Electronic Arts Mobile Gaming

Description
This is a presentation about electronic arts mobile gaming.

Electronic Arts Mobile

EA Mobile 2007 Update
• Fiscal Year 2007 Revenue Breakdown*:

5

• Fiscal 2007 NI Change*: $236M->$76M
* Source: Electronics Arts (ERTS) 2007 Annual Reports (Form 10-K)

Ecosystem: Video Gaming
Content Provider Middleware Consumer

Game Publishers

Console Makers

Game Developer

Broadband Provider

Retailer

Ecosystem: Mobile Phone Gaming
Cell Phone Vendors

Content Provider

Game Publisher

Game Developer

Consumer Mobile Carriers

VISOR
Value Proposition
1. Provide entertainment anytime and anywhere Could be easily purchase through wireless environment Could allow multiple users interaction

Revenue
1. Game downloading

2. 3.

2. Service subscription “The problem is: the input and the device is still too slow, even on simple 3. In-game Advertisement games. The reaction time of the little four-way controller and your character...the lag is still enough to where you couldn't play the game very well.” Cost Interface 1. 2. 3. Game developer studio - Richard Carrier Server maintenance 1. UI is inconvenient (small screen, Garriott (a.k.a. Lord British, Creator of Ultima Online) small pad, bad audio output, bad computation ability)

Organizing Model
1. 2. 3. Game developer studio Game publisher Service Carrier

Service Platform
1. 2. Different Cell Phone OS Different Carrier and wireless Protocol

Strategic Issues & Choices
1) Biz Model / Revenue Sources
– – – Selling Game Titles
• Heterogeneity – Supporting multiple platforms is crucial Mobile Internet Connectivity: Ubiquitous?

Harvesting Subscription Fees?


In-Game Advertisement?

2) What strategy can EA mobile implement? 3) Alliance and Partnerships
– – Brand Phone Vendors Carriers

Mobile Phone Gaming Value Chain
3rd-party Game Developers System Integration Advertisers

Codevelo pment/ Co-Mkt

Channe l/Server Colocation

Create Mkt-Pull

Chip Vendors

ODMs

Phone Vendors

Carriers Users

Recommendations
• Preloading Game Downloaders in new phones
– Working closely with Brand phone manufacturers

• Revising Service Platform User Interfaces
– Streamlining purchasing process

• Supporting more Platforms
– Incorporating cross-platform technology (J2ME etc.)



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