Description
SWOT ANALYSIS OF BANDAI TOYS

Bandai Toys

Parent Company

Namco Bandai

Category

Toy Brands & Manufacturers

Sector

Media and Entertainment

Tagline/ Slogan

Dreams and creations

Catchy toy names and characters along with toys featuring well known USP cartoon characters

STP

Segment

Age group, preference of characters, gender

Children (0-14 years) liking European and US characters and other popular series’ characters, toys associated with characters and not the Target Group figurines alone

Positioning

Makes toys and games featuring characters with action appeal

SWOT Analysis

1. Major focus on characters popular for action appeal 2. Makes accompanying audio visual games 3. Popular characters like Ben 10, power rangers and Pokemon captured major market for toys 4. Strategic bases in Asia to provide production side support Strength 5. Introduction of niche toys like virtual pets

1. Limited reach in the global market 2. Limited brand awareness compared to global manufacturers Weakness 3. Low marketing focus outside Japan

1. High growth in hobby and collectors business 2. Demand for Japanese cartoon characters in world toy market Opportunity 3. Large audience for character based video games

1. No exclusivity for characters 2. Cheap replicas available Threats 3. Intense competition from Nintendo in video games

Competition

1. Mattel Inc. 2. Hasbro Inc Competitors 3.Nintendo Co. Ltd.



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