which a person uses various drawing instruments to mark paper or another two-dimensional medium. Instruments include graphite pencils, pen and ink, various kinds of paints, inked brushes, colored pencils, crayons, charcoal, chalk, pastels, various kinds of erasers, markers, styluses, and various metals (such as silverpoint). Digital drawing is the act of using a computer to draw. Common methods of digital drawing include a stylus or finger on a touchscreen device, stylus- or finger-to-touchpad, or in some cases, a mouse. There are many digital art programs and devices.

48. Drawing : Drawing is a form of visual art in which a person uses various drawing instruments to mark paper or another two-dimensional medium. Instruments include graphite pencils, pen and ink, various kinds of paints, inked brushes, colored pencils, crayons, charcoal, chalk, pastels, various kinds of erasers, markers, styluses, and various metals (such as silverpoint). Digital drawing is the act of using a computer to draw. Common methods of digital drawing include a stylus or finger on a touchscreen device, stylus- or finger-to-touchpad, or in some cases, a mouse. There are many digital art programs and devices.


49. Drink mixing : A mixed drink is a beverage in which two or more ingredients are mixed. Some contain liquor, others are non-alcoholic. A "spirit and mixer" is any combination of one spirit with one non-alcoholic component, such as gin and tonic, whereas a "cocktail" generally comprises three or more ingredients.

50. Drinking : Drinking is the act of ingesting water or other liquids into the body through the mouth, proboscis, or elsewhere. Humans drink by swallowing, completed by peristalsis in the esophagus. The physiological processes of drinking vary widely among other animals.

Most animals drink water to maintain bodily hydration, although many can survive on the water gained from their food. Water is required for many physiological processes. Both excessive and inadequate water intake are associated with health problems.

50. Drinking : Drinking is the act of ingesting water or other liquids into the body through the mouth, proboscis, or elsewhere. Humans drink by swallowing, completed by peristalsis in the esophagus. The physiological processes of drinking vary widely among other animals.

Most animals drink water to maintain bodily hydration, although many can survive on the water gained from their food. Water is required for many physiological processes. Both excessive and inadequate water intake are associated with health problems.


51. Electronic games : An electronic game is a game that employs electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games).

51. Electronic games : An electronic game is a game that employs electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games).


52. Electronics : Electronics comprises the physics, engineering, technology and applications that deal with the emission, flow and control of electrons in vacuum and matter
 
52. Electronics : Electronics comprises the physics, engineering, technology and applications that deal with the emission, flow and control of electrons in vacuum and matter


53. Embroidery : Embroidery is the craft of decorating fabric or other materials using a needle to apply thread or yarn. Embroidery may also incorporate other materials such as pearls, beads, quills, and sequins. In modern days, embroidery is usually seen on caps, hats, coats, blankets, dress shirts, denim, dresses, stockings, and golf shirts. Embroidery is available with a wide variety of thread or yarn color.

53. Embroidery : Embroidery is the craft of decorating fabric or other materials using a needle to apply thread or yarn. Embroidery may also incorporate other materials such as pearls, beads, quills, and sequins. In modern days, embroidery is usually seen on caps, hats, coats, blankets, dress shirts, denim, dresses, stockings, and golf shirts. Embroidery is available with a wide variety of thread or yarn color.


54. Experimenting :

An experiment is a procedure carried out to support, refute, or validate a hypothesis. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when a particular factor is manipulated. Experiments vary greatly in goal and scale, but always rely on repeatable procedure and logical analysis of the results. There also exists natural experimental studies.

55. Fantasy sports : A fantasy sport (also known less commonly as rotisserie or roto) is a type of game, often played using the Internet, where participants assemble imaginary or virtual teams of real players of a professional sport. These teams compete based on the statistical performance of those players in actual games. This performance is converted into points that are compiled and totaled according to a roster selected by each fantasy team's manager. These point systems can be simple enough to be manually calculated by a "league commissioner" who coordinates and manages the overall league, or points can be compiled and calculated using computers tracking actual results of the professional sport. In fantasy sports, team owners draft, trade and cut (drop) players, analogously to real sports.

56. Fashion : Fashion is a popular aesthetic expression at a particular time and place and in a specific context, especially in clothing, footwear, lifestyle, accessories, makeup, hairstyle, and body proportions.[1] Whereas a trend often connotes a peculiar aesthetic expression and often lasting shorter than a season, fashion is a distinctive and industry-supported expression traditionally tied to the fashion season and collections.[2] Style is an expression that lasts over many seasons and is often connected to cultural movements and social markers, symbols, class, and culture (ex. Baroque, Rococo, etc.). According to sociologist Pierre Bourdieu, fashion connotes "the latest fashion, the latest difference."

56. Fashion : Fashion is a popular aesthetic expression at a particular time and place and in a specific context, especially in clothing, footwear, lifestyle, accessories, makeup, hairstyle, and body proportions.[1] Whereas a trend often connotes a peculiar aesthetic expression and often lasting shorter than a season, fashion is a distinctive and industry-supported expression traditionally tied to the fashion season and collections.[2] Style is an expression that lasts over many seasons and is often connected to cultural movements and social markers, symbols, class, and culture (ex. Baroque, Rococo, etc.). According to sociologist Pierre Bourdieu, fashion connotes "the latest fashion, the latest difference."


55. Fashion designing :


Fashion design is the art of applying design, aesthetics and natural beauty to clothing and its accessories. It is influenced by cultural and social attitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklaces. Because of the time required to bring a garment onto the market, designers must at times anticipate changes to consumer tastes.

55. Fashion designing :


Fashion design is the art of applying design, aesthetics and natural beauty to clothing and its accessories. It is influenced by cultural and social attitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklaces. Because of the time required to bring a garment onto the market, designers must at times anticipate changes to consumer tastes.


56. Fishkeeping: Fishkeeping is a popular hobby, practiced by aquarists, concerned with keeping fish in a home aquarium or garden pond. There is also a piscicultural fishkeeping industry, as a branch of agriculture.

56. Fishkeeping: Fishkeeping is a popular hobby, practiced by aquarists, concerned with keeping fish in a home aquarium or garden pond. There is also a piscicultural fishkeeping industry, as a branch of agriculture.


57. Film making : Filmmaking (or, in an academic context, film production) is the process of making a film, generally in the sense of films intended for extensive theatrical exhibition. Filmmaking involves a number of discrete stages including an initial story, idea, or commission, through screenwriting, casting, shooting, sound recording and pre-production, editing, and screening the finished product before an audience that may result in a film release and exhibition. Filmmaking takes place in many places around the world in a range of economic, social, and political contexts, and using a variety of technologies and cinematic techniques.

58. Flower arranging: Floral design or flower arrangement is the art of using plant materials and flowers to create an eye-catching and balanced composition or display. Evidence of refined floristry is found as far back as the culture of ancient Egypt. Professionally designed floral designs, arrangements or artwork incorporate the elements of floral design: line, form, space, texture, and color, and the principles of floral design: balance, proportion, rhythm, contrast, harmony, and unity.

58. Flower arranging: Floral design or flower arrangement is the art of using plant materials and flowers to create an eye-catching and balanced composition or display. Evidence of refined floristry is found as far back as the culture of ancient Egypt. Professionally designed floral designs, arrangements or artwork incorporate the elements of floral design: line, form, space, texture, and color, and the principles of floral design: balance, proportion, rhythm, contrast, harmony, and unity.


59. Fly tying: Fly tying is the process of producing an artificial fly used by fly fishing anglers to catch fish.

60. Foreign language learning : Second-language acquisition (SLA), second-language learning or L2 (language 2) acquisition, is the process by which people learn a second language. Second-language acquisition is also the scientific discipline devoted to studying that process. The field of second-language acquisition is a subdiscipline of applied linguistics, but also receives research attention from a variety of other disciplines, such as psychology and education.

61. Furniture building :

Furniture refers to movable objects intended to support various human activities such as seating (e.g., chairs, stools, and sofas), eating (tables), and sleeping (e.g., beds). Furniture is also used to hold objects at a convenient height for work (as horizontal surfaces above the ground, such as tables and desks), or to store things (e.g., cupboards and shelves). Furniture can be a product of design and is considered a form of decorative art. In addition to furniture's functional role, it can serve a symbolic or religious purpose. It can be made from many materials, including metal, plastic, and wood. Furniture can be made using a variety of woodworking joints which often reflect the local culture.

62. Gaming : A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).

64. Genealogy: Genealogy (from Greek: γενεαλογία genealogia "the making of a pedigree") is the study of families, family history, and the tracing of their lineages. Genealogists use oral interviews, historical records, genetic analysis, and other records to obtain information about a family and to demonstrate kinship and pedigrees of its members. The results are often displayed in charts or written as narratives. The field of family history is broader than genealogy, and covers not just lineage, but also family and community history and biography.

I s
How do you spend your leisure time?
I love watching series and movies, playing games , irritating my brother

65. Gingerbread house:

A gingerbread house is a novelty confectionery shaped like a building that is made of cookie dough, cut and baked into appropriate components like walls and roofing. The usual material is crisp ginger biscuit made of gingerbread – the ginger nut. Another type of model-making with gingerbread uses a boiled dough that can be moulded like clay to form edible statuettes or other decorations. These houses, covered with a variety of candies and icing, are popular Christmas decorations, often built by children with the help of their parents.

66. Glassblowing: Glassblowing is a glassforming technique that involves inflating molten glass into a bubble (or parison) with the aid of a blowpipe (or blow tube). A person who blows glass is called a glassblower, glassmith, or gaffer. A lampworker (often also called a glassblower or glassworker) manipulates glass with the use of a torch on a smaller scale, such as in producing precision laboratory glassware out of borosilicate glass.

67. Graphic design: Graphic design is the process of visual communication and problem-solving through the use of typography, photography, iconography and illustration. The field is considered a subset of visual communication and communication design, but sometimes the term "graphic design" is used synonymously. Graphic designers create and combine symbols, images and text to form visual representations of ideas and messages

68. Gunsmithing : A gunsmith is a person who repairs, modifies, designs, or builds guns. The occupation differs from an armorer, who usually replaces only worn parts in standard firearms. Gunsmiths do modifications and changes to a firearm that may require a very high level of craftsmanship, requiring the skills of a top-level machinist, a very skilled woodworker, and even an engineer. Gunsmiths perform factory-level repairs and renovations to restore a well-used or deteriorated firearms to new condition. They may make alterations to adapt sporting guns to better fit the individual shooter that may require extensive modifications to the firearm's stocks and metal parts. Repairs and redesigns may require fabrication and fitting of unavailable parts and assemblies constructed by smiths themselves. Gunsmiths may also renew metal finishes or apply decorative carvings, or engravings to guns. Many gun shops offer smithing service on the premises.

70. Gymnastics : Gymnastics is a sport that includes physical exercises requiring balance, strength, flexibility, agility, coordination, and endurance. The movements involved in gymnastics contribute to the development of the arms, legs, shoulders, back, chest, and abdominal muscle groups. Alertness, precision, daring, self-confidence, and self-discipline are mental traits that can also be developed through gymnastics evolved from exercises used by the ancient Greeks that included skills for mounting and dismounting a horse and from circus performance skills.

71. Hacking : A computer hacker is a computer expert who uses their technical knowledge to overcome a problem. While "hacker" can refer to any skilled computer programmer, the term has become associated in popular culture with a "security hacker", someone who, with their technical knowledge, uses bugs or exploits to break into computer systems.

65. Herpculture : Herpetoculture is the keeping of live reptiles and amphibians in captivity, whether as a hobby or as a commercial breeding operation. "Herps" is an informal term for both reptiles and amphibians. It is undertaken by people of all ages and from all walks of life, including career herpetologists, professional reptile or amphibian breeders, and casual hobbyists.

66. Home improvement : The concept of home improvement, home renovation, or remodeling is the process of renovating or making additions to one's home. Home improvement can consist of projects that upgrade an existing home interior (such as electrical and plumbing), exterior (masonry, concrete, siding, roofing), or other improvements to the property (i.e. garden work or garage maintenance/additions).

67. Homebrewing: Homebrewing is the brewing of beer, mead, and ciders on a small scale for personal, non-commercial purposes. Supplies, such as kits and fermentation tanks, can be purchased locally at specialty stores or online. Alcohol has been brewed on the domestic level since its advent, thousands of years prior to its commercial production, although its legality has varied according to local regulation. In the United States, a permit is required to distill spirits such as moonshine.

68. House planting: Houseplant care is the act of growing houseplants and ensuring they have the necessary conditions for survival and continuing growth. This includes providing soil with sufficient nutrients, correct lighting conditions, air circulation and adding the right amount of water.

69. Hola hooping: A hula hoop is a toy hoop that is twirled around the waist, limbs or neck. The modern hula hoop was invented in 1958 by Arthur K. "Spud" Melin and Richard Knerr, but children and adults around the world have played with hoops throughout history. Hula hoops for children generally measure approximately 70 centimetres (28 in) in diameter, while those for adults measure around 1 metre (40 in). Traditional materials for hoops include willow, rattan (a flexible and strong vine), grapevines and stiff grasses. Today, they are usually made of plastic tubing.
 
Back
Top